Spells

851–900 of 1,209Page 18 of 25
Spells ↓Description
Elemental BastionAt 1st level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). A kinetic knight gains the elemental defense ability at 4th…
Elemental AssessorAzata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. You must make a…
Electricity Blast RuneAs a standard action, you can create a blast rune in a desired location. Any creature entering a 5-foot area around the rune takes 1d6 points of electricity damage + 1 point for…
Electric BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe.
Effortless ArmorArmor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by 1 + 1 per five caster levels (maximum 5).
EcholocationYou can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet.
Earth BlastElement: earth Type: simple blast Level: — Burn: 0 Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape earth into clumps or shards and send them flying at…
Ear-Piercing ScreamYou unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A…
EaglesoulYou call forth a surge of holy power, which grants you the following benefits: a +2 sacred bonus to AC, a +4 sacred bonus to Strength, resistance 5 to acid and fire, a +5 sacred…
Eagle's Splendor, MassThis spell functions like eagle's splendor, except that it affects all allies in a 30-foot radius of the caster. Eagle's Splendor: The transmuted creature becomes more poised,…
Eagle's SplendorThe transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based…
Dragonkind III (White)Breath Weapon: 50-foot cone of cold. Immunity: cold.
Dragonkind III (Silver)Breath Weapon: 50-foot cone of cold. Immunity: cold.
Dragonkind III (Red)Breath Weapon: 50-foot cone of fire. Immunity: fire.
Dragonkind III (Green)
Dragonkind III (Green)Breath Weapon: 50-foot cone of acid. Immunity: acid.
Dragonkind III (Gold)Breath Weapon: 50-foot cone of fire. Immunity: fire.
Dragonkind III (Copper)Breath Weapon: 100-foot line of acid. Immunity: acid.
Dragonkind III (Bronze)Breath Weapon: 100-foot line of electricity. Immunity: electricity.
Dragonkind III (Brass)Breath Weapon: 100-foot line of fire. Immunity: fire.
Dragonkind III (Blue)Breath Weapon: 100-foot line of electricity. Immunity: electricity.
Dragonkind III (Black)Breath Weapon: 100-foot line of acid. Immunity: acid.
Dragonkind IIIThis spell functions as dragonkind II save that it also allows you to take the form of a huge dragon-like creature. You gain the following abilities: a +10 size bonus to…
Dragonkind II (White)Breath Weapon: 40-foot cone of cold. Resistance: cold 20.
Dragonkind II (White)Breath Weapon: 40-foot cone of cold. Resistance: cold 20.
Dragonkind II (Silver)Breath Weapon: 40-foot cone of cold. Resistance: cold 20.
Dragonkind II (Silver)Breath Weapon: 40-foot cone of cold. Resistance: cold 20.
Dragonkind II (Red)Breath Weapon: 40-foot cone of fire. Resistance: fire 20.
Dragonkind II (Red)Breath Weapon: 40-foot cone of fire. Resistance: fire 20.
Dragonkind II (Green)Breath Weapon: 40-foot cone of acid. Resistance: acid 20.
Dragonkind II (Green)Breath Weapon: 40-foot cone of acid. Resistance: acid 20.
Dragonkind II (Gold)Breath Weapon: 40-foot cone of fire. Resistance: fire 20.
Dragonkind II (Gold)Breath Weapon: 40-foot cone of fire. Resistance: fire 20.
Dragonkind II (Copper)Breath Weapon: 80-foot line of acid. Resistance: acid 20.
Dragonkind II (Copper)Breath Weapon: 80-foot line of acid. Resistance: acid 20.
Dragonkind II (Bronze)Breath Weapon: 80-foot line of electricity. Resistance: electricity 20.
Dragonkind II (Bronze)Breath Weapon: 80-foot line of electricity. Resistance: electricity 20.
Dragonkind II (Brass)Breath Weapon: 80-foot line of fire. Resistance: fire 20.
Dragonkind II (Brass)Breath Weapon: 80-foot line of fire. Resistance: fire 20.
Dragonkind II (Blue)Breath Weapon: 80-foot line of electricity. Resistance: electricity 20.
Dragonkind II (Blue)Breath Weapon: 80-foot line of electricity. Resistance: electricity 20.
Dragonkind II (Black)Breath Weapon: 80-foot line of acid. Resistance: acid 20.
Dragonkind II (Black)Breath Weapon: 80-foot line of acid. Resistance: acid 20.
Dragonkind IIThis spell functions as dragonkind I except that it also allows you to assume the form of a large dragon-like creature. You gain the following abilities: a +6 size bonus to…
Dragonkind I (White)Breath Weapon: 30-foot cone of cold. Resistance: cold 20.
Dragonkind I (White)Breath Weapon: 30-foot cone of cold. Resistance: cold 20.
Dragonkind I (Silver)Breath Weapon: 30-foot cone of cold. Resistance: cold 20.
Dragonkind I (Silver)Breath Weapon: 30-foot cone of cold. Resistance: cold 20.
Dragonkind I (Red)Breath Weapon: 30-foot cone of fire. Resistance: fire 20.
Dragonkind I (Red)Breath Weapon: 30-foot cone of fire. Resistance: fire 20.