PATHFINDER: KINGMAKER

Settlement buildings

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Settlement buildingsBPLevelDescription
Inn451A place for visitors to spend the night. +1 to Relations when adjacent to a Longhouse, +2 when adjacent to a Town Hall, and +3 when adjacent to a City Hall. +1 to Espionage when adjacent to a Barracks. Inherits affected buildings from: Tave
Irlene's Magical Rarities Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Irlene's Magical Rarities Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Irlene's Magical Rarities Workshop451The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Irovetti's Palace3502King Irovetti's former palace impresses with its pomposity. Counts as a Palace.
Jail701A fortified structure for housing criminals. +1 to Stability when adjacent to a Barracks, and another +1 to Stability when adjacent to a Fort. Affects: Fort.
Justiciars' Garrison451This garrison consists of Justiciars — followers of Abadar, who protect order and law. +1 to Stability when adjacent to the Longhouse, and another +1 when adjacent to the Museum or Bank. Counts as a Garrison.
Kimiel's Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Kimiel's Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Kimiel's Workshop751The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Kobold Quarters1751A nasty place with narrow passages and deep shadows — the perfect environment for a kobold. +3 to Espionage when adjacent to a Thieves or Assassins Guild. Affects: Barbarian Arena.
Library701A large building containing books, often overseen by a sage or scholar. +1 to Stability when adjacent to a Courthouse, and +1 to Culture when adjacent to a Printing House.
Lighthouse601A welcome sight for any sailor, and a guiding light for river ships. Can only be built in a lighthouse slot.
Longhouse500Spacious building for holding meetings and discussions. Affects: Artisan Shop, Artisan Studio, Artisan Workshop, Barracks, Citadel, Garrison, Grand Temple, Inn, Justiciars' Garrison, Shrine, Tavern, Temple, Temple of Abadar, Temple of Asmod
Lumberyard250A mill for producing precut logs, boards, and wood materials needed for construction. +1 to Relations when located in a settlement with Piers. A Sacred Grove cannot be built in a settlement housing a Lumberyard.
Luxury Store402A shop that specializes in expensive wares and luxuries. +1 to Economy when adjacent to a Tavern. Affects: Forge, Foundry, Smithy.
Mage's Tower1001A place where mages study arcane secrets. +3 to Arcane when built in a separate slot. Also hosts a Teleportation Circle that allows a select clientele to travel the world across a magical teleportation network. Affects: Academy of Magic.
Magic Shop402A shop that specializes in magical items and spells. +1 to Arcane when adjacent to a Shrine, and +1 to Divine when adjacent to a Sacred Grove.
Mansion1001A huge manor housing a rich family and its servants.
Marina301A sturdy harbor, ready for housing any kind of ships. Affects: Lumberyard.
Military Academy4002An institution dedicated to the study of war and the training of elite soldiers and officers. For each adjacent building that already provides an Military, Stability and/or Espionage bonus, a Military Academy increases that bonus by +1.
Mim's Jewelry Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Mim's Jewelry Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Mim's Jewelry Workshop751The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Mint3502A secure building where coins are minted and standard weights and measures are kept. +3 to Community when adjacent to a Palace, +3 to Stability when adjacent to a Castle, and +3 to Divine when adjacent to a Cathedral. 2 BP per week.
Monolith250Great ancient stones form this complex structure, which druids use to track the motions of the stars. +1 to Divine when built in a separate slot. Restricted to baronies with a Neutral alignment.
Monument450A monument can be a statue of a city founder, a bell tower, a large tomb, or a public art display. Affects: Grand Temple, Shrine, Temple, Temple of Abadar, Temple of Asmodeus, Temple of Cayden Cailean, and Temple of Gorum.
Museum1001A place to display artifacts and art, both modern and historical. +3 to Culture if a Royal Museum has been opened in the barony. Affects: Exotic Garden, Justiciars' Garrison, Park.
Nazrielle's Weapon Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Nazrielle's Weapon Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Nazrielle's Weapon Workshop751The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Nethys' Academy3502A school opened by the followers of Nethys, the deity of magic. The strangest and most unusual magical skills are studied here. For each adjacent building that already provides an Military and/or Arcane bonus, Nethys' Academy increases that
Nethys' Library1001A repository for occult knowledge, dedicated to the god of magic. +1 to Divine when adjacent to a Shrine. Counts as a Library.
Noble Villa1752A sprawling manor with luxurious grounds that houses a noble family. Can only be built in a separate slot.
Orphanage350A shelter where orphans and the homeless can find a warm bed and a bowl of soup. Restricted to baronies with a Good alignment.
Palace3002A grand edifice and its surrounding grounds, demonstrating wealth, power, and authority to the whole world. +3 to Community and +1 to Relations when adjacent to City Hall; +3 to Community and +1 to Divine when adjacent to a Grand Temple or
Park1001A plot of land left untouched for its natural beauty. +1 to Community when adjacent to the Town Hall, +1 to Divine when adjacent to a Temple, and +1 to Culture when adjacent to a Museum. Affects: Cistern, Everflowing Spring, Palace.
Pathfinder Lodge1752A house of the famous Pathfinder Society, where its veterans can rest between adventures and recruits can sign on with the Society. +3 Insight bonus to all Knowledge and Lore checks in claimed regions.
Piers250Warehouses and workshops for docking ships and handling cargo and passengers. Can only be build in a water slot. Affects: Lumberyard.
Pitax Bard College3502A place where bards study the art of praising their ruler and blaming the ruler's enemies. Counts as a Bard College.
Printing House1751A printing press can create literature at a speed no scribe can match. +4 to Stability while the barony's alignment is Lawful; +4 to Loyalty while the barony's alignment is Chaotic; +4 to Community while the barony's alignment is Good; +4 t
Reinforced Wall252The best fortifications that a wealthy city can afford. +1 to Stability when located in a settlement with a Barracks. Affects: Castle, Watchtower.
Royal Museum3002An impressive collection of art and relics, which silently tell the history of these lands. +3 to Culture for each of the Storyteller's completed collections. Affects: Exotic Garden, Museum.
Sacred Grove1001A bastion of the old druidic religions, often centered around runic megaliths and stone circles. +2 to Divine when adjacent to a Monolith. Cannot be built in a settlement housing a Lumberyard. Affects: Magic Shop, Palace.
School400A place where the local children learn to read and write. +1 to Divine when adjacent to a Shrine. +1 to Military when adjacent to a Barracks.
Sharel's Sewing Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Sharel's Sewing Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Sharel's Sewing Workshop751The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Shaynih'a's Shop of Exotic Curiosities300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Shaynih'a's Studio of Exotic Curiosities602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Settlement buildings — Page 2 — Kingmaker