PATHFINDER: KINGMAKER
Objectives
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| Objectives ↑ | Description |
|---|---|
| Reach Varnhold | Strange news from Restov: it seems that Maegar Varn, our closest neighbor, and someone who'd been quite kind to the baroness in the past, has suddenly become reclusive, cutting off all communication with the outside world. Jamandi Aldori wa |
| Read Kesten's note | Jhod has brought a note from Kesten. The tight-lipped fighter wouldn't bother the baron without a good reason, so the matter must be urgent! |
| Read the rules | The rules must be hanging around here somewhere. We need to read them so we can begin! |
| Receive the first commission | Everything's ready for the artisan to start working. We just have to pay for the order and wait as long as it takes for the package to be delivered to the palace. |
| Receive the hellknight at the court | A hellknight whom we saved from the peasants, promised to arrive to the court of the baron and introduce himself according to the etiquette. I wonder what he needs from our ruler? |
| RegongarQ3_HiddenFail | |
| RenownExplorerAddendum | Trolls and kobolds are wild creatures, not much smarter than animals if you ask me. To call them barbarians would be flattery. But ours are strangely organized. It seems they're trying to build their own kingdom! Now I've heard it all! |
| Repair the sword | Repairing a magical sword costs a fortune – but that's the price the ghost set on the lives of Amiri's tribe, including her best friend Nilak. |
| Repel the attack! | As soon as we got to the river bank, some crazy elves attacked us! We'll have to fight for our lives! |
| Report the results of the expedition to Willas Gunderson | Some stories just don't get shiny, happy endings — no treasures found, all the treasure hunters are gone, and our heroes return to Gunderson with nothing but bad news. |
| Report the results to Baron Varn | The riot is over, and the Baron now awaits his loyal General's report. |
| Report to Baron Varn the evidence that's been gathered and the conclusions it leads to. | Having gathered the evidence and determined what it points to, you may move to the final part of the investigation. |
| Report to Baron Varn what the bard said | The Baron must decide whether such tall tales are to be paid any heed. |
| Report to Jamandi about success | So, the barbarians are retreating — this is good news. Armag escaped — this is not good news. He went to some ancient tomb, and there he is going to gain some kind of unknown power — this definitely can't be good! But at least this battle i |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| Request canceled | We ignored our companion's request for far too long — and now it is too late. Oh well, that's just too bad. |
| RescueTheChild_Add1 | The village is surrounded by a high palisade, and there are armed guards at the gate. How are we going to get inside? |
| RescueTheChild_Add2 | An evil spirit keeps the boy hostage — he promises to let the kid go if we bring the old rattler to him in exchange. What do we do? Should we save a human life if the price is sacrificing an old lizard who never did us any wrong? Are there |
| Resolve ten events | Ruling a barony is tough job, especially when new troubles arise on a regular basis! Fortunately, a true ruler can rely on their loyal advisers to handle even the most urgent of tasks — be it a bad harvest in one village or a bandit raid in |
| Respond to the artisan's request | Somebody needs our ruler's help. I'm sure he'll help the poor fellow before long! |
| Return home | The confrontation with Nyrissa is over, but that's not the end of our adventures! Or troubles, depending on how you look at it. The Eldest named the Lantern King still threatens the kingdom. We must hurry home before he makes trouble there! |
| Return home | Our incredible journey is over! We've received lots of impressions and ideas, and now it's time we head back to the real world! |
| Return Onslaught to Dragn | Onslaught was almost ready, but someone stole it again! The blacksmith suspects bandits from the Thorn Ford. You must go there, find the thieves, and recover the master's armor. |
| Return the Chest of Genuine Gemstones | Irlene's assistant should have brought her a chest of genuine gemstones, but he's gone missing while traveling to the southern border of the barony. The halfling wants the gemstones returned. She needs them to pay for a "special request" fo |
| Return the spoiled gift to Nazrielle | The gift, crafted by Nazrielle for the baron, drove her servant crazy when he touched it. How wonderful! Now we have to hurry off to the river in the Kamelands to help the poor kid, and bring the frightening item back to Nazrielle. |
| Return the throne | The royal throne was found being sold by a goblin haggler! How did he come up with such an idea...? No, we can think about that later — for now, we have to get the relic back where it belongs! |
| Return to the barbarians' main camp | We found all three of the missing Sisters, but – surprise! – they didn't tell us anything useful. We should return to camp and talk to the Sister who asked us to look for them. She can't keep giving us vague hints forever! … Can she? |
| Return to the capital | The troll problem is solved. We can return to the capital victorious! I wonder if anyone there will throw rose petals at our feet. |
| Return to the capital | Onwards, to the capital! |
| Return to the capital and talk to Enneo | It seems it was Enneo, the merchant who had the dagger, who drew both us and the elves into this story. We should return to the capital and have a little chat with him! |
| Return to Varnhold | There's nothing else to do in Dunsward. Varnhold awaits! |
| RevealMyDestiny_HiddenFail | |
| RunawayThrone_HiddenFail | |
| RushlightFail |
