PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Acid Resistance 25Creature ignores 25 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 20Creature ignores 20 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 15Creature ignores 15 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid Resistance 10Creature ignores 10 points of acid damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Acid ResistanceAt 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.
Acid ImmunityAt 6th level, you gain resist acid 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to acid.
Acid DartAs a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of ti
Acid BombAt 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity.
Acid BombWhen the alchemist creates a bomb, he can choose to have it inflict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later.
AcerbicRingFeature
Accomplished Sneak AttackerYour sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up).
AC Bonus (Charisma)When unarmored, the scaled fist adds his Charisma bonus (if any) to his AC and CMD. In addition, a scaled fist gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four scaled fist levels thereafter, up to a maxi
AC BonusWhen unarmored, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level
AC BonusA stalwart defender receives a dodge bonus to AC that starts at +1 on the 1st level. It improves to +2 at 4th level, to +3 at 7th level, and reaches the maximum of +4 at 10th level.
AC BonusWhen unarmored and unencumbered, the monk adds his Charisma bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum
AC BonusWhen unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of
Abyssal Bloodline ArcanaWhenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.
AbilityFocusParalyzingTouch
Ability Focus — BombsAdd +2 to the DC for all saving throws against your bombs.
Ability FocusChoose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
Ability Boost — Strength (+2)As a dragon disciple gains levels in this prestige class, a dragon disciple takes on more and more of his progenitor's physical aspect. At 2nd and 4th levels, a dragon disciple gains a +2 increase to the character's Strength score. These bo
Ability Boost — Intelligence (+2)Upon reaching 8th level, a dragon disciple gains a +2 increase to the character's Intelligence score.
Ability Boost — Constitution (+2)Upon reaching 6th level, a dragon disciple gains a +2 increase to the character's Constitution score.
AberrationType
AbadarAbadar, the god of cities, law, merchants, and wealth, also called "The God of Walls and Ditches" in the eastern Dragon Empires, is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to expand civ
AasimarMost aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or all-encompassing heavenly force in their lineage. Aasimars of unc
4STagainstEvocationFeature
4ACagainstVerminFeature
3THAgainstBlindnessFeature
3AgainstPoisonFeature
3ACAgainstGiantPlus2Feature
2THEvocation2DCTransmFeature
2THAgainstDeathFeature
2THAgainstDazeShakenFeature
2DCagainstNecroticPlus2Feature
Feats & abilities — Page 74 — Kingmaker