Feats & abilities

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Feats & abilities ↑Description
Blue Dragonscale Helmet
Blue Flame BlastElement: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated…
Blue Flame BlastElement: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated…
Blue Flame Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Blue Flame Blast — Kinetic BladeElement: fire Type: composite blast Level: — Burn: 2 Prerequisites: primary element (fire), expanded element (fire) Blast Type: energy Damage: fire You unleash a concentrated…
BlueDragonBlindsense
BlueFlameKineticBladeFeature
Bogeyman's Robe
BogeymanFeature
BoggardRacialBonus
BombIn addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that…
Bombthrower's Gloves
Bonded Holy SymbolA bonded object can be used once per day to restore any one spell that the ecclesitheurge had prepared for that day.
Bonded Holy SymbolA bonded object can be used once per day to restore any one spell that the ecclesitheurge had prepared for that day.
BonemailFeature
BonethreaderBootsFeature
Bonus Combat FeatAt 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every…
Bonus Combat FeatYou gain a bonus combat feat.
Bonus Combat FeatAt 1st level, an eldritch knight may choose a bonus combat feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character…
Bonus Magus FeatAt 5th level, and every six levels thereafter, a magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those…
Boon CompanionYour bond with your animal companion is unusually close. The abilities of your animal companion are calculated as though your class were 4 levels higher, to a maximum effective…
BootsOfTheLightStepFeature
BootsOfTheSwampFeature
BootsOfTheSwampFeatureSecond
BossFallenPriest_MetamagicFeature
BossFallenPriest_RiftOfRuinImmunity
BossGodEmperor_ArcaneStrikeFeature
BossGodEmperor_LuckFeature
BossSlaverMaximizedFeature
BossSlaverQuickenFeature
BossWickedChanter_CharismaToAC
BossWickedChanter_InspireCourage
BossWickedChanter_Metamagic
BossWickedChanter_RageFeture
Bound to the LandA thundercaller gains a bonus equal to 1/2 her level on Lore (Nature) checks.
Boundless ReachA deimavigga's claws slice through reality, allowing it to make melee attacks against any creature it is aware of — typically meaning creatures within 100 feet.
Bowling InfusionElement: earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: earth, magma, metal, mud You bowl your foes over with the sheer mass of your kinetic blast. Attempt a…
Bowling InfusionElement: earth Type: substance infusion Level: 2 Burn: 2 Associated Blasts: earth, magma, metal, mud You bowl your foes over with the sheer mass of your kinetic blast. Attempt a…
BowOfTheTrueWorldFeature
Bracers of Archery
Bracers of the Ruby Phoenix Champion
Bramble ArmorAt 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with a melee weapon without…
BraveryStarting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Break EnchantmentAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Breath weapon
Breath Weapon
Breath WeaponAt 3rd level, a dragon disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability…
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of cold damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a…
Breath WeaponYour breath weapon deals 6d8 points of fire damage in a 60-foot line and allows a Reflex save for half damage.
Breath WeaponAt 9th level, you gain a breath weapon. This breath weapon deals 1d6 points of acid damage per sorcerer level in 30-foot cone. Those caught in the area of the breath receive a…