PATHFINDER: KINGMAKER

Settlement buildings

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Settlement buildingsBPLevelDescription
Shaynih'a's Workshop of Exotic Curiosities751The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Shop200A general store. +1 to Economy when adjacent to a Tavern. Affects: Forge, Foundry, Smithy.
Shrine250A small shrine or similar holy site. +1 to Divine when adjacent to a Monument, and +1 to Loyalty when adjacent to a Longhouse. Affects: Alchemist Laboratory, Herbalist's House, Magic Shop, Nethys' Library, School.
Smithy200A workshop for crafting all kinds of metal products, from the sword of a noble knights to the nail of a humble carpenter. +1 to Economy when adjacent to a Shop.
Stocks150A wooden structure designed to put local criminals on display and give the townsfolk a chance to mock them. +1 bonus for solving problems in this region. Restricted to baronies with an Evil alignment.
Stone Wall201A stone wall provides better protection than a Wooden one. +1 to Stability when located in a settlement with a Barracks. Affects: Watchtower.
Swordlord Academy4502A stronghold of the famous Aldori Swordlords, where they train new warriors. For each adjacent building that already provides an Military, Stability and/or Loyalty bonus, a Swordlord Academy increases that bonus by +1. Counts as a Military
Tannery300Specializes in hides and leather. 1 BP per week. If there's more than one Tannery in a settlement, the additional ones give a -1 penalty to Community and Loyalty. Can only be built in a separate slot.
Tavern200A place for eating, drinking and asking the host about the local rumors. +1 to Relations when adjacent to a Longhouse. +1 to Espionage when adjacent to a Barracks. Affects: Artisan Shop, Artisan Studio, Artisan Workshop, Brewery, Luxury Sto
Teleportation Circle200This arcane hub allows a select clientele to travel the world across a magical teleportation network.
Temple301A large place of worship dedicated to a deity. +1 to Divine when adjacent to a Monument, and +1 to Loyalty when adjacent to a Longhouse. Inherits affected buildings from: Shrine. Affects: Everflowing Spring, Park.
Temple of Abadar751The clergy of Abadar teach their parishioners to obey the authorities, and revere the social order and its laws. +1 to Divine when adjacent to a Monument, and +1 to Community when adjacent to a Longhouse. Counts as a Temple.
Temple of Asmodeus751The clergy of Asmodeus teach their parishioners to submit to authority and order – and exploit the law at every turn. +1 to Divine when adjacent to a Monument, and +1 to Stability when adjacent to a Longhouse. Counts as a Temple.
Temple of Cayden Cailean751A temple dedicated to the god of bravery, freedom, and alcohol. Could easily be mistaken for a tavern. +1 to Divine when adjacent to a Monument, and +1 to Loyalty when adjacent to a Longhouse. Counts as a Temple.
Temple of Gorum751A temple of the god of battle, who considers war cries the greatest prayer. +1 to Divine when adjacent to a Monument, and +1 to Military when adjacent to a Longhouse. Counts as a Temple.
Theater1252A venue for providing entertainment such as plays, operas and concerts. Increases Culture by 1 for each adjacent building that increases Culture.
Thieves Guild1001A criminal union that trains thieves, hides them from the guards, and organizes jobs. Decreases Loyalty by 1 each time the Warden addresses a situation in this region. Additionally, if you paid more heed to the needs of bandits than the com
Tirval's Leatherwork Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Tirval's Leatherwork Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Tirval's Leatherwork Workshop751The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Town Hall301A venue for public meetings and a repository for the town's records. Inherits affected buildings from: Longhouse. Affects: Andoran Bank, Exotic Garden, Inn, Park.
Trade Shop301A shop for a tradesman, such as a baker, butcher, candle maker, cooper, or rope maker. +1 to Economy when adjacent to a Tavern, and an additional +1 to Economy when adjacent to a Fair. Affects: Forge, Foundry, Smithy.
Troll Quarters1751A common quarter of the town turned into a dirty troll lair. +3 to Military when adjacent to a Garrison. Affects: Barbarian Arena
University1251An institution of higher learning, focusing mainly on mundane subjects but dabbling in magic theory as well. +2 to Relations if the barony's alignment is Chaotic; +2 to Economy if the barony's alignment is Neutral; or +2 to Espionage if the
Varnhold Inn851A friendly place where you can spend a night for a few coins. Counts as an Inn.
Varrask's Weapon Shop300The humble shop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Varrask's Weapon Studio602The sophisticated studio of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Varrask's Weapon Workshop451The fully-equipped workshop of a local artisan. +1 to Economy when adjacent to a Tavern or Longhouse.
Vault of Forbidden Knowledge2002A mystical place where mages and sages study dangerous and unnatural secrets. Counts as a Mage's Tower.
Vordakai's Tower1251A mage's home and laboratory with a terrifying reputation. Counts as a Mage's Tower. Penalties to Community and Loyalty are removed when built in a separate slot. Also hosts a Teleportation Circle that allows a select clientele to travel th
Watchtower300A tall structure that serves as a guard post and landmark. +1 to Military when located in a settlement with a Barracks. +1 to Stability when located in a settlement with Walls. Could only be built in separate slot. Affects: Fort.
Waterfront502A port for arrival and departure by water. A center of commerce, with facilities for building ships. Affects: Lumberyard.
Windmill400A wind-driven mill for grinding grain. +1 to Community if located in a settlement with a Granary or a Brewery; +2 if there's both. Can only be built in the separate slot. Affects: Brewery.
Wooden Wall300A stockade that establishes the settlement's borders and helps protect it from raiders. Affects: Watchtower.
Settlement buildings — Page 3 — Kingmaker