PATHFINDER: KINGMAKER
Feats & abilities
3,001–3,050 of 3,685Page 61 of 74
| Feats & abilities ↑ | Description |
|---|---|
| At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses increase by +1. | |
| At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses increase by +1. | |
| At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses increase by +1. | |
| At 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses increase by +1. | |
| If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The character's attack deals extra damage anytime her target would be denied a Dexterity bon | |
| A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she make | |
| Solo Tactics | At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receiv |
| Sonic Resistance 10 | Creature ignores 10 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 15 | Creature ignores 15 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 20 | Creature ignores 20 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 25 | Creature ignores 25 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 30 | Creature ignores 30 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Sonic Resistance 5 | Creature ignores 5 points of sonic damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| SonicResistance10Feature | |
| SonicResistance30Feature | |
| A bard of 12th level or higher can use his performance to create an effect equivalent to a mass cure serious wounds, using the bard's level as the caster level. In addition, this performance removes the fatigued, sickened, and shaken condit | |
| Sorcerer Bonus Feat | At 1st level, a sorcerer gains a bonus feat. At each such opportunity, she can choose a metamagic feat, spell focus feat, or any other spellcaster feat. The sorcerer must still meet all prerequisites for a bonus feat, including caster level |
| Sorcerer Proficiencies | Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail. |
| At 20th level, your soul becomes one with the world of the fey. You gain immunity to poison and DR 10/cold iron. Once per day, you can cast cloak of dreams as a spell-like ability using your sorcerer level as your caster level. | |
| Soul Power | A dark elementalist uses the souls of others to protect herself from the dangers of burn. She can't choose to accept burn if doing so would raise her total number of points of burn above 3. However, a number of times per day equal to her In |
| Soul Power | A dark elementalist uses the souls of others to protect herself from the dangers of burn. She can't choose to accept burn if doing so would raise her total number of points of burn above 3. However, a number of times per day equal to her In |
| SoulEaterAbilityDamageFeature | |
| SoulEaterAbilityDrainFeature | |
| SoulsCloakCurseFeature | |
| SoulsCloakFeature | |
| SoulsCloakResourceFeature | |
| SpawnOfRovagug_EnergyDamageDivisor | |
| SpawnOfRovagug_Fortification | |
| SpawnOfRovagug_MechanicalAdjustments | |
| Specialist School | A wizard can choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed. A wizard that does not select a school receives |
| The abjurer uses magic against itself, and masters the art of defensive and warding magics. Resistance: You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th | |
| The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. Summoner's Charm: Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (mi | |
| Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. Intense Spells: Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This b | |
| The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. Power over Undead: You receive Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intellige | |
| Transmuters use magic to change the world around them. Physical Enhancement: You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you p | |
| SpectreEnergyDrainFeature | |
| At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free, | |
| At 10th level, whenever an eldritch knight successfully confirms a critical hit, the next spell he casts within 2 rounds will be cast as swift action, as if quickened. | |
| Choose a school of magic. Any spells you cast of that school are more difficult to resist. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special: You can gain this feat mul | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Abjuration school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Divination school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Enchantment school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Evocation school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Illusion school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Necromancy school of magic. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Transmutation school of magic. | |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
| Spell Link | When a dweomercat is targeted by a spell or is caught within the area of effect of a spell, it gains an effect related to the school of that spell. This effect activates before the dweomercat is affected by the spell targeting it and regard |
