PATHFINDER: KINGMAKER
Objectives
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| Objectives ↑ | Description |
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| Get ready for anything | We know nothing about this curse – except that it makes different creatures attack our barony from time to time. Well, even this meager knowledge is better than nothing at all. At least we've been warned about the next attack, and have time |
| Get ready for anything | What kind of curse is this? Why did it decide to attack us now? And the main question — will it be spiders this time, or something even scarier? I'm beginning to get nervous… |
| Get ready for anything | The next attack draws near. We should muster our strength and prepare for a fight. |
| Get ready for anything | The next attack draws near. We should muster our strength and prepare for a fight. |
| Get rid of the apostates | Charon aside, the chief of Old Stump and his congregation may be useful. But the liars who tried to trick Baron Varn into siding with them – they don't deserve his mercy! |
| Get some rest at Oleg's Trading Post | When the danger was past, we decided to get some rest on the second floor of Oleg's Trading Post. We'll deal with the Stag Lord and his thugs — once we're refreshed and ready. |
| Get the blood of Varrask's enemy | To reforge Earthbreaker, Varrask requires one final ingredient: the blood of his enemy. Varrask is sure that the blood of the woman who slew his family will do. She is said to be hiding in a secluded lodge in the south. |
| Get to the Bald Hilltop! | A new attack has begun! We need to get to the Bald Hilltop right away, and defeat whatever enemies we find there. |
| Get to the Bald Hilltop! | A new attack has begun! We need to get to the Bald Hilltop right away, and defeat whatever enemies we find there. |
| Get to the Bald Hilltop! | A new attack has begun! We need to get to the Bald Hilltop right away, and defeat whatever enemies we find there. |
| Get to the Bald Hilltop! | A new attack has begun! We need to get to the Bald Hilltop right away, and defeat whatever enemies we find there. |
| Get to the Bald Hilltop! | The time has come! Let us visit the Bald Hilltop and deal with this ancient curse that has our priests so worried! |
| Get to the Bald Hilltop! | A new attack has begun! We need to get to the Bald Hilltop right away, and defeat whatever enemies we find there. |
| Get to the Bald Hilltop! | A new attack has begun! We need to get to the Bald Hilltop right away, and defeat whatever enemies we find there. |
| Get to the shrine | Somewhere in the house there's a Shrine — a special place where Nyrissa keeps the Apology — a cup filled with dust of the kingdoms she's ruined. If we get to the Shrine, Nyrissa will have to appear and answer for everything, whether she wan |
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| Give the Varnhold militia a second chance | The rabble-rousers were taught a lesson. But will it do them any good? If there's another revolt, then the militia should be disbanded, and the whole silly idea put back on the shelf. But if they prove themselves worthy when the critical mo |
| Go to Blackstones Ford | The Baron decided that you should pay a visit to this inn. |
| Go to Brineheart | Our old friends Darven and Linxia are at each other's throats again — and this time is seems quite serious. We'll have to go to Darven's city to sort everything out and make sure everyone gets what they deserve. |
| Go to Pitax | The more of Irovetti's plots we unravel, the more insolent and desperate he becomes. Realizing that he will never succeed in taking our King's land without a fight, he's offered him... a chance to surrender! What an impudent fellow! We're g |
| Go to the dungeon with Varn | The mysterious dungeon is in the Tors of Levenies – luckily, far away from Vordakai's tomb. According to Varn, there are no dead cyclopes there, which is a plus... But what awaits us there instead? |
| Go to the First World | Ha! The monster is vanquished! Well, the only way for us now is forward — to the thickets of Nyrissa's dominions in the First World! |
| Go to the Hunting Grounds | The highland where the monsters live isn't too far from the lodge. The guests have already headed there. If we don't hurry, they'll get all the trophies, and we'll get a big fat nothing! |
| Go to the Temple of Prisms with Valerie | If the baron wants to stop rumors harming the reputation of his lands, he and Valerie will have to pay a visit to this notorious Temple of Prisms – the convent of restless paladins. |
| Go to the Tenebrous Depths in the North Narlmarches | The dreams of the hero are calling us to explore a new dungeon – so what are we waiting for? |
