Feats & abilities

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Feats & abilities ↑Description
SigilOfCreationRingFeature
SigilOfDestructionRingFeature
SilverDragon_QuickenSpellFeature
SilverstepGrotto_LanternKing_Reduce
Simple Weapon ProficiencyYou become proficient with all Simple Weapons.
SingingSteelFeature
Size: SmallGnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense,…
Skill FocusChoose a skill. You are particularly adept at that skill. Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this…
Skill Focus — AthleticsYou get a +3 bonus on all checks involving Athletics. If you have 10 or more ranks in Athletics, this bonus increases to +6.
Skill Focus — Knowledge (Arcana)You get a +3 bonus on all checks involving Knowledge (Arcana). If you have 10 or more ranks in Knowledge (Arcana), this bonus increases to +6.
Skill Focus — Knowledge (World)You get a +3 bonus on all checks involving Knowledge (World). If you have 10 or more ranks in Knowledge (World), this bonus increases to +6.
Skill Focus — Lore (Nature)You get a +3 bonus on all checks involving Lore (Nature). If you have 10 or more ranks in Lore (Nature), this bonus increases to +6.
Skill Focus — Lore (Religion)You get a +3 bonus on all checks involving Lore (Religion). If you have 10 or more ranks in Lore (Religion), this bonus increases to +6.
Skill Focus — MobilityYou get a +3 bonus on all checks involving Mobility. If you have 10 or more ranks in Mobility, this bonus increases to +6.
Skill Focus — PerceptionYou get a +3 bonus on all checks involving Perception. If you have 10 or more ranks in Perception, this bonus increases to +6.
Skill Focus — PersuasionYou get a +3 bonus on all checks involving Persuasion. If you have 10 or more ranks in Persuasion, this bonus increases to +6.
Skill Focus — StealthYou get a +3 bonus on all checks involving Stealth. If you have 10 or more ranks in Stealth, this bonus increases to +6.
Skill Focus — TrickeryYou get a +3 bonus on all checks involving Trickery. If you have 10 or more ranks in Trickery, this bonus increases to +6.
Skill Focus — Use Magic DeviceYou get a +3 bonus on all checks involving Use Magic Device. If you have 10 or more ranks in Use Magic Device, this bonus increases to +6.
SkillAbilities
SkilledHumans gain an additional skill rank at first level and one additional rank whenever they gain a level.
SkilledHalf-orcs gain an additional skill rank at first level and one additional rank whenever they gain a level.
Skilled KineticistElement: universal Type: utility Burn: — You gain a bonus equal to 1/2 your kineticist level on skill checks with the skills your primary element added to your class skill list.
Slashing GraceYou can stab your enemies with your sword or another slashing weapon. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your…
Slayer CamouflageA slayer can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.
Slayer ProficienciesA slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
Slayer TalentsAs a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer…
Slayer TalentsAs a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer…
Slayer TalentsAs a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer…
Slayer's AdvanceAt 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day.
Slayer's AdvanceAt 13th level, a slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day.
SlayerStudyTargetOnSneakAttackFeature
SlickElement: water Type: utility Burn: 0 Saving Throw: Reflex negates Spell Resistance: no As a standard action, you call forth slippery water or ice, creating any of the effects of…
Slime SquirtA slurk's back is crusted with thick, dry slime and dozens of nodules. As a standard action, a slurk can, at will, squirt a jet of slime from one of these nodules, as a ranged…
Slippery MudA Mud golem is surrounded by a puddle of slippery mud. Opponents within a range of 10 feet must success a Mobility check each round or fall prone.
SlowA stone golem can use a Slow effect as a free action once every 2 rounds. The effect has a range of 10 feet in a burst centered around the golem, and lasts for 7 rounds. A DC 17…
Slow and SteadyDwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Slow MovementGnomes have a base speed of 20 feet.
Slow MovementHalflings have a base speed of 20 feet.
Slow ReactionsOpponents damaged by the character‘s sneak attack can't make attacks of opportunity for 1 round.
SmallFireElementalBurnFeature
SmashWhile in a defensive stance, the stalwart defender may make an extra slam attack per round (even if he doesn't normally have a slam attack). If used as part of a full attack, the…
Smite EvilOnce per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If…
Smite EvilA paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is…
Smite Evil — Additional UseOnce per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If…
SmitingJudgmentFeatureAdamantite
SmitingJudgmentFeatureAlignment
SmitingJudgmentFeatureAlignmentAdd
SmitingJudgmentFeatureMagic
SnakeskinAt 9th level, you gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and a +2 bonus on Mobility checks. At 13th level and 17th level, these bonuses…