PATHFINDER: KINGMAKER
Progressions
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| Progressions ↑ | Description |
|---|---|
| Kineticists who focus on the element of fire are called pyrokineticists. Pyrokineticists wield elemental fire as a potent weapon, and they possess a powerful offense. | |
| Fire Blast | Element: fire Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: fire You unleash a gout of flickering fire to burn a single foe. |
| Fire Domain | You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 f |
| Fire Domain | You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 f |
| Fire Domain | You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 f |
| Glory Domain | You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Touch of Glory: You can cause your ha |
| Glory Domain | You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. Touch of Glory: You can cause your ha |
| Gold dragons are the epitome of virtue. Other metallic dragons revere their gold cousins as the agents of divine forces and the paragons of dragonkind, and often seek them for advice or aid. | |
| Good Domain | You have pledged your life and soul to goodness and purity. Touch of Good: You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your level in t |
| Good Domain | You have pledged your life and soul to goodness and purity. Touch of Good: You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your level in t |
| Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically. | |
| Healing Domain | Your touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two levels you possess i |
| Healing Domain | Your touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two levels you possess i |
| HumanoidProgression | |
| Ice Blast | Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You shoot a chilling icicle to stab a single foe. |
| Somewhere in your family's history, a relative made a deal with a devil, and that pact has influenced your family line ever since. In you, it manifests in direct and obvious ways, granting you powers and abilities. While your fate is still | |
| Infusion | At 1st level, a kineticist gains an infusion wild talent from the list of options available based on her elemental focus. She gains additional infusions at 3rd, 5th, 9th, 11th, 13th, 17th, and 19th levels. By using infusions along with her |
| Infusion Specialization | At 5th level, whenever a kineticist uses one or more infusions with a blast, she reduces the combined burn cost of the infusions by 1. This can't reduce the total cost of the infusions used below 0. She reduces the burn cost by 1 additional |
| Inquisitor | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| InquisitorProgression | |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target in close ran |
| KineticistProgression | |
| Knowledge Domain | You are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 d |
| Knowledge Domain | You are a scholar and a sage of legends. In addition, you treat all Knowledge and Lore skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 d |
| Law Domain | You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, |
| Law Domain | You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, |
| Liberation Domain | You are a spirit of freedom and a staunch foe against all who would enslave and oppress. You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your level in the class that gave you access to th |
| Liberation Domain | You are a spirit of freedom and a staunch foe against all who would enslave and oppress. You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your level in the class that gave you access to th |
| Luck Domain | You are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice |
| Luck Domain | You are infused with luck, and your mere presence can spread good fortune. Bit of Luck: You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, she may roll twice |
| MadDogAnimalCompanionProgression | |
| Madness Domain | You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can give a creature a vision of madness as a melee touch attack. Ch |
| Madness Domain | You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others. Vision of Madness: You can give a creature a vision of madness as a melee touch attack. Ch |
| Magic Domain | You are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can m |
| Magic Domain | You are a true student of all things mystical, and see divinity in the purity of magic. Hand of the Acolyte: You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can m |
| MagicalBeastProgression | |
| Magma Blast | Elements: earth and fire Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire to superheat the earth into a flow of magma, which you send ag |
| Magus | |
| Magus | |
| MentalOverflowProgression | |
| Metal Blast | Element: earth Type: composite blast Level: — Burn: 2 Prerequisites: primary element (earth), expanded element (earth) Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape metal into clumps, shards, or blades and send |
| MonkProgression | |
| MonstrousHumanoidProgression | |
| Mud Blast | Elements: earth and water Type: composite blast Level: — Burn: 2 Prerequisites: earth blast, water blast Blast Type: physical Damage: bludgeoning You infuse your water into the earth to create a powerful ball of mud and slam a single foe. |
| MysticTheurgeProgression | |
| Nobility Domain | You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word: As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rol |
| Nobility Domain | You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word: As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rol |
| NymphProgression | |
| OutsiderProgression | |
| Paladin | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
