PATHFINDER: KINGMAKER

Spells

1,051–1,100 of 1,209Page 22 of 25
Spells ↑Description
Summon Nature's Ally III (Leopard)This spell summons to your side a natural leopard. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to…
Summon Nature's Ally III (Leopard)This spell summons to your side a natural leopard. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to…
Summon Nature's Ally IVThis spell summons to your side a natural dire boar, 1d3 natural leopards, or 1d4+1 natural giant frogs. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally IV (1d3 Leopards)This spell summons to your side 1d3 natural leopards. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally IV (1d4+1 Giant Frogs)This spell summons to your side 1d4+1 natural giant frogs. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally IV (Dire Boar)This spell summons to your side a natural dire boar. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents…
Summon Nature's Ally IXThis spell summons to your side a natural hamadryad, 1d3 natural nereids, or 1d4+1 natural mastodons. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally IX (1d3 Nereids)This spell summons to your side 1d3 natural nereids. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally IX (1d4+1 Mastodons)This spell summons to your side 1d4+1 natural mastodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally IX (Hamadryad)This spell summons to your side a natural hamadryad. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents…
Summon Nature's Ally VThis spell summons to your side a natural manticore, 1d3 natural dire boars, or 1d4+1 natural leopards. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally V (1d3 Dire Boars)This spell summons to your side 1d3 natural dire boars. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally V (1d4+1 Leopards)This spell summons to your side 1d4+1 natural leopards. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally V (Manticore)This spell summons to your side a natural manticore. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents…
Summon Nature's Ally VIThis spell summons to your side a natural smilodon, 1d3 natural manticores, or 1d4+1 natural dire boars. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally VI (1d3 Manticores)This spell summons to your side 1d3 natural manticores. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VI (1d4+1 Dire Boars)This spell summons to your side 1d4+1 natural dire boars. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VI (Smilodon)This spell summons to your side a natural smilodon. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to…
Summon Nature's Ally VIIThis spell summons to your side a natural mastodon, 1d3 natural smilodons, or 1d4+1 natural manticores. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally VII (1d3 Smilodons)This spell summons to your side 1d3 natural smilodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VII (1d4+1 Manticores)This spell summons to your side 1d4+1 natural manticores. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VII (Mastodon)This spell summons to your side a natural mastodon. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to…
Summon Nature's Ally VIIIThis spell summons to your side a natural nereid, 1d3 natural mastodons, or 1d4+1 natural smilodons. The summoned allies appear where you designate and act according to their…
Summon Nature's Ally VIII (1d3 Mastodons)This spell summons to your side 1d3 natural mastodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VIII (1d4+1 Smilodons)This spell summons to your side 1d4+1 natural smilodons. The summoned allies appear where you designate and act according to their initiative check results. They attack your…
Summon Nature's Ally VIII (Nereid)This spell summons to your side a natural nereid. The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to…
Summon Small Air ElementalThis spell summons to your side a small air elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your…
Summon Small Earth ElementalThis spell summons to your side a small earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your…
Summon Small ElementalThis spell summons to your side a small fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check…
Summon Small Fire ElementalThis spell summons to your side a small fire elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your…
Summon Small Water ElementalThis spell summons to your side a small water elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your…
Summon_Cutscene
SunbeamFor the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. Each time you evoke a beam, the spell's duration is reduced by…
SunbeamYou can evoke a dazzling beam of intense light each round. Each creature in the beam is blinded (permanently) and takes 4d6 points of damage. A successful Reflex save negates the…
SunburstSunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A successful Reflex…
Sunder ArmorYou can attempt to dislodge a piece of armor worn by your opponent. If your combat maneuver is successful, the target loses its bonuses from armor for 1 round. For every 5 by…
SwiftBlowImprovedChargeAbility
Switch_Dual_Companions_Ability
Tale of Kenneth CowannanThe chapter about Kenneth Cowannan grants an ability to use Lightning Bolt 3 times (caster level 10, DC 18) this day.
Tale of Ristof BrulstonThe chapter about Ristof Brulston grants an ability to make the target Rage, as a barbarian, for 6 rounds 3 times this day.
Tale of ShelburnThe chapter about Shelburn grants an ability to use Fireball 3 times (caster level 10, DC 18) this day.
Tar PoolYou convert a layer of the ground into hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed…
Targeted Bomb AdmixtureWhen you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its…
Teaching MomentAt 8th level as a swift action you can grant all allies within 30 feet special insights. Once during the next minute, each affected creature can choose to roll twice and take the…
Telekinetic FistAs a standard action, you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning…
Terrifying CroakOnce per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any nonboggard creature within 30 feet of the boggard must make a DC 13 Will save or become…
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Spells - Page 22 - Kingmaker