Feats & abilities
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| Feats & abilities ↑ | Description |
|---|---|
| ColdKineticBladeFeature | |
| ColdMidnightFeature | |
| ColdResistance10Feature | |
| ColdResistance10Feature | |
| ColdResistance15Feature | |
| ColdResistance15Feature | |
| ColdResistance25Feature | |
| ColdResistance30Feature | |
| You are adept at spellcasting when threatened or distracted. You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability. | |
| Combat Casting Adept: At 3rd level, you get a +2 bonus on concentration checks made to cast a spell or use a spell-like ability. At 9th level, your concentration check bonus… | |
| Combat Casting Adept: At 3rd level, you get a +2 bonus on concentration checks made to cast a spell or use a spell-like ability. At 9th level, your concentration check bonus… | |
| Combat Casting Adept: At 3rd level, you get a +2 bonus on concentration checks made to cast a spell or use a spell-like ability. At 9th level, your concentration check bonus… | |
| Combat Casting Adept: At 3rd level, you get a +2 bonus on concentration checks made to cast a spell or use a spell-like ability. At 9th level, your concentration check bonus… | |
| You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and… | |
| You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and… | |
| Combat Maneuver Defense | When the fighter is wielding weapons from the trained weapon group, his weapon training bonus applies to his CMD against all combat maneuvers attempted against him. |
| You can easily move through a dangerous melee. Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened… | |
| You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. | |
| Combat Style Feat | At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose… |
| Combat Style Feat | At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose… |
| Combat Style Feat | At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose… |
| A character that selects this talent gains a bonus combat feat. | |
| Combined Spells (1st Level) | A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in… |
| Combined Spells (2nd Level) | A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in… |
| Combined Spells (3rd Level) | A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in… |
| Combined Spells (4th Level) | A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in… |
| Combined Spells (5th Level) | A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in… |
| Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds. Calming Touch: You can touch a creature as a standard action to heal it of 1d6… | |
| CommunityDomainAllowed | |
| CommunityDomainSpellListFeature | |
| Composite Specialization | At 16th level, a kineticist becomes more adept at creating composite blasts. She reduces the burn cost of all composite blasts by 1 point. This can't reduce the cost of a… |
| Conditioning | This armor is cursed to steer the wearer towards evil, choking the life out of them every time they or one of their associates does a good action, reducing their Constitution by… |
| Cone of Cold | |
| At 6th level, an archaeologist can always take 10 on Trickery checks. A bard can choose not to take 10 and can instead roll normally. | |
| At 6th level, an archaeologist can always take 10 on Trickery checks. A bard can choose not to take 10 and can instead roll normally. | |
| When a character with this talent hits a creature with a melee weapon that deals sneak attack damage, the target cannot make attacks of opportunity for 1d4+1 rounds. | |
| At 10th level, the penalty from Aldori swordlord's shatter confidence increases to -2. The target also loses all insight and competence bonuses to these checks. | |
| Constricting Vines | A golem's vines coil around any creature it hits with a slam attack. The golem attempts a grapple maneuver check against its target, and on a successful check its vines deal its… |
| Constricting Vines | A shambling mound's vines coil around any creature it hits with a slam attack. The shambling mound attempts a grapple maneuver check against its target, and on a successful check… |
| ConstructType | |
| At 15th level, you gain spell resistance against evil spells and spells cast by evil creatures equal to 11 + your sorcerer level. | |
| Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature… | |
| You are skilled at working with your allies to perform dangerous combat maneuvers. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2… | |
| When you damage an opponent with a Power Attack, you may make an immediate Persuasion (intimidate) check as a free action to attempt to demoralize your opponent. | |
| CorruptedArcherAbilitiesFeature | |
| CorruptedArcherBuild | |
| CorruptedCasterAbilitiesFeature | |
| CorruptedCasterBuild | |
| CorruptedCasterEmpowerFeature |
