Settlement buildings
51–100 of 134Page 2 of 3
| Settlement buildings ↑ | BP | Level | Description |
|---|---|---|---|
| Inn | 45 | 1 | A place for visitors to spend the night. +1 to Relations when adjacent to a Longhouse, +2 when adjacent to a Town Hall, and +3 when adjacent to a City Hall. +1 to Espionage when… |
| Irlene's Magical Rarities Shop | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Irlene's Magical Rarities Studio | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Irlene's Magical Rarities Workshop | 45 | 1 | The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Irovetti's Palace | 350 | 2 | King Irovetti's former palace impresses with its pomposity. Counts as a Palace. |
| Jail | 70 | 1 | A fortified structure for housing criminals. +1 to Stability when adjacent to a Barracks, and another +1 to Stability when adjacent to a Fort. Affects: Fort. |
| Justiciars' Garrison | 45 | 1 | This garrison consists of Justiciars — followers of Abadar, who protect order and law. +1 to Stability when adjacent to the Longhouse, and another +1 when adjacent to the Museum… |
| Kimiel's Shop | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Kimiel's Studio | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Kimiel's Workshop | 75 | 1 | The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Kobold Quarters | 175 | 1 | A nasty place with narrow passages and deep shadows — the perfect environment for a kobold. +3 to Espionage when adjacent to a Thieves or Assassins Guild. Affects: Barbarian Arena. |
| Library | 70 | 1 | A large building containing books, often overseen by a sage or scholar. +1 to Stability when adjacent to a Courthouse, and +1 to Culture when adjacent to a Printing House. |
| Lighthouse | 60 | 1 | A welcome sight for any sailor, and a guiding light for river ships. Can only be built in a lighthouse slot. |
| Longhouse | 50 | 0 | Spacious building for holding meetings and discussions. Affects: Artisan Shop, Artisan Studio, Artisan Workshop, Barracks, Citadel, Garrison, Grand Temple, Inn, Justiciars'… |
| Lumberyard | 25 | 0 | A mill for producing precut logs, boards, and wood materials needed for construction. +1 to Relations when located in a settlement with Piers. A Sacred Grove cannot be built in a… |
| Luxury Store | 40 | 2 | A shop that specializes in expensive wares and luxuries. +1 to Economy when adjacent to a Tavern. Affects: Forge, Foundry, Smithy. |
| Mage's Tower | 100 | 1 | A place where mages study arcane secrets. +3 to Arcane when built in a separate slot. Also hosts a Teleportation Circle that allows a select clientele to travel the world across… |
| Magic Shop | 40 | 2 | A shop that specializes in magical items and spells. +1 to Arcane when adjacent to a Shrine, and +1 to Divine when adjacent to a Sacred Grove. |
| Mansion | 100 | 1 | A huge manor housing a rich family and its servants. |
| Marina | 30 | 1 | A sturdy harbor, ready for housing any kind of ships. Affects: Lumberyard. |
| Military Academy | 400 | 2 | An institution dedicated to the study of war and the training of elite soldiers and officers. For each adjacent building that already provides an Military, Stability and/or… |
| Mim's Jewelry Shop | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Mim's Jewelry Studio | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Mim's Jewelry Workshop | 75 | 1 | The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Mint | 350 | 2 | A secure building where coins are minted and standard weights and measures are kept. +3 to Community when adjacent to a Palace, +3 to Stability when adjacent to a Castle, and +3… |
| Monolith | 25 | 0 | Great ancient stones form this complex structure, which druids use to track the motions of the stars. +1 to Divine when built in a separate slot. Restricted to baronies with a… |
| Monument | 45 | 0 | A monument can be a statue of a city founder, a bell tower, a large tomb, or a public art display. Affects: Grand Temple, Shrine, Temple, Temple of Abadar, Temple of Asmodeus,… |
| Museum | 100 | 1 | A place to display artifacts and art, both modern and historical. +3 to Culture if a Royal Museum has been opened in the barony. Affects: Exotic Garden, Justiciars' Garrison, Park. |
| Nazrielle's Weapon Shop | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Nazrielle's Weapon Studio | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Nazrielle's Weapon Workshop | 75 | 1 | The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Nethys' Academy | 350 | 2 | A school opened by the followers of Nethys, the deity of magic. The strangest and most unusual magical skills are studied here. For each adjacent building that already provides… |
| Nethys' Library | 100 | 1 | A repository for occult knowledge, dedicated to the god of magic. +1 to Divine when adjacent to a Shrine. Counts as a Library. |
| Noble Villa | 175 | 2 | A sprawling manor with luxurious grounds that houses a noble family. Can only be built in a separate slot. |
| Orphanage | 35 | 0 | A shelter where orphans and the homeless can find a warm bed and a bowl of soup. Restricted to baronies with a Good alignment. |
| Palace | 300 | 2 | A grand edifice and its surrounding grounds, demonstrating wealth, power, and authority to the whole world. +3 to Community and +1 to Relations when adjacent to City Hall; +3 to… |
| Park | 100 | 1 | A plot of land left untouched for its natural beauty. +1 to Community when adjacent to the Town Hall, +1 to Divine when adjacent to a Temple, and +1 to Culture when adjacent to a… |
| Pathfinder Lodge | 175 | 2 | A house of the famous Pathfinder Society, where its veterans can rest between adventures and recruits can sign on with the Society. +3 Insight bonus to all Knowledge and Lore… |
| Piers | 25 | 0 | Warehouses and workshops for docking ships and handling cargo and passengers. Can only be build in a water slot. Affects: Lumberyard. |
| Pitax Bard College | 350 | 2 | A place where bards study the art of praising their ruler and blaming the ruler's enemies. Counts as a Bard College. |
| Printing House | 175 | 1 | A printing press can create literature at a speed no scribe can match. +4 to Stability while the barony's alignment is Lawful; +4 to Loyalty while the barony's alignment is… |
| Reinforced Wall | 25 | 2 | The best fortifications that a wealthy city can afford. +1 to Stability when located in a settlement with a Barracks. Affects: Castle, Watchtower. |
| Royal Museum | 300 | 2 | An impressive collection of art and relics, which silently tell the history of these lands. +3 to Culture for each of the Storyteller's completed collections. Affects: Exotic… |
| Sacred Grove | 100 | 1 | A bastion of the old druidic religions, often centered around runic megaliths and stone circles. +2 to Divine when adjacent to a Monolith. Cannot be built in a settlement housing… |
| School | 40 | 0 | A place where the local children learn to read and write. +1 to Divine when adjacent to a Shrine. +1 to Military when adjacent to a Barracks. |
| Sharel's Sewing Shop | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Sharel's Sewing Studio | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Sharel's Sewing Workshop | 75 | 1 | The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Shaynih'a's Shop of Exotic Curiosities | 30 | 0 | The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
| Shaynih'a's Studio of Exotic Curiosities | 60 | 2 | The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse. |
