Feats & abilities

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Feats & abilities ↑Description
Channel Negative Energy
Channel Negative Energy — Damage
Channel Negative Energy — Damage LivingChanneling negative energy causes a burst that damages all living creatures in a 30-foot radius centered on the cleric. The amount of damage inflicted is equal to 1d6 points of…
Channel Negative Energy — Heal UndeadChanneling negative energy causes a burst that heals all undead creatures in a 30-foot radius centered on the cleric. The amount of damage healed is equal to 1d6 points of damage…
Channel Positive EnergyAt 9th level, your bloodline makes you a natural receptacle of divine energy. You can channel energy once per day. This energy can be used to cause or heal damage, depending on…
Channel Positive EnergyA good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. Channeling…
Channel Positive EnergyWhen a hospitaler reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. She can use this ability a number of times per day equal to 3 +…
Channel Positive EnergyWhen a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability.…
Channel Positive Energy — Damage UndeadChanneling positive energy causes a burst that damages all undead creatures in a 30-foot radius centered on the cleric. The amount of damage inflicted is equal to 1d6 points of…
Channel Positive Energy — Damage UndeadChanneling positive energy causes a burst that damages all undead creatures in a 30-foot radius centered on the paladin. The amount of damage inflicted is equal to 1d6 points of…
Channel Positive Energy — Damage UndeadChanneling positive energy causes a burst that damages all undead creatures in a 30-foot radius centered on the hospitaler. The amount of damage inflicted is equal to 1d6 points…
Channel Positive Energy — Damage UndeadChanneling positive energy causes a burst that damages all undead creatures in a 30-foot radius centered on the sorcerer. The amount of damage inflicted is equal to 3d6 points of…
Channel Positive Energy — Heal LivingChanneling positive energy causes a burst that heals all living creatures in a 30-foot radius centered on the hospitaler. The amount of damage healed is equal to 1d6 points of…
Channel Positive Energy — Heal LivingChanneling positive energy causes a burst that heals all living creatures in a 30-foot radius centered on the sorcerer. The amount of damage healed is equal to 3d6 points of…
Channel Positive Energy — Heal LivingChanneling positive energy causes a burst that heals all living creatures in a 30-foot radius centered on the paladin. The amount of damage healed is equal to 1d6 points of…
Channel Positive Energy — Heal LivingChanneling positive energy causes a burst that heals all living creatures in a 30-foot radius centered on the cleric. The amount of damage healed is equal to 1d6 points of damage…
Channel Resistance +4Creatures with channel resistance gain a bonus on Will saves made against channeled energy. They add their bonus to any Will saves made to halve the damage and resist the effect.
Channeler's RodThis rod grants its wielder the ability to make up to three kinetic blasts they cast per day quickened as though using the Quicken Spell feat.
ChannelNegativeAllowed
ChannelPositiveAllowed
Chaos BladeAt 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain.…
Chaos DomainYour touch infuses life and weapons with chaos, and you revel in all things anarchic. Touch of Chaos: You can imbue a target with chaos as a melee touch attack. For the next…
Chaos FlareChaos Flare deals 20d12 damage to all targets within a 60 foot cone. Half the damage is fire damage, but the other half results directly from divine power and is therefore not…
ChaosDomainAllowed
ChaosDomainSpellListFeature
ChaosDomainSpellListFeatureDruid
ChaosHammerFeature
ChaosShardDaggerFeature
Chaotic SubtypeThis subtype is usually applied to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their…
Charged Water BlastElements: air and water Type: composite blast Level: — Burn: 2 Prerequisites: electric blast, water blast Blast Type: physical Damage: half bludgeoning, half electricity You slam…
Charged Water BlastElements: air and water Type: composite blast Level: — Burn: 2 Prerequisites: electric blast, water blast Blast Type: physical Damage: half bludgeoning, half electricity You slam…
Charged Water Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Charged Water Blast — Kinetic BladeElements: air and water Type: composite blast Level: — Burn: 2 Prerequisites: electric blast, water blast Blast Type: physical Damage: half bludgeoning, half electricity You slam…
ChargedWaterKineticBladeFeature
Charm DomainYou can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. Dazing Touch: You can cause a living creature to become dazed for 1 round as a…
CharmDomainAllowed
CharmDomainSpellListFeature
Charming SmileAt 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your level in the class that gave you access to this domain + your Wisdom modifier. Effect of…
CharonsTouchFalseLifeFeature
Chicken FamiliarA familiar is a magical pet that enhances the character's skills and senses. A chicken's master gains +3 hit points and a +2 bonus on Perception checks.
Chicken FamiliarA familiar is a magical pet that enhances the character's skills and senses. A chicken's master gains +3 hit points and a +2 bonus on Perception checks.
Chilling InfusionElement: water Type: substance infusion Level: 5 Burn: 3 Associated Blasts: blizzard, cold, ice Saving Throw: Fortitude negates Your kinetic blast chills your foes to the bone,…
Chilling InfusionElement: water Type: substance infusion Level: 5 Burn: 3 Associated Blasts: blizzard, cold, ice Saving Throw: Fortitude negates Your kinetic blast chills your foes to the bone,…
Choking BombInstead of dealing damage, this bomb exposes creatures around it to choking gas. Creatures that take a direct hit or are in the splash area must succeed at a Fortitude save or…
Choking BombInstead of dealing damage, this bomb exposes creatures around it to choking gas. Creatures that take a direct hit or are in the splash area must succeed at a Fortitude save or…
Chosen of SarenraeSarenrae will automatically save Tristian from dying and teleport him to a safe location should he fall in battle.
Chosen WeaponA sword saint is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A sword saint is not proficient with armor or shields and suffers…
Chosen WeaponA sword saint is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A sword saint is not proficient with armor or shields and suffers…
Clashing RocksAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Class Skill — AthleticsAdditional class skill from the Abyssal bloodline.