PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
BonemailFeature
BonethreaderBootsFeature
Bonus Combat FeatAt 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed
Bonus Combat FeatYou gain a bonus combat feat.
Bonus Combat FeatAt 1st level, an eldritch knight may choose a bonus combat feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. An e
Bonus Magus FeatAt 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat or magic feats. He must meet the prerequisites for
Boon CompanionYour bond with your animal companion is unusually close. The abilities of your animal companion are calculated as though your class were 4 levels higher, to a maximum effective level equal to your character level.
BootsOfTheLightStepFeature
BootsOfTheSwampFeature
BootsOfTheSwampFeatureSecond
BossFallenPriest_MetamagicFeature
BossFallenPriest_RiftOfRuinImmunity
BossGodEmperor_ArcaneStrikeFeature
BossGodEmperor_LuckFeature
BossSlaverMaximizedFeature
BossSlaverQuickenFeature
BossWickedChanter_CharismaToAC
BossWickedChanter_InspireCourage
BossWickedChanter_Metamagic
BossWickedChanter_RageFeture
Bound to the LandA thundercaller gains a bonus equal to 1/2 her level on Lore (Nature) checks.
Boundless ReachA deimavigga's claws slice through reality, allowing it to make melee attacks against any creature it is aware of — typically meaning creatures within 100 feet.
Bowling InfusionElement: earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: earth, magma, metal, mud You bowl your foes over with the sheer mass of your kinetic blast. Attempt a trip combat maneuver check against each target damaged by your
BowOfTheTrueWorldFeature
Bracers of Archery
Bracers of the Ruby Phoenix Champion
Bramble ArmorAt 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two lev
BraveryStarting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Break EnchantmentAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Break Enchantment: This spell frees victims from enc
Breath WeaponAt 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the dragon disciple gains an additional use
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of electricity damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of electricity damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 60-foot line. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of fire damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10
Feats & abilities — Page 12 — Kingmaker