PATHFINDER: KINGMAKER
Feats & abilities
901–950 of 3,685Page 19 of 74
| Feats & abilities ↑ | Description |
|---|---|
| Death From Afar | |
| At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area. If you are undead, then you instead do not take damage | |
| At 3rd level, you gain resist cold 5 and DR 5/magic. At 9th level, your resistance to cold increases to 10 and your DR increases to 10/magic. | |
| DeathDomainAllowed | |
| DeathDomainGreaterLiving | |
| DeathDomainGreaterUndead | |
| DeathDomainSpellListFeature | |
| DeathDomainSpellListFeatureDruid | |
| Debilitating Injury | At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special abil |
| You get a +2 bonus on all Persuasion and Trickery skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
| Deceiver's Hat | |
| A herald caller depends on summoned allies to overcome her foes, which affords her little experience with the martial pursuits typical of other clerics and a narrower spiritual focus. A herald caller can choose only one domain from her deit | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Deep Slumber: This spell causes a magical slumber to | |
| Deepest Fear | A bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within the aura, a creature must succeed at a DC 25 Will save or beco |
| DefacedSister_TorturousTouchFeature | |
| DefacedSisterFeature | |
| DefendersBulwarkShieldFeature | |
| You excel at defending yourself from all manner of combat maneuvers. Benefit: You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense. | |
| At 3rd level, an Aldori swordlord gains a +1 bonus to his AC against melee attacks when making a full attack with a dueling sword. This AC bonus increases to +2 at 7th level. If an Aldori swordlord is also a fighter with the Aldori defender | |
| At 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd. | |
| Defensive Powers | As a stalwart defender gains levels, he augments his defensive stance. Starting at 2nd level, the stalwart defender gains a defensive power. He gains another defensive power for every two levels of stalwart defender attained after 2nd level |
| The monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. This bonus does not stack with itself. | |
| At 1st level, a stalwart defender can enter a defensive stance, a position of readiness and trance-like determination. A stalwart defender can maintain this stance for a number of rounds per day equal to 4 + his Constitution modifier. At ea | |
| Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype. | |
| Dwarves and gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype. | |
| You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the atta | |
| Deflect Arrows | At 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon. The duelist does not need a free hand to use this feat. |
| You get a +2 bonus on all Trickery and Use Magic Device skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
| An swordlord can add his Dexterity bonus (if any) to damage rolls made with a dueling sword instead of his Strength bonus. This bonus on damage rolls applies whether the swordlord is wielding a dueling sword one-handed or two-handed. An swo | |
| Deity Selection | A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly associated with a specific alignment, several domains, and a plane. |
| Deity Selection | A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly associated with a specific alignment, several domains, and a plane. |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Delay Poison: The subject becomes temporarily immune | |
| DeliquescentGlovesFeature | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4. | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4. | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on poison saving throws increases to +4. | |
| At 20th level, the power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10. | |
| At 15th level, you may summon a host of insects. This power acts as creeping doom, but the swarms' poison inflicts Con damage and any creature other than you sharing a space with a swarm is entangled. You may use this ability once per day. | |
| Desna, also known as "The Great Dreamer," "Lady Luck," and "Mother Moon," the goddess of dreams, luck, stars, and travelers, is among the most ancient of deities. While her peers burdened themselves with the task of creating Golarion, she s | |
| You revel in ruin and devastation, and can deliver particularly destructive attacks. Destructive Smite: You gain the the supernatural ability to make a melee attack with a morale bonus on damage rolls equal to 1/2 your level in the class th | |
| DestructionDomainAllowed | |
| DestructionDomainSpellListFeature | |
| DestructionDomainSpellListFeatureDruid | |
| At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made against targets in this aura (including you) gain a morale bonus |
