Feats & abilities
601–650 of 4,473Page 13 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Blue Dragonscale Helmet | |
| Element: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated… | |
| Element: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated… | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated… | |
| BlueDragonBlindsense | |
| BlueFlameKineticBladeFeature | |
| BogeymanFeature | |
| BoggardRacialBonus | |
| In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that… | |
| Bombthrower's Gloves | |
| A bonded object can be used once per day to restore any one spell that the ecclesitheurge had prepared for that day. | |
| A bonded object can be used once per day to restore any one spell that the ecclesitheurge had prepared for that day. | |
| BonemailFeature | |
| BonethreaderBootsFeature | |
| Bonus Combat Feat | At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every… |
| Bonus Combat Feat | You gain a bonus combat feat. |
| Bonus Combat Feat | At 1st level, an eldritch knight may choose a bonus combat feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character… |
| At 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those… | |
| Your bond with your animal companion is unusually close. The abilities of your animal companion are calculated as though your class were 4 levels higher, to a maximum effective… | |
| BootsOfTheLightStepFeature | |
| BootsOfTheSwampFeature | |
| BootsOfTheSwampFeatureSecond | |
| BossFallenPriest_MetamagicFeature | |
| BossFallenPriest_RiftOfRuinImmunity | |
| BossGodEmperor_ArcaneStrikeFeature | |
| BossGodEmperor_LuckFeature | |
| BossSlaverMaximizedFeature | |
| BossSlaverQuickenFeature | |
| BossWickedChanter_CharismaToAC | |
| BossWickedChanter_InspireCourage | |
| BossWickedChanter_Metamagic | |
| BossWickedChanter_RageFeture | |
| A thundercaller gains a bonus equal to 1/2 her level on Lore (Nature) checks. | |
| Boundless Reach | A deimavigga's claws slice through reality, allowing it to make melee attacks against any creature it is aware of — typically meaning creatures within 100 feet. |
| Element: earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: earth, magma, metal, mud You bowl your foes over with the sheer mass of your kinetic blast. Attempt a… | |
| Element: earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: earth, magma, metal, mud You bowl your foes over with the sheer mass of your kinetic blast. Attempt a… | |
| BowOfTheTrueWorldFeature | |
| Bracers of Archery | |
| Bracers of the Ruby Phoenix Champion | |
| At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with a melee weapon without… | |
| Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd. | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability… | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of cold damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… | |
| Your breath weapon deals 6d8 points of fire damage in a 60-foot line and allows a Reflex save for half damage. | |
| At 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a… |
