Feats & abilities

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Feats & abilities ↑Description
Sensei Advice: Extra AttackBy spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus…
Sensei Advice: Mass Sudden SpeedA monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for…
Sensei Advice: Mass Wholeness of BodyBy spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level.
Sensei Advice: Wholeness of BodyBy spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level.
SenseiMysticPowers
SepticBiteRapierResistAcid5
Serpent FriendAt 3rd level, you gain a viper familiar. A familiar is a magical pet that enhances your skills and senses. A vipers's master gains a +3 bonus on Persuasion checks and a +3 bonus…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's FangAt 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small)…
Serpent's Fang (Charisma Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Constitution Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Dexterity Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Intelligence Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Strength Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpent's Fang (Wisdom Damage)You can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison…
Serpentine Bloodline ArcanaYour powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, monstrous…
Set TrapsNok-Nok sets several traps that will protect the camp from monsters, which will spring if an enemy attacks.
Shackleborn (Kyton-Spawn)Shackleborn are fascinated by mutilation and torture. Though they prefer to practice their cruel art on others, they accept that sometimes the wheel must turn and greet their own…
Shake It OffWhen you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4).
ShamblingMound_ElectricDamageOnHitFeature
ShamblingMound_ElectricFortitudeImproved
Shared PrecisionAt 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against that target for…
ShareFavoredEnemyPet
Shatter ConfidenceAt 5th level, an Aldori swordlord attempts a Persuasion skill check to intimidate and demoralize his target as a free action after he confirms a critical hit or succeeds at a…
Shatter DefensesYour skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Benefit: Any shaken, frightened,…
Shattering PunchThe monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
Shattering PunchThe monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack.
ShelynShelyn, also known as "The Eternal Rose", "The Eternal Maiden" and "The Incorruptible", is the goddess of art, beauty, love, and music, and the half-sister of Zon-Kuthon. Shelyn…
Shelyn's EmbraceLinzi's ring prevents her from dying and teleports her to a safe location should she fall in battle.
Shield BashYou may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and…
Shield BashYou may attack with light and heavy shields. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. A light shield deals 1d3 damage and…
Shield FocusIncrease the AC bonus granted by any shield you are using by 1.
Shield MasterYour mastery of the shield allows you to fight with it without hindrance. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding…
Shield ProficiencyYou become proficient with Bucklers, Light Shields, and Heavy Shields.
Shield WallWhenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded…
Shielded CasterYour allies cover you while you cast complicated spells. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration…
ShockIf two or more shocker lizards are within 20 feet of each other, they can work together to create a lethal shock once every 1d4 rounds. This effect has a radius of 20 feet,…
ShortbowProficiencyBracersOfArchery
ShoutYou emit an ear-splitting yell that stuns and damages creatures in its path. Any creature within the area is stunned for 1 round and takes 5d6 points of sonic damage. A…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Shroud of WaterElement: water Type: defense Level: — Burn: 0 You surround yourself with a shroud of water, ice, or both that protects you from harm. The shroud can either cover your body,…
Sickening CriticalWhenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration.…
Sickening CriticalWhenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration.…