PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
SartayneMagusMetamagic
SashOfRazorsFeature
Saving SlashAt 6th level, when wielding a dueling sword, an Aldori swordlord can try deflecting a critical hit targeting him, reducing its damage to that of a normal hit, with a 25% chance of success. This does not stack with the fortification special
SavingThrowAgainsBlindnessFeature
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative, Dragon Style, Intimidat
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative, Dragon Style, Intimidat
Scaled Fist Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a scaled fist can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative, Dragon Style, Intimidat
Scaled SoulAt 20th level, you gain ability to turn yourself into a Large spirit Naga (as beast shape III) and back again at will. You also become immune to poison and paralysis. You may use serpent's fang as often as desired, and you may choose to inf
ScarecrowFascinatingGaze
School PowerAt 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
School PowerAt 15th level, pick one school of magic. The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.
Scorching RayAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray: You blast your enemies with a searing
Scorching RayAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray: You blast your enemies with a searing
Scorching Ray (Acid)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray (Acid): This spell always deals a type
Scorching Ray (Cold)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray (Cold): This spell always deals a type
Scorching Ray (Electricity)At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Scorching Ray (Electricity): This spell always deals
Scroll FocusA scroll savant adds half his class level (minimum 1) as a bonus on Use Magic Device checks. He will always take 10 on Use Magic Device checks to cast a spell from a scroll if 10 on a roll is enough for a successful skill check.
Scroll MasteryAt 10th level, a scroll savant can use his own caster level instead of the item's caster level when using a scroll.
Scroll SpecializationAt 5th level, whenever the scroll savant uses a scroll, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level.
Scythe of EvilAt 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. You can use this ability once per day at 8th level, and an additi
ScytheTreeEnergyDrain
Searing FleshElement: fire Type: defense Level: — Burn: 0 Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point of fire damage per 4 kineticist levels you possess (minimum 1
Searing FleshElement: fire Type: defense Level: — Burn: 0 Your body becomes painfully hot. Whenever a creature hits you with a natural attack or an unarmed strike, that creature takes 1 point of fire damage per 4 kineticist levels you possess (minimum 1
Second JudgmentAt 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a swift action, she can change one of these judgments to another typ
SecretsOfSuramgaminNecklaceFeature
SecretsOfSuramgaminSpellFeature
Seize the MomentWhen an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent.
Selective ChannelWhenever you channel positive energy to heal the living or channel negative energy to heal the undead, you do not affect enemies. When you channel positive energy to damage undead or channel negative energy to damage living, you do not affe
SenseiMysticPowers
SepticBiteRapierResistAcid5
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite — injury; Fortitude save (DC 10 + 1/2 your s
Serpentine Bloodline ArcanaYour powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, monstrous humanoids, and vermin as if they were humanoids who understood your l
Shackleborn (Kyton-Spawn)Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own moments of anguish and confinement with an odd serenity. Shac
Shake It OffWhen you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4).
ShamblingMound_ElectricDamageOnHitFeature
ShamblingMound_ElectricFortitudeImproved
Shared PrecisionAt 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for 1 round. Her allies must remain within 10 feet of her, and mus
ShareFavoredEnemyPet
Shatter ConfidenceAt 5th level, an Aldori swordlord attempts a Persuasion skill check to intimidate and demoralize his target as a free action after he confirms a critical hit or succeeds at a disarm, or sunder combat maneuver with a dueling sword. If his ta
Shatter DefensesYour skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Benefit: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to yo
Shattering PunchThe monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
ShelynShelyn, also known as "The Eternal Rose", "The Eternal Maiden" and "The Incorruptible", is the goddess of art, beauty, love, and music, and the half-sister of Zon-Kuthon. Shelyn focuses just as much attention on internal beauty as external.
Shelyn's EmbraceLinzi's ring prevents her from dying and teleports her to a safe location should she fall in battle.
Shield BashYou may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and is considered a light weapon. A heavy shield deals 1d4 damage a
Shield FocusIncrease the AC bonus granted by any shield you are using by 1.
Shield MasterYour mastery of the shield allows you to fight with it without hindrance. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's enhancement bonus to attack and d
Shield ProficiencyYou become proficient with Bucklers, Light Shields, and Heavy Shields.
Shield WallWhenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally. If your ally is wielding a buckler or a light sh
Shielded CasterYour allies cover you while you cast complicated spells. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. If your ally is wielding a buckler or a light shield,
ShortbowProficiencyBracersOfArchery
Feats & abilities — Page 59 — Kingmaker