PATHFINDER: KINGMAKER
Feats & abilities
2,951–3,000 of 3,685Page 60 of 74
| Feats & abilities ↑ | Description |
|---|---|
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi | |
| Shroud of Water | Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi | |
| Element: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body, functioning as armor, or float around you and block attacks, functi | |
| Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration. Special: You can only apply the effects of one critical feat to a g | |
| SigilOfCreationRingFeature | |
| SigilOfDestructionRingFeature | |
| SilverDragon_QuickenSpellFeature | |
| SilverstepGrotto_LanternKing_Reduce | |
| You become proficient with all Simple Weapons. | |
| SingingSteelFeature | |
| Size: Small | Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. |
| Choose a skill. You are particularly adept at that skill. Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. Special: You can gain this feat multiple | |
| You get a +3 bonus on all checks involving Athletics. If you have 10 or more ranks in Athletics, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Knowledge (Arcana). If you have 10 or more ranks in Knowledge (Arcana), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Knowledge (World). If you have 10 or more ranks in Knowledge (World), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Lore (Nature). If you have 10 or more ranks in Lore (Nature), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Lore (Religion). If you have 10 or more ranks in Lore (Religion), this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Mobility. If you have 10 or more ranks in Mobility, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Perception. If you have 10 or more ranks in Perception, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Persuasion. If you have 10 or more ranks in Persuasion, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Stealth. If you have 10 or more ranks in Stealth, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Trickery. If you have 10 or more ranks in Trickery, this bonus increases to +6. | |
| You get a +3 bonus on all checks involving Use Magic Device. If you have 10 or more ranks in Use Magic Device, this bonus increases to +6. | |
| SkillAbilities | |
| Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. | |
| Half-orcs gain an additional skill rank at first level and one additional rank whenever they gain a level. | |
| Skilled Kineticist | Element: universal Type: utility Burn: — You gain a bonus equal to 1/2 your kineticist level on skill checks with the skills your primary element added to your class skill list. |
| You can stab your enemies with your sword or another slashing weapon. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed pie | |
| Slayer Camouflage | A slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment. |
| Slayer Proficiencies | A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields). |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ |
| Slayer Talents | As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individ |
| Slayer's Advance | At 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day. |
| Slayer's Advance | At 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day. |
| SlayerStudyTargetOnSneakAttackFeature | |
| Element: water Type: utility Burn: 0 Saving Throw: Reflex negates Spell Resistance: no As a standard action, you call forth slippery water or ice, creating any of the effects of the grease spell for 1 round. You can accept 1 point of burn a | |
| Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. | |
| Gnomes have a base speed of 20 feet. | |
| Halflings have a base speed of 20 feet. | |
| Opponents damaged by the character‘s sneak attack can't make attacks of opportunity for 1 round. | |
| SmallFireElementalBurnFeature | |
| Smash | While in a defensive stance, the stalwart defender may make an extra slam attack per round (even if he doesn't normally have a slam attack). If used as part of a full attack, the extra attack is made at the stalwart defender's full base att |
| Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to | |
| Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to | |
