Feats & abilities
851–900 of 4,473Page 18 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Additional class skill from the arcane bloodline. | |
| Additional class skill from the infernal bloodline. | |
| Additional class skill from the fey bloodline. | |
| Additional class skill from the arcane bloodline. | |
| Additional class skill from the arcane bloodline. | |
| Additional class skill from the undead bloodline. | |
| Additional class skill from the celestial bloodline. | |
| Additional class skill from the elemental bloodline. | |
| Additional class skill from the draconic bloodline. | |
| Additional class skill from the serpentine bloodline. | |
| Class Skills | A hydrokineticist adds Lore (nature) and Athletics to her list of class skills. |
| Class Skills | A pyrokineticist adds Lore (nature) to her list of class skills. |
| Clear Vision | |
| As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional… | |
| If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus… | |
| Cleric | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character… |
| Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities. | |
| At 2nd level, an archaeologist gains a bonus equal to half his class level on Trickery and Perception checks. | |
| CloakOfSharpFangsFeature | |
| CloakOfTheLionFeature | |
| CloakOfTheWinterWolfFeature | |
| CloakWyvernFeature | |
| ClockworkPendantFeature | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| Elements: air or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: blizzard, sandstorm, steam, thunderstorm Saving Throw: none You… | |
| You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. Benefit: When you use a full attack to make multiple ranged weapon attacks against… | |
| The alchemist gains the ability to create a cognatogen, a mutagen-like mixture that heightens one mental ability score at the expense of a physical ability score. If the… | |
| A cognatogen that gives the alchemist a +4 alchemical bonus to Charisma and a +2 natural armor bonus. The alchemist takes a –2 penalty to Constitution as long as the cognatogen… | |
| A cognatogen that gives the alchemist a +4 alchemical bonus to Intelligence and a +2 natural armor bonus. The alchemist takes a –2 penalty to Strength as long as the cognatogen… | |
| A cognatogen that gives the alchemist a +4 alchemical bonus to Wisdom and a +2 natural armor bonus. The alchemist takes a –2 penalty to Dexterity as long as the cognatogen… | |
| Elements: fire or water Type: utility Burn: 0 You gain cold resistance equal to twice your current amount of burn. | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe. | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: water Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: cold You emit a beam of utter cold to freeze a single foe. | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of… | |
| On a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The… | |
| At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold. | |
| At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold. | |
| Cold Resistance 10 | Creature ignores 10 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 15 | Creature ignores 15 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 20 | Creature ignores 20 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 25 | Creature ignores 25 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 30 | Creature ignores 30 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Resistance 5 | Creature ignores 5 points of cold damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Cold Subtype | A creature with the cold subtype has immunity to cold and vulnerability to fire. |
