PATHFINDER: KINGMAKER

Objectives

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ObjectivesDescription
Add_3-2_TrapsGo through the trap-filled hallway.
Add_3-3_HarrimHelp the wounded dwarf.
Add_3-4_FireGo through the fire.
Add_4-1Before passing the trial, it would be wise to consult any relevant books you've discovered, and learn all you can about the Suramgamin order.
Add_BirdA living bird was reborn from the bones! We should share this discovery with Nyrissa — so she can see which actions are good and right!
Add_BonesBy pouring the poison into the pond, we managed to cleanse it and retrieve the bird bones.
Add_EldestAdviceFrom the three Eldest, Nyrissa and the King learned that the curses put on them by the Lantern King can be reversed to target him. Nyrissa is preparing the curse, but first we'll need to defeat the Eldest in battle!
Add_ElementalsMaybe the elementals we freed will help us?
Add_GoBackInTimeShyka told the King and Nyrissa "to go back in time." It seems this riddle is somehow related to another one we once solved, here in the First World!
Add_JabberwockFightMagdh wants us to defeat a big angry Jabberwock! By now it should have appeared somewhere nearby...
Add_NtaviWineNtavi asked to find her a bottle of wine. Shouldn't prove difficult at a feast...
Add_PoisonAs a first step in solving the riddle, we acquired a vessel filled with poisoned water.
Add1_OpohmelIt seems that we could get rid of those pesky fey by bringing them a bottle of wine or ale…
Add21_TalkToEkunAndNtaviNow that we're safe, the baroness should talk to Ekun and Ntavi.
Add51_KillNtaviNtavi and her Calistrian followers attacked Elina, Ekun, and us! Well, the baroness will show her what a terrible mistake she's made...
Add52_TalkToEkunNtavi is dead and the danger has passed! Ekun is waiting to speak to us.
Addendum_0001There's only one thing left to do: inform Nazrielle of Sartayne's fate.
Addendum_0001The walking dead is cursing the fey and asking for two coins to cover his eyes, and I'm willing to bet not just any old coins will do. We should examine the location more closely to see if we can learn more about this poor guy and his curse
Addendum_0001The streets of the capital are like scenes from a nightmare: monsters are chasing civilians, panic and destruction reign! It's time to thin the ranks of owlbears, wyverns, and any other nasty things who think they can take the city from our
Addendum_0001Talk to Atalia Gitaren
Addendum_0001Shaynih'a wants to relate a legend of some sort. It seems that she won't return to work until she's been heard.
Addendum_0001Fey voices are full of magic... Literally! This couple charmed us into helping them!
Addendum_0001_ComeAloneWithNokNo one has shown up at the Clearing. It seems the baron will have to adhere to the ancient rules of goblin challenge and come to the clearing with Nok-Nok alone.
Addendum_0002Talk to Annamede Belavarah
Addendum_0002Lizardfolk skins – how horrible! But they proved that Sharel might be right. We have to show him what we've found.
Addendum_0002The ghostly headman is complaining that will-o'-wisps have been keeping him from sleeping. Poor man. Even in death, he can't get any sleep!
Addendum_0002Shaynih'a wishes to share another fabulous story. It's likely we will have to hear her out, if we want her to get back to work.
Addendum_0002We found Tomin. – The poor man perished halfway to Varnhold. We shall have to deliver the sad news to his brother.
Addendum_0002It's easy to get lost in all this mess. We need to locate the captain of the guard and find out how things are going in other parts of the city.
Addendum_0002The tournament is about to begin — we'd better hurry!
Addendum_0002I hope the advisors will be able to take care of the new problem that's facing Varnhold!
Addendum_0002The search for the rebel from Irrisen has begun!
Addendum_0003Ha! We're not alone on this island! A party of three adventurers came ashore recently and went to the tower. Let's follow them!
Addendum_0003Ollie's wife has no idea where her husband might be. All she knows is that he was going to a cleft near the barony's southern border.
Addendum_0003It turns out it wasn't will-o'-wisps keeping the ghostly headman, Wilber, awake. The real reason proved to be cursed coins with his name on them.
Addendum_0003The search for the villains has begun! We'll bring fire down upon their heads... as soon as we find them.
Addendum_0003Talk to Atalia Gitaren
Addendum_0003Jase and her friends found more and more places for shrines of the goddess of luck!
Addendum_0003The Warden has discovered the criminal's lair — the Poacher's Hideout located on the edge of the North Narlmarches! We should hurry!
Addendum_0003Natala Surtova herself is present at the reception!
Addendum_0003The investigation has begun! Now you need only wait for the result.
Addendum_0003Turns out one can easily grow accustomed to having all these monsters around — compared to that gigantic owlbear that appeared out of nowhere, those regular monsters seem almost harmless! We have to stop that huge beast before it tears the
Addendum_0003It's been quite some time. I wonder if the Sweet Teeth have returned from their task…
Addendum_0004While presenting another of her gifts, the Vudrani said she needed help, and asked us to meet her at her workshop. What will it be this time?
Addendum_0004Overthrow Irovetti
Addendum_0004Edrist would like to learn the fate of his great-grandfather.
Addendum_0004To put the walking undead, Dorsy, to rest, we need to cover his eyes with the coins he himself once threw down the well to curse someone else... Gross! Does he even deserve our help? It's possible that he's suffered enough already...
Addendum_0004The chest of gemstones was found near Ollie's dead body.
Addendum_0004Who is this mysterious young man named Lander?
Addendum_0004We'd barely made it to the tower when we found an unlucky ranger. It looks like the poor fellow met a gruesome, agonizing death here. And some loathsome will-o'-wisps were swarming over his corpse like flies!
Objectives — Page 2 — Kingmaker