Feats & abilities
2,901–2,950 of 4,473Page 59 of 90
| Feats & abilities ↑ | Description |
|---|---|
| The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals. Azata-blooded aasimars have a +2 racial bonus to Dexterity and Charisma,… | |
| Mutagen | At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It's a standard action… |
| A mutagen that gives the alchemist a +4 alchemical bonus to Constitution and a +2 natural armor bonus. The alchemist takes a –2 penalty to Charisma as long as the mutagen persists. | |
| A mutagen that gives the alchemist a +4 alchemical bonus to Dexterity and a +2 natural armor bonus. The alchemist takes a –2 penalty to Wisdom as long as the mutagen persists. | |
| A mutagen that gives the alchemist a +4 alchemical bonus to Strength and a +2 natural armor bonus. The alchemist takes a –2 penalty to Intelligence as long as the mutagen persists. | |
| Mystic Powers | At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have… |
| Mystic Powers | At 6th level, a sensei may use his advice ability when spending points from his ki pool to activate a class ability (using the normal actions required for each) in order to have… |
| Mystic Wisdom | At 10th level, a sensei may spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump,… |
| Mystic Wisdom | At 10th level, a sensei may spend 1 point from his ki pool (as a swift action) while using advice to provide a single ally within 30 feet with evasion, fast movement, high jump,… |
| As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains a +1 increase to the… | |
| You can cast spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell. | |
| At 1st level, a druid forms a bond with nature. This bond can take one of two forms. The first is a close tie to the natural world, granting the druid one of the following cleric… | |
| A druid gains a +2 bonus on Lore (Nature) checks. | |
| This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the target. If the target has an animal… | |
| The alchemist's body is suffused with poison. Any creature that bites the alchemist must make a Fortitude saving throw or be nauseated for 1d4 rounds. | |
| NecklaceOfDoubleCorssesFeature | |
| NecromancersStaffFeature | |
| NegativeEnergyImmunityFeature | |
| NegativeEnergyImmunityFeature | |
| NegativeEnergyResistance10Feature | |
| NegativeEnergyResistance20Feature | |
| NegativeEnergyResistance30Feature | |
| NegatorAmuletFeature | |
| Spray (range 30 ft.); Save: Fortitude (DC 23) Frequency: 1/round for 6 rounds Effect: 1d2 Constitution damage plus blindness Cure: 2 consecutive saves The save DC is… | |
| NereidAbilityDC | |
| NereidLairBoss_MetamagicFeature | |
| Nethys, also known as "The All-Seeing Eye", is a Garundi god who holds knowledge and magic above all things. He gained enough power to witness all things, and this both fueled… | |
| At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can… | |
| At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can… | |
| At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can… | |
| NightmareHoofFeature | |
| NightmareWispMissileTrigger | |
| NightmareWispSpellList | |
| At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your level in the class that gave you access to this domain. Any hostile creature… | |
| At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your level in the class that gave you access to this domain. Any hostile creature… | |
| NirdCottetroppleMetamagic | |
| No Retreat | At 9th level, enemies adjacent to the duelist that take a withdraw action provoke an attack of opportunity from the duelist. |
| You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word: As a standard action, you can speak an inspiring word to a creature within… | |
| NobilityDomainAllowed | |
| NobilityDomainSpellListFeature | |
| Norgorber is known as the once-mortal god of thievery and assassination, as well as a keeper of secrets. He is called the "Reaper of the Reputation" by some, but he has more… | |
| At 8th level, a herald caller receives Superior Summoning as a bonus feat. Superior Summoning: You can summon more creatures. Each time you cast a summoning spell that conjures… | |
| OathOfTheSkyFeature | |
| Gnomes receive a +2 racial bonus on a Knowledge (World) checks. | |
| OctaviaFeatureList | |
| OctaviaFeatureListLevel1 | |
| OctaviaFeatureListLevel10 | |
| OctaviaFeatureListLevel2 | |
| OctaviaFeatureListLevel3 |