| Go to the Trading Post | We can find shelter, and get fresh information about the bandits, at the trading post of a certain Oleg Leveton. Let's get there! |
| Go up the Gudrin river to find Kesten and his militia | It's time to explore the Gudrin river to the east of the capital — that's where those vicious seeds came from! Kesten and his militia have already gone ahead — we have to catch up with them and join the search! |
| GoSearch | Well, we learned some information about the tomb's location. Now we can try to find it! |
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| Have a frank conversation with the Sweet Teeth | Their labors are over! It's time we talk to the Sweet Teeth and ask them not to bother Kaessi. Maybe we should have just done that to begin with! |
| Heal Mim | The artisan stepped on an unsteady stone and hurt her ankle. She can't walk! |
| Hear the judgment of the Suramgamin | At last, all the trials are finished! The masters of the order have gathered somewhere near the Castle of Knives to discuss the results. After all these challenges, it would be terribly vexing to learn it was all in vain! |
| Help Amiri discover Nilak's fate | Ignoring all orders and pleas, Amiri ran off to the Glenebon Uplands, where a battle between the barbarian horde and the Brevic army was about to begin. We need to find her – the sooner the better – before something happens that cannot be u |
| Help Amiri kill another mighty monster | Amiri has passed her trial, but even that doesn't seem enough for her: she demands we find another monster and let her prove herself in battle once again. You'd think she already gets enough opportunities to swing her sword! Well, at least |
| Help Amiri kill Tuskgutter | Amiri learned about the bounty on the head of Tuskgutter – a dire boar that's terrorizing the local populace. The stubborn barbarian demands we drop everything and go kill this beast right away. It doesn't seems to me like this is about the |
| Help Ekun and Ntavi fight the giants | We followed the giants' trail and found Ekun and Ntavi in 'good' company! We were right on time... |
| Help Jaethal to resolve the situation | We discovered that the group of elves was led by Nortellara, Jaethal's daughter. She wants to see justice done and punish her mother for all the blood sacrifices and murders. Is there a window left for negotiations? Or is it time to draw ou |
| Help Jamandi Aldori | This is a nightmare! The mansion is swarming with cutthroats killing everyone they can find! Lady Jamandi is on the defense in the banquet hall — and we have to help her. And we have to gather anyone who is still alive along the way! |
| Help Jamandi fight the assassins | How disgusting is the monster who has burst into the banquet hall — and how valiantly and gracefully is Lady Jamandi holding it off! We have to help her, or our journey would be over before it even started! |
| Help Mim reach the top | Mim wants to ascend Talon Peak, whatever it takes. We must support her! |
| Help the artisan craft the masterpiece | After all the hints and implications, all that's left to do is help the artisan craft this special item for the baron. I hope the reward will be worth it. |
| Help the beleagured travelers | A cry for help has reached our ears. "Oh no," someone yells. "Move faster, you lazy cowards, you chicken-livered sods – or we're done for!" Wasting no time, we hurry to the rescue. |
| Help the dwarves in trouble | Some dwarves from the Skjegge clan came looking for their ancestors' treasures, and stumbled into a deadly trap! At first Harrim didn't want to help them, but in the end he decided to interfere – to give himself a chance to gloat. |
| Help the dwellers of Old Stump | Two troubles have fallen upon the village called Old Stump. It's under attack by monstrous beasts – dead cyclopes rising from their graves. In addition, according to a villager named Cvetislava, some of the settlers have begun to worship mo |
| Help the Hellknights establish order in the Stolen Lands | The appearance of the Order of the Nail did not make the subjects very hospitable... on the contrary, followers of the River Freedoms do not have the slightest desire to obey exceedingly strict rules of Hellknights! We must help our allies |
| Help the hunters of Calistria escape judgement | It's time to keep your promise. The barony's guards are working tirelessly to find the very assassins who have been enjoying the ruler's protection! You must charge one of your advisors with a difficult task: cover the tracks of the hunters |
| Help the Storyteller prepare the ritual | To make this happen, the Storyteller and I must collect things and memories related to Nyrissa — as many as possible. The King will need to allocate the kingdom resources for the project to assist the Storyteller. |
