Feats & abilities

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Feats & abilities ↑Description
Lore MasterAt 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll…
Lore MasterAt 5th level, the bard becomes a master of lore and can take 10 on any Knowledge or Lore skill check that he has ranks in. A bard can choose not to take 10 and can instead roll…
LostlarnBossMimic_SlimeGeneratorFeature
LostlarnBossWispMetamagicFeature
LostlarnGhostMage_EmpowerFeature
LostlarnGhostMage_QuickenFeature
LostlarnKeep_Nymph_Illusionist_Metamagic
Loyal CompanionEkundayo's wolf gains a +4 inherent bonus to Dexterity and Constition.
Loyal CompanionEkundayo's wolf gains a +4 inherent bonus to Dexterity and Constition.
LuarCottenrople_Metamagic
Luck DomainYou are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the…
LuckDomainAllowed
LuckDomainSpellListFeature
LuckDomainSpellListFeatureDruid
LungeYou can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability…
LungeYou can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability…
LycanthropeType
MadDogRageLessResources
Madness DomainYou embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can…
MadnessDomainAllowed
MadnessDomainSpellListFeature
Mage ArmorAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Magic DomainYou are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a…
Magic MissileAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Magic MissileThree missiles of magical energy dart forth from your fingertip and strike their target, dealing 1d4+1 points of force damage each. These missiles strike their targets…
MagicalBeastType
MagicDomainAllowed
MagicDomainSpellListFeature
Magma BlastElements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
Magma BlastElements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
Magma Blast — Kinetic BladeElements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire…
Magma Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
MagmaKineticBladeFeature
Magnetic InfusionElements: air or earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: charged water, electric, metal, plasma, thunderstorm Saving Throw: none Your kinetic blast…
Magnetic InfusionElements: air or earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: charged water, electric, metal, plasma, thunderstorm Saving Throw: none Your kinetic blast…
Magus ArcanaAs he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a magus gains one magus…
Magus ArcanaAs he gains levels, a magus learns arcane secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a magus gains one magus…
Magus ProficienciesA magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the…
Malevolent CorrosionEach time this +4 corrosive heavy mace lands a hit, it gives the target vulnerability to acid. Multiple applications of this effect do not stack.
Malevolent FrostbiteWhen this +4 frost heavy mace lands a hit, it gives the target vulnerability to cold. Multiple applications of this effect do not stack.
Malevolent ScreamWhen this +5 thundering heavy mace lands a hit, it gives the target vulnerability to sound. Multiple applications of this effect do not stack.
Malevolent SingeEach time this +4 flaming heavy mace lands a hit, it gives the target vulnerability to fire. Multiple applications of this effect do not stack.
Malevolent StormWhen this +4 shock heavy mace lands a hit, it gives the target vulnerability to electricity. Multiple applications of this effect do not stack.
MammothTrample
Mandragora SwarmDistraction: A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with this ability is nauseated for 1…
ManualOfBodilyHealthPlus2_FeatureYou gain a +2 inherent bonus to Constitution.
ManualOfGainfulExercisePlus2_FeatureYou gain a +2 inherent bonus to Strength.
ManualOfQuicknessOfActionPlus2_FeatureYou gain a +2 inherent bonus to Dexterity.
ManyshotWhen making a full attack with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical…
Mark of JusticeAt 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies for 1 minute, using her bonuses. As a swift action, the…