PATHFINDER: KINGMAKER
Objectives
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| HydraHead | We obtained a hydra's head — I hope one is enough! |
| Increase the rank of any barony's stat | You can't build a strong nation by neglecting its problems. Even though our ruler keeps facing countless problems, the Stolen Lands get stronger as solves them! |
| Increase the ranks of barony's stats 10 times | Our Leaders are getting used to their new positions. The subjects' loyalty to the crown keeps growing. It looks like is taking the role of baron very seriously! But you can't stop now. The Stolen Lands will show the world what they can do! |
| Increase the ranks of barony's stats 25 times | The Stolen Lands don't look like the River Kingdoms' backyard anymore. People respect the baron and his country. Give our neighbors an example of a proper government! |
| Increase the ranks of barony's stats 40 times | Our baron's country is in good hands. The Stolen Lands have a big future ahead of them, provided its Leaders don't start thinking too highly of themselves or decide to rest on their laurels too early. |
| Increase the ranks of barony's stats 5 times | Our barony doesn't look very imposing right now. Rats run around in the streets of the capital, and clay tile roofs are impressive here. We're not afraid of the difficulties ahead, though. It'll work out if we do our best! |
| Increase the ranks of barony's stats 60 times | There are pilgrims in the barony who are sure the ruler of this blessed land is watched over by Abadar himself. It's too early to relax! The baron and his Leaders have their hands full! |
| Increase the ranks of barony's stats 75 times | It looks like will soon be Restov's equal in power and brilliance. What a pleasure it is to witness the prosperity of this young kingdom! |
| Infiltrate the Tiger Lords camp | It seems there has been a split in the barbarian camp! Amiri volunteered to make a foray into the enemy's camp and challenge their leader, Armag, equally hated by both his enemies and his own soldiers (except those who, on the contrary, con |
| InfoFromGrimRanger | Ekundayo the ranger has been hunting these trolls for a long time. He has several ideas about where we should focus our search! |
| InfoFromRenownExplorer | Somewhere in this region there's an ancient abandoned dwarven fortress. Could it be the dwelling of our foes? Oh, if only those dwarves could see it – they would tear off their beards in anger! |
| InfoFromRenownExplorerFix | Somewhere in this region there's an ancient abandoned dwarven fortress. Could it be the dwelling of our foes? Oh, if only those dwarves could see it – they would tear off their beards in anger! |
| Inform Sharel of Morhalan's arrest | Morhalan has been captured! Sharel should be informed that this nightmare is over. After all, many more murders would still be committed, if it weren't for Sharel's vigilance. |
| Interrogate the suspect about the role of the Lamashtu cult in recent events | Time to ask some questions and get some honest answers! |
| Intervene in Varnhold | According to a note that was sent to the capital, trouble is brewing in Varnhold. The local militia is infighting nearly to the point of bloodshed! It seems the baron will have to intervene personally. |
| Interview citizens | The search for any loss begins with interviews. We need to talk to the captain of the guard who discovered the throne had disappeared. Also, we should speak with Verdel the blacksmith, a victim of theft himself, as well as the city trader — |
| Investigate the alleged murderers' hidden camp | The subjects of the baron have discovered that the strange deaths were indeed murders. We know where the suspects are hiding – and we're on our way! |
| Investigate the dungeon | The smell here is dusty, damp and... Oh, I'd recognize the sweet smell of First World flowers anywhere! All around, we hear the sounds of unknown creatures growling in the depths of the stone corridors, champing their greedy mouths. Let's k |
| Investigate the mysterious deaths | It's important to find out who is behind the deaths of nobles in the barony. This will require no little expense, but the safety of your subjects is of utmost importance! |
| Investigate Tiger Lords' fate | Victory! The mad chieftain is no longer a threat to our lands! But what of his tribe? Will they remain in Numeria now they are leaderless, or will they gather again to wage a campaign against one of our allies or even us? To be able to slee |
| Issue an urgent decree and protect the barony! | Disgusting spiders have flooded the barony! Ugh, they are so gross! The plague has overtaken the entire barony, so we've had to fight it the same way — all together. Now where is my broom? |
