Bomb
Personal Favorite — First World Mince Pie
Extra Bombs
Ability Focus — Bombs
Breath Weapon Bomb
Explosive Bombs
Acid Bomb
Choking Bomb
Tanglefoot Bombs
Breath Weapon Bomb
Explosive Bomb
Force Bomb
Acid Bomb
Holy Bombs
Dispelling Bombs
Cursed Bomb
Force Bombs
Breath Weapon Bomb
Blinding Bombs
Cursed Bomb — Curse of Idiocy
Acid Bomb
Choking Bomb
Cursed Bomb — Curse of Weakness
Cursed Bomb — Curse of Feeble Body
Cursed Bomb — Curse of Deterioration
Tanglefoot Bomb
Cold Bomb
Directed Blast
Holy Bomb
Blinding Bomb
Alchemist Bomb
Dispelling Bomb
Fire Bomb
Electrical Bomb- Vivisectionist
Bomb
Directed Blast
Choking Bomb
Breath Weapon Bomb
Blinding Bomb
Acid Bomb
Alchemist Bomb
Tanglefoot Bomb
Holy Bomb
Force Bomb
Explosive Bomb
Dispelling Bomb
Cursed Bomb — Curse of Deterioration
Cursed Bomb — Curse of Feeble Body
Cursed Bomb — Curse of Idiocy
Cursed Bomb — Curse of Weakness- Wizard
- Arcane Bomber
- Alchemist
In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Thrown bombs have a range of 30 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level. Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.
