Spells

701–750 of 1,209Page 15 of 25
Spells ↓Description
Heroic InvocationUsing words of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and damage rolls, gain 2d8+4 temporary hit…
Hellfire RayA blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). Each…
Hellfire RayA blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). Each…
HellfireAt 9th level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive…
Heavenly FireStarting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray…
HealingAbility
Healing BurstElement: water Type: utility Burn: 1 Prerequisites: kinetic healer Saving Throw: none Spell Resistance: yes You use kinetic healer to heal all creatures in a 30-foot radius…
Heal, MassThis spell functions like heal, except it targets all creatures within a 30-foot radius. The maximum number of hit points restored to each creature is 250. Heal: Heal enables you…
Heal, MassThis spell functions like heal, except it targets all creatures within a 30-foot radius. The maximum number of hit points restored to each creature is 250. Heal: Heal enables you…
HealHeal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the…
HealHeal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the…
HealHeal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the…
Haze of DreamsYou fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in this strange dream state, the target…
HasteThe transmuted creatures move and act more quickly than normal. This extra speed has several effects. When making a full attack, a hasted creature may make one extra attack with…
HarmHarm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm…
HarmHarm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm…
HarmHarm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm…
Hand of the ApprenticeYou cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at…
Hand of the AcolyteYou can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a…
GuidanceThis spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check.
Guarded HearthAt 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a sacred bonus equal to…
Greater Vital StrikeYou can make a single attack that deals incredible damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage.…
Greater InvisibilityThis spell functions like invisibility, except that it doesn't end if the subject attacks. Invisibility: The touched creature becomes invisible. If a check is required, an…
Greater Invisibility
Greater InvisibilityThis spell functions like invisibility, except that it doesn't end if the subject attacks. Invisibility: The touched creature becomes invisible. If a check is required, an…
Greater Bane Weapon
GreaseA grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast and every round after that must make a successful Reflex…
Grave TouchAs a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you…
Grave TouchStarting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer…
Grasp of the DeadAt 9th level, you can cause a swarm of skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst.…
GraceUntil the end of the round, your movement does not provoke attacks of opportunity.
Good HopeThis spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage…
Good HopeThis spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage…
Good HopeThis spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage…
Good HopeThis spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage…
GlitterdustA cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.…
GlitterdustA cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.…
GiantSlugBossAcidSpray
GiantFrogTongueGrabTest
Gentle RestYour touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that…
Gentle RestYour touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that…
Geniekind: ShaitanWhile under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your…
Geniekind: MaridWhile under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your…
Geniekind: EfreetiWhile under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your…
Geniekind: DjinniWhile under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your…
GeniekindUpon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan. You retain your basic physical appearance but…
Furious AssaultThe Lantern King charges to the target, dealing 10d12 damage to all targets along the way and knocking them prone. A successful Reflex save negates the knockdown effect and…
Frigid TouchYour melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute…
Frigid TouchYour melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute…
Frigid TouchYour melee touch attack deals 4d6 points of cold damage and causes the target to be staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute…