PATHFINDER: KINGMAKER
Progressions
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| Progressions ↑ | Description |
|---|---|
| PaladinProgression | |
| Plant Domain | You find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this power a numbe |
| Plant Domain | You find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this power a numbe |
| Plant Domain | You find solace in the green, can grow defensive thorns, and can communicate with plants. Enlarge: As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this power a numbe |
| PlantProgression | |
| Plasma Blast | Elements: air and fire Type: composite blast Level: — Burn: 2 Prerequisites: air blast, fire blast Blast Type: physical Damage: half bludgeoning, half fire You launch a gust of air and then use your fire to superheat the gust into plasma ju |
| Protection Domain | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave |
| Protection Domain | Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess in the class that gave |
| Ranger | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| RangerAnimalCompanionProgression | |
| RangerProgression | |
| Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow. | |
| Repose Domain | You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your touch can fill a creature with lethargy, causing a living creature |
| Repose Domain | You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear. Gentle Rest: Your touch can fill a creature with lethargy, causing a living creature |
| RogueProgression | |
| Rune Domain | In strange and eldritch runes you find potent magic. Blast Rune: As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two |
| Rune Domain | In strange and eldritch runes you find potent magic. Blast Rune: As a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of damage + 1 point for every two |
| SacredHuntsmasterAnimalCompanionProgression | |
| Your magic comes from the knowledge and traditions that your bloodline accumulated through the generations, not just from force of personality. You use your Intelligence, rather than your Charisma, to determine all class features and effect | |
| Sandstorm Blast | Elements: air and earth Type: composite blast Level: — Burn: 2 Prerequisites: air blast, earth blast Blast Type: physical Damage: piercing and slashing You use your air to churn up sand, firing a flensing gust at a foe. |
| Your bloodline carries the lingering stain of ancient serpent races that ruled when the world was young; your forebears were likely favored slaves anointed by their reptilian masters and gifted with their cold cunning and subtle manipulatio | |
| Of all the dragons, silvers are the most courageous, holding themselves to a chivalrous code to help the weak, defeat evil, and behave in an honorable manner. | |
| SlayerProgression | |
| SorcererProgression | |
| The abjurer uses magic against itself, and masters the art of defensive and warding magics. Resistance: You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th | |
| The conjurer focuses on the study of summoning monsters and magic alike to bend to his will. Summoner's Charm: Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (mi | |
| Diviners are masters of remote viewing, prophecies, and using magic to explore the world. Forewarned: You receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume t | |
| The enchanter uses magic to control and manipulate the minds of his victims. Enchanting Smile: You gain a +2 enhancement bonus on Persuasion checks and saving throws against enchantment spells. This bonus increases by +1 for every five wiza | |
| Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. Intense Spells: Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This b | |
| Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes. Blinding Ray : As a standard action, you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes c | |
| The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies. Power over Undead: You receive Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intellige | |
| Transmuters use magic to change the world around them. Physical Enhancement: You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you p | |
| Wizards who do not specialize (known as as universalists) have the most diversity of all arcane spellcasters. Hand of the Apprentice: You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As | |
| StalwartDefenderProgression | |
| Steam Blast | Elements: fire and water Type: composite blast Level: — Burn: 2 Prerequisites: fire blast, water blast Blast Type: physical Damage: half bludgeoning, half fire You use your fire to superheat water into steam just as it strikes. |
| Strength Domain | In strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/ |
| Strength Domain | In strength and brawn there is truth — your faith gives you incredible might and power. Strength Surge: As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/ |
| Sun Domain | You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Sun's Blessing: Whenever you channel positive energy to harm undead creatures, add your level in the class that gave you ac |
| Sun Domain | You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Sun's Blessing: Whenever you channel positive energy to harm undead creatures, add your level in the class that gave you ac |
| SwordlordProgression | |
| Your ties to nature have more to do with creatures than with capriciousness. | |
| SylvanSorcererAnimalCompanionProgression | |
| Thunderstorm Blast | Element: air Type: composite blast Level: — Burn: 2 Prerequisites: primary element (air), expanded element (air) Blast Type: physical Damage: half bludgeoning, half electricity You batter a single foe with a gust of air crackling with elect |
| Travel Domain | You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet: As a free action, you can gain increased mobility for 1 round. For the next round |
| Travel Domain | You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Agile Feet: As a free action, you can gain increased mobility for 1 round. For the next round |
| Trickery Domain | You are a master of illusions and deceptions. Trickery and Stealth are class skills. Copycat: You can create an illusory double of yourself as a move action. This double functions as a single mirror image, and lasts for a number of rounds e |
| Trickery Domain | You are a master of illusions and deceptions. Trickery and Stealth are class skills. Copycat: You can create an illusory double of yourself as a move action. This double functions as a single mirror image, and lasts for a number of rounds e |
| The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your | |
| UndeadProgression |