| Issue an urgent decree and protect the barony! | Our villages were decimated by the Wild Hunt! They attack like a maelstrom, then retreat before our troops have time to react. We need to figure out how we can handle such an evasive adversary. It's open season on the Wild Hunt! |
| Issue an urgent decree and protect the barony! | This time the forest itself awoke to fights us. — Trees, bushes, and even giant flytraps grew overnight by the doors of our subjects' houses! We'll need to figure out quickly how we're going to fight such an unusual adversary! |
| Issue an urgent decree and protect the barony! | This time, vicious fey came to attack us. What's wrong with them?! Why can't they just sit happily in their forests? We need to figure out how the barony will handle this new crisis! |
| Issue an urgent decree and protect the barony! | Monsters once more threaten our barony! Are they taking revenge on us for incinerating the Everblooming Flower? Anyway, we need to figure out how we're going fight them – and figure it out fast! |
| Issue an urgent decree and protect the barony! | It looks like Nyrissa has finally decided to bring her main forces against us! The strongest creatures of the First World are waging an attack on our kingdom! How will we answer? What will the King decide? |
| Issue an urgent decree and protect the barony! | This time it's not spiders. It's real wild animals! We need to figure out how we're going to fight them – and do it quick! |
| JaethalQ1_HiddenFinish | |
| JaethalQ2_HiddenFinish | |
| JubilostHiddenObjective | |
| JudgementOfTheGods_HiddenFail | |
| Keep track of passing time! | Time is running out! Our healers predict that this epidemic could completely destroy the barony! |
| Keep track of passing time! | If left unchecked, the troll bands will soon overrun the barony! |
| Keep track of passing time! | The fey invasion is taking quite a toll, and the kingdom is suffering. We must find a way to stop the fey, or we'll face certain ruin! |
| Keep track of passing time! | Jamandi Aldori said that we have no more than three months to conquer the Stolen Lands. That sounds like more than enough, but we should still be mindful of the passing time. |
| Keep track of passing time! | The barony's forces will be entirely depleted if we won't deal with Armag and those barbarians that still follow him. Our only hope is to find the legendary tomb of Armag in Glenebon – as soon as possible! |
| Keep track of passing time! | Pitax is winning the war, and our poor kingdom won't hold out much longer. We must bring the war to Irovetti's doorstep, and confront the sly king in person! |
| Keep track of passing time! | Our arcane specialists are puzzled. According to their predictions, a powerful arcane spell will soon blanket the capital and the surrounding lands. Our capital will meet the same fate as poor Varnhold. What are we to do?! |
| Kill at least two of the three magic beasts | The hunt is underway! The one who collects the most trophies will be proclaimed the winner! But the hunters can't collect the heads of just any beasts — we're out for the heads of the most terrible ones. There are three dire monsters here, |
| Kill Kargadd | Time to hit that blasted biter, right in his ugly maw! We've learned where Kargadd is – now let's have our revenge! |
| Kill the giants' leader | The baroness decided to help Ekun handle the giants. Such an act might not bring back Ekun's family, but it may lift the burden from his soul! |
| Kill the monster | We did it! Jhod found the source of the infection — it was a strange seed in the patient's stomach — and pulled it out before some monster hatched out of it. We still had to deal with the monster, though — the seed opened a portal, and a be |
| Kill the monster | It was terrible. Unable to stand the horrible pain, the patient died on the operating table. But her sacrifice wasn't in vain! Jhod managed to find the source of infection — a strange seed inside her stomach. Before he had a chance to exami |
| Kill the Scythe-Tree | The last fey in these parts have asked us to kill the monster that destroyed the village — the Scythe-Tree. |
| Kill the Spawn of Rovagug | The Spawn of Rovagug – so creepy! I heard it can grow to the size of an entire town, and devour a whole continent! No, we don't need that sort of wildlife in our lands! We've cleared a path to the monster – now let's finish it for good! |
| Kill the Stag Lord, then speak with Nettle | So, the one sending us those nightmares was Davik Nettle — formerly a ferryman, now a creepy corpse eager to get revenge upon the Stag Lord. But that's why we came in the first place — to end the bandit's atrocities! So there was no need to |
| Kill the troll | How fortunate! The fireproof troll was trapped! We should help the wizard defeat him. – And afterwards, we may learn why the beast was fireproof. |
