Feats & abilities
2,751–2,800 of 4,473Page 56 of 90
| Feats & abilities ↑ | Description |
|---|---|
| At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies for 1 minute, using her bonuses. As a swift action, the… | |
| Marksman's Headset | |
| You become proficient with all Martial Weapons. | |
| MaskOfNethysFeature | |
| A ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the… | |
| At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full… | |
| Master Slayer | At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full… |
| At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full… | |
| Upon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target… | |
| Upon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target… | |
| At 8th level, you can make yourself and any number of allies within 30 feet invisible for 1 round per level in the class that gave you access to this domain. The rounds do not… | |
| At 8th level, you can make yourself and any number of allies within 30 feet invisible for 1 round per level in the class that gave you access to this domain. The rounds do not… | |
| Jaethal now can cast animate dead spell three times per day with a duration of 1 minute per character level. | |
| MasteryBullRushImmunityFeature | |
| MasteryDamageOnCombMan | |
| MasteryGrappleImmunityFeature | |
| MasteryTripImmunityFeature | |
| This rod grants its wielder the ability to make up to three spells they cast per day maximized as though using the Maximize Spell feat. Regular rods can be used with spells of… | |
| The magus can cast three spell per day as if those spells were modified by the Maximize Spell feat. | |
| The magus can cast three spell per day as if those spells were modified by the Maximize Spell feat. | |
| MaximumDexterityFeature | |
| MayasCharmFeature | |
| Medical Discovery | At 2nd level, and then again every 2 levels thereafter (up to 18th level), a vivestctionist makes an incredible medical discovery. The DC of any saving throw called for by a… |
| The AC bonus granted by any medium armor that you equip increases by 1. | |
| MediumFireElementalBurnFeature | |
| MedusaSorcererFeature | |
| MelianseFeatureList | |
| Menace Storm | |
| Menacing | At 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th… |
| Menacing | At 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th… |
| Menacing | At 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th… |
| Gain +2 alchemical bonus to Intelligence and Charisma | |
| Gain +4 alchemical bonus to Wisdom and +2 alchemical bonus to Intelligence and Charisma | |
| Gain +2 alchemical bonus to Wisdom and Charisma | |
| Mental Overflow | A psychokineticist's elemental energy sends strange elemental humors and planar echoes through his brain instead of reshaping his body with matter from his element. Instead of… |
| Gain +6 alchemical bonus to Wisdom, +4 alchemical bonus to Charisma and +2 alchemical bonus to Intelligence | |
| Gain +4 alchemical bonus to Intelligence and +2 alchemical bonus to Charisma and Wisdom | |
| Gain +6 alchemical bonus to Wisdom, +4 alchemical bonus to Intelligence, and +2 alchemical bonus to Charisma | |
| Gain +4 alchemical bonus to Charisma and +2 alchemical bonus to Intelligence and Wisdom | |
| Gain +6 alchemical bonus to Charisma, +4 alchemical bonus to Intelligence and +2 alchemical bonus to Wisdom | |
| Gain +6 alchemical bonus to Intelligence, +4 alchemical bonus to Wisdom and +2 alchemical bonus to Charisma | |
| Gain +6 alchemical bonus to Intelligence, +4 alchemical bonus to Charisma and +2 alchemical bonus to Wisdom | |
| Gain +6 alchemical bonus to Charisma, +4 alchemical bonus to Wisdom and +2 alchemical bonus to Intelligence | |
| Gain +2 alchemical bonus to Intelligence and Wisdom | |
| MephitWaterImmunities | |
| Mercy | At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on… |
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer blinded. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer confused. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as remove curse, using the paladin's level as the caster level. | |
| Whenever the paladin uses lay on hands to heal damage to one target, the target is no longer dazed. |
