PATHFINDER: KINGMAKER
Feats & abilities
701–750 of 3,685Page 15 of 74
| Feats & abilities ↑ | Description |
|---|---|
| Instead of dealing damage, this bomb exposes creatures around it to choking gas. Creatures that take a direct hit or are in the splash area must succeed at a Fortitude save or become nauseated for 1 round per 1d6 damage the alchemist bomb w | |
| Chosen of Sarenrae | Sarenrae will automatically save Tristian from dying and teleport him to a safe location should he fall in battle. |
| Chosen Weapon | A sword saint is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A sword saint is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while |
| A sword saint is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A sword saint is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Clashing Rocks: You create two Colossal-sized masses | |
| Additional class skill from the Abyssal bloodline. | |
| Additional class skill from the arcane bloodline. | |
| Additional class skill from the infernal bloodline. | |
| Additional class skill from the fey bloodline. | |
| Additional class skill from the arcane bloodline. | |
| Additional class skill from the arcane bloodline. | |
| Additional class skill from the undead bloodline. | |
| Additional class skill from the celestial bloodline. | |
| Additional class skill from the elemental bloodline. | |
| Additional class skill from the draconic bloodline. | |
| Additional class skill from the serpentine bloodline. | |
| Class Skills | A hydrokineticist adds Lore (nature) and Athletics to her list of class skills. |
| Class Skills | A pyrokineticist adds Lore (nature) to her list of class skills. |
| Clear Vision | |
| As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is a | |
| If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra | |
| Cleric | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also |
| Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities. | |
| At 2nd level, an archaeologist gains a bonus equal to half his class level on Trickery and Perception checks. | |
| CloakOfSharpFangsFeature | |
| CloakOfTheLionFeature | |
| CloakOfTheWinterWolfFeature | |
| CloakWyvernFeature | |
| ClockworkPendantFeature | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You release your power in a diffuse cloud. You can center this 20-foot- | |
| You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. Benefit: When you use a full attack to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before appl | |
| The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. If the cognatogen enhances his Intelligence, it applies a penalty to his Stre | |
| Elements: fire or water Type: utility Burn: 0 You gain cold resistance equal to twice your current amount of burn. | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe. | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity. | |
| At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold. | |
| At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold. | |
| Cold Resistance 10 | Creature ignores 10 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 15 | Creature ignores 15 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 20 | Creature ignores 20 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 25 | Creature ignores 25 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 30 | Creature ignores 30 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 5 | Creature ignores 5 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Subtype | A creature with the cold subtype has immunity to cold and vulnerability to fire. |
| ColdKineticBladeFeature | |
| ColdMidnightFeature | |
| ColdResistance10Feature | |
| ColdResistance10Feature | |
| ColdResistance15Feature | |
| ColdResistance15Feature |
