PATHFINDER: KINGMAKER
Objectives
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| Objectives ↑ | Description |
|---|---|
| Objective_0016 | |
| Objective_Errand_WarraskTools | |
| Objective_FindBugErrand | |
| Objective_GoSeeStatue | |
| Objective_hiddenFail | |
| Objective_JhodFindTemple_errand | |
| Objective_KillKoboldChief | |
| Objective_KillMiteQueenErrand | |
| Objective_Octavia_farewell | |
| Objective_Puzzle45 | |
| Objective_Regongar_farewell | |
| Objective_RocEggErrand | |
| Objective_SvetlanaRingErrand | |
| Objective_Tristian_farewell | |
| Objective_Valerie_farewell | |
| Obtain a Unicorn's Horn for Irlene | Irlene's "partner" wants a special trophy, a unicorn's horn from the Narlmarches. It won't be easy to find. Only the baron can do it! |
| Occupy eight slots on the capital grid | The baron has finished signing the decrees and orders and addressed the matters of his own capital's city planning. Judging by the drawings on the table in the throne room, the local subjects should expect a wave of city building! |
| Octavia_and_Regongar_Q1_HiddenFinish | |
| OctaviaQ3_HiddenFail | |
| OctRegQ2_HiddenFinish | |
| OneThousandAnd_HiddenFail | |
| Oppose the influence of Pitax | King Irovetti plays an unfair game! Our only option is to grit our teeth and endure the influence of Pitax – and wait for an opportunity to counter-attack! |
| OptionalQuestEnd | |
| Overcome the cultists | The villagers turned out to be cultists of the ominous archdaemon Charon, jeopardizing the peace of Varnhold. There is no other way – they must be dealt with! |
| Overcome the Wicked Chanter | Ominous and mysterious, the Chanter wanders the dark halls of the dungeon, accompanied by a horde of monsters. Her tender voice has lured many heroes to their graves, but we won't let her fool us! |
| OwlbearHead | We obtained the head of an enormous owlbear. |
| Participate in the first contest of the Tournament | The first contest will be the fishing triathlon — an entertainment that honors the folk handicrafts of the River Kingdoms. |
| Participate in the second contest of the Tournament | The tournament continues with a boasting contest. It doesn't really matter if you have something to boast about. The main goal is to make your story sound super exciting, so the crowd wants to hear your tales over everyone else's! |
| Participate in the surgery | Our brave patient (for historical record, her name is Madla Stasek) volunteered to be a test subject. Jhod is about to start the vivisection (ew, the very word gives me the creeps) in the hopes of figuring out the source of the disease. Eve |
| Participate in the third contest of the Tournament | The first two contests change from year to year, but the final one has been the same since the very first Rushlight tournament: the traditional drunken melee. After getting drunk, the participants, armed with blunt weapons, fight in the mud |
| Pass the trial of Kamala the Phoenix | Kamala the Phoenix is casting a spell to open a portal into the First World, and return a couple of fairies to their homeland. Meanwhile, we're supposed to persuade them peacefully, without violence or threats, to sit calmly for a while... |
| Pass the trial of Puja the Wolf | How many of these trials are there? Well, the next one will be held by Puja the Wolf. For some reason, he decided that the best place to meet would be the summit of Talon Peak. |
| Pass the trial of Vidya the Lion | Finally, the final trial! It will be held by Vidya the Lion near the Castle of Knives. |
| Pass the trial of Visaka the Unicorn | The next trial will be held by Visaka the Unicorn. He's waiting for us near the Temple of the Elk. |
| PitaxAddendum | Here are our guests from Pitax. They seem to be enjoying the hunt... from a safe distance! |
| Place the order and receive the artisan's masterpiece | There's one last step left to take: we should stop placing new orders and let the master concentrate on their masterpiece. |
| Press on to the end | Nothing is quite what it seems in this strange place. The cyclopes turned out to be an illusion, and the tomb is not a tomb at all. Nevertheless, a certain mysterious force dwells here, which the team will have to investigate, no matter the |
| Proceed with seizing a territory | Whatever happened in the annexed lands, none of them declared war for violating their independence. has enough talent as a ruler to conquer others with his authority! I wonder how long that charisma will last. |
| Proceed with the voluntary annexation | They say sometimes you don't have to seize territories — you can reach an agreement to gain them. I wonder what kind of ruler would voluntarily give their crown to someone else? |
| Protect the Trading Post! | We seem to have stirred up a hornet's nest! The fight at the trading post only made the bandits angry, and soon a whole gang will be here! Jamandi Aldori made it clear that keeping this trading post safe is one of the conditions for receivi |
| Put an end to the Kingdom of the Cleansed | It's time to destroy the repulsive cult — together with its insane high priest, who must be hiding somewhere in the ruins! |
| QuestFinish | |
| Raise a riot in the barbarian camp | Sneak into the camp quietly? Ha! That's not barbarian way! Instead, the tribe of the Tiger Lords rebelled. They no longer want to recognize Armag as their leader! At least some of them. Amiri volunteered to help the rebels and convince the |
| Reach a safe place | Our first task is to escape, and then find out what afflicts the King, and the fate of our friends and allies! |
| Reach Armag's tomb | Armag and the Sisters searched for the tomb for many years — and after they found it, they went there in haste and forgot to tell us where they were going. Fortunately, we know its location — on the Glenebon Uplands. We can go there to sear |
| Reach rank 10 of all your barony's stats | Every time I'm in the capital, I can't decide which word best describes the country our king has built. "Magnificent"? "Amazing"? "Amanificent"? Ugh. My style still needs a lot of work. |
| Reach rank 8 of any barony's stats | Ah! can now compete with other real kingdoms! Of course, our king knows best which steps to take first, but if you ask me, we should give assignments to our Leaders and see to it that the kingdom earns the best reputation in all the River K |
| Reach the entrance to the ancient tomb | Baron Varn's goal is in sight. – An ancient dungeon, where an emperor of the ancient cyclopes still rests, according to the dwellers of Old Stump. However, the centaurs of the Nomen tribe will hardly be happy to see outsiders approaching! |
| Reach the Flintrock Grassland in the Glenebon Uplands | The Swordlords will engage the barbarians in a battle on the Flintrock Grassland. Allied duty requires us to go there immediately — but perhaps the baron has his own reasons to wait? |
| Reach the portal to the First World | Somewhere in the Thousand Voices there's a portal we might use to get to the First World — and Nyrissa. We have to find it! |
