PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
CorruptionFeatureIII
CorruptionVisualFeatureI
CorruptionVisualFeatureII
CounterattackAt 10th level, a swordlord can make an attack of opportunity as an immediate action against an opponent who hits the swordlord with a melee attack, so long as the attacking creature is within the swordlord's reach.
CounterstrikeAt 16th level, whenever an enemy within reach of the magus successfully casts a spell defensively, that enemy provokes an attack of opportunity from the magus after the spell is complete.
Coup de GraceAs a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + attacker's bas
Courageous DefenseAt 3rd level a divine guardian can intercept attacks directed at the target of her divine troth as if she had the Bodyguard and In Harm's Way feats. The divine guardian's aura of courage does not grant a bonus to allies within 10 feet, but
Crane RiposteYou take only a –1 penalty on attack rolls for fighting defensively. Whenever you lose the dodge bonus from Crane Wing because an attack missed you by 4 or less, the enemy provokes an attack of opportunity.
Crane StyleYou take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively, you gain an additional +1 dodge bonus to your Armor Class.
Crane WingWhen fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn.
CrazyDryadFeatureList
Crippling CriticalWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply one of the following penalties in addition to the damage dealt: reduce the target's movement speed by a half, 1d4 points of Strength or Dexterity dam
Crippling StrikeA character with this ability can sneak attack opponents with such precision that the blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage.
Critical FocusYou are trained in the art of causing pain. You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.
Critical MasteryWhen you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt. Normal: You can only apply the effects of one critical feat to a given critical hit in addition to the damage dealt.
Critical PerfectionAt 9th level, a sword saint adds his Intelligence bonus (minimum 0) on critical hit confirmation rolls with his favored weapon. In addition, the sword saint may use his magus levels in place of his base attack bonuses to qualify for any fea
CrownOfElementsFeature
CrownOfFearFeature
CrusaderAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from the following list: Heavy Armor Proficiency, Shield Bash, Marti
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from the following list: Heavy Armor Proficiency, Shield Bash, Marti
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from the following list: Heavy Armor Proficiency, Shield Bash, Marti
Crushing BlowYou can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom modifier for 1 minute. This penalty does not stack with other penaltie
Crushing DespairAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Crushing Despair: An invisible cone of despair cause
Cunning InitiativeAt 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Cursed BombWhen an alchemist creates a bomb, he can choose to have it deliver one of the four powerful curses. A creature that takes a direct hit from a cursed bomb must succeed at a Will save or be affected by one of the following curses: Curse of Fe
Cursed WoundCursed creatures resist magical healing. Anyone attempting to use magical healing on a creature damaged by a mud golem must pass a DC 26 caster level check, or the healing has no effect on the injured creature. This curse can be removed wit
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All creatures within a 20-foot-radius burst centered on you take half
Daemon SubtypeDaemons are neutral evil outsiders that eat souls and thrive on disaster and ruin.
Daemonic BlessingAs a gift from your daemonic patrons you gain resist acid 5 and a +2 bonus on saving throws made against poison and death effects.
Damage ReductionAt 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A mad dog's war beast gains the same damage reduction as the mad
Damage ReductionAt 5th level, a stalwart defender gains DR 1/—. At 7th level, this DR increases to 3/—, and at 10th level it increases to 5/—.
Damage ReductionAt 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A mad dog's war beast gains the same damage reduction as the mad
Damage ReductionAt 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19
Damage ReductionAt 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. Damage reduction can reduce damage to 0 but not below 0.
Damage Reduction 10/-
Damage Reduction 10/adamantine
Damage Reduction 10/adamantine and bludgeoning
Damage Reduction 10/bludgeoning
Damage Reduction 10/chaotic
Damage Reduction 10/cold iron
Damage Reduction 10/cold iron and evil
Damage Reduction 10/cold iron and magic
Damage Reduction 10/evil
Damage Reduction 10/good
Damage Reduction 10/magic
Damage Reduction 10/silver
Damage Reduction 10/silver and good
Damage Reduction 10/slashing
Damage Reduction 10/slashing and good
Feats & abilities — Page 17 — Kingmaker