Feats & abilities

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Feats & abilities ↑Description
Mercy — DiseasedWhenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as remove disease, using the paladin's level as the caster level.
Mercy — ExhaustedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer exhausted. The paladin must have the fatigue mercy before selecting this mercy.
Mercy — FatiguedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer fatigued.
Mercy — FrightenedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy.
Mercy — NauseatedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer nauseated. The paladin must have the sickened mercy before selecting this mercy.
Mercy — ParalyzedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer paralyzed.
Mercy — PoisonedWhenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as neutralize poison, using the paladin's level as the caster…
Mercy — ShakenWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer shaken.
Mercy — SickenedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer sickened.
Mercy — StaggeredWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer staggered.
Mercy — StunnedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer stunned.
Mesmerizing Robe
MesmerizingNecklaceFeature
Metakinesis — EmpoweredAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Metakinesis — EmpoweredAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — EmpoweredAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — EmpoweredAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — MaximizedAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — MaximizedAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — MaximizedAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Metakinesis — MaximizedAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — QuickenAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — QuickenAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinesis — QuickenAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Metakinesis — QuickenAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic…
Metakinetic MasterAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Metal BlastElement: earth Type: composite blast Level: — Burn: 2 Prerequisites: primary element (earth), expanded element (earth) Blast Type: physical Damage: bludgeoning, piercing, and…
Metal BlastElement: earth Type: composite blast Level: — Burn: 2 Prerequisites: primary element (earth), expanded element (earth) Blast Type: physical Damage: bludgeoning, piercing, and…
Metal Blast — Kinetic BladeElement: earth Type: composite blast Level: — Burn: 2 Prerequisites: primary element (earth), expanded element (earth) Blast Type: physical Damage: bludgeoning, piercing, and…
Metal Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
MetalKineticBladeFeature
Metamagic (Empower Spell)You can increase the power of your spells, causing them to deal more damage. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses…
Metamagic (Extend Spell)You can make your spells last twice as long. Benefit: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is…
Metamagic (Heighten Spell)You can cast spells as if they were a higher level. Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats,…
Metamagic (Maximize Spell)Your spells have the maximum possible effect. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not…
Metamagic (Quicken Spell)You can cast spells in a fraction of the normal time. Benefit: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the…
Metamagic (Reach Spell)Your spells go farther than normal. Benefit: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order:…
Metamagic Mastery — EmpowerAt 12th level, you can empower your next spell as though using the Empower Spell feat. Empowering costs 2 daily usages of metamagic mastery. Empower Spell: All variable, numeric…
Metamagic Mastery — Extend and Reach SpellAt 8th level, you can extend or alter the range of your next spell as though using the Extend Spell or Reach Spell feats accordingly. You can use this ability once per day at 8th…
Metamagic Mastery — MaximizeAt 16th level, you can maximize your next spell as though using the Maximize Spell feat. Maximizing costs 3 daily usages of metamagic mastery. Maximize Spell: All variable,…
Metamagic Mastery — QuickenAt 20th level, you can quicken your next spell as though using the Quicken Spell feat. Quickening costs 4 daily usages of metamagic mastery. Quicken Spell: Casting a quickened…
MiasmaStarting at 5th level, if a blight druid is adjacent to a creature at the beginning of its turn, the creature must succeed at a Fortitude save with a DC of 10 + 1/2 the druid's…
Might of the GodsAt 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.
Mighty HeraldsAt 4th level, a herald caller receives Augment Summoning as a bonus feat. Augment Summoning: Your summoned creatures are more powerful and robust. Each creature you conjure with…
Mighty RageAt 20th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4. In addition, the amount of…
MimicImmunesFeature
MimicOozeGrabFeature
Mind BurnA psychokineticist's mind strains when he overtaxes himself. He takes a –2 penalty on Will saves, Wisdom checks, and Wisdom-based skill checks for each point of burn he has…
Mind FogAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Mirror Image