PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Damage Reduction 10/slashing and magic
Damage Reduction 15/adamantine
Damage Reduction 15/Bludgeoning
Damage Reduction 15/cold iron
Damage Reduction 15/epic
Damage Reduction 15/evil
Damage Reduction 15/good
Damage Reduction 15/magic
Damage Reduction 15/Magic
Damage Reduction 15/silver
Damage Reduction 2/cold iron
Damage Reduction 5-10/cold iron
Damage Reduction 5/-
Damage Reduction 5/adamantine
Damage Reduction 5/bludgeoning
Damage Reduction 5/cold iron
Damage Reduction 5/cold iron and magic
Damage Reduction 5/evil
Damage Reduction 5/good
Damage Reduction 5/magic
Damage Reduction 5/silver
Damage Reduction 5/slashing
DamageInsteadOfFatigue
DamageResistance2Feature
DamageResistance2MeleeFeature
Danger SenseAt 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).
Danger SenseAt 3rd level, an archaeologist gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses
Danger SenseAt 3rd level, a barbarian gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. These bonuses increase by 1 every 3 levels thereafter (to a maximum of +6 at 18th level).
Dark Revelation
Dark StudiesA dark elementalist's base Will save bonus from the kineticist class is equal to 2 + 1/2 her kineticist level, and her base Reflex and Fortitude save bonuses are equal to 1/3 her kineticist level. She gains all Knowledge and Lore skills as
DarkAcolytesRobeFeature
DarkElementalistSoulPowerDoneFeature
DarkElementalistSuccessfullSoulPowerFeature
DarkForstFeature
DarkMastersRobeFeature
Darkness DomainYou manipulate shadows and darkness. Touch of Darkness: As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, sufferin
DarknessDomainAllowed
DarknessDomainSpellListFeature
DarknessDomainSpellListFeatureDruid
DarwenMercenaryMeleeFeatureListLevel
DarwenMercenaryRangedFeatureListLevel
DarwenMercenaryRogueMeleeFeatureListLevel
Dazzling DisplayYour skill with your favored weapon can frighten enemies. Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make a Persuasion (intimidate) check to demor
Dazzling InfusionElement: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it harder for your foes to see. If your blast hits a foe (and penetrat
Dead Man's Hat
Deadly AccuracyIf the barbarian scores a critical threat while in the lethal stance, she applies double the lethal stance's bonus when rolling to confirm the critical. A barbarian must have the lethal stance rage power and be at least 4th level to select
Deadly AimYou can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a 20-foot radius anywhere within 50 feet of you. The ground roils and
Deadly PerformanceA bard of 20th level can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full round and be within 30 feet. The target receives a Will save (DC
Death DomainYou can cause the living to bleed at a touch, and find comfort in the presence of the dead. Bleeding Touch: As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number o
Feats & abilities — Page 18 — Kingmaker