Feats & abilities
1,001–1,050 of 4,473Page 21 of 90
| Feats & abilities ↑ | Description |
|---|---|
| On a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's… | |
| On a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's… | |
| Cursed Wound | Cursed creatures resist magical healing. Anyone attempting to use magical healing on a creature damaged by a mud golem must pass a DC 26 caster level check, or the healing has no… |
| Element: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All… | |
| Element: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All… | |
| Element: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All… | |
| Element: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All… | |
| Element: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All… | |
| Daemon Subtype | Daemons are neutral evil outsiders that eat souls and thrive on disaster and ruin. |
| As a gift from your daemonic patrons you gain resist acid 5 and a +2 bonus on saving throws made against poison and death effects. | |
| At 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A… | |
| Damage Reduction | At 5th level, a stalwart defender gains DR 1/—. At 7th level, this DR increases to 3/—, and at 10th level it increases to 5/—. |
| At 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A… | |
| At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level,… | |
| At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. Damage reduction can reduce damage to 0 but not below 0. | |
| Damage Reduction 10/- | |
| Damage Reduction 10/adamantine | |
| Damage Reduction 10/adamantine and bludgeoning | |
| Damage Reduction 10/bludgeoning | |
| Damage Reduction 10/chaotic | |
| Damage Reduction 10/cold iron | |
| Damage Reduction 10/cold iron and evil | |
| Damage Reduction 10/cold iron and magic | |
| Damage Reduction 10/evil | |
| Damage Reduction 10/good | |
| Damage Reduction 10/magic | |
| Damage Reduction 10/silver | |
| Damage Reduction 10/silver and good | |
| Damage Reduction 10/slashing | |
| Damage Reduction 10/slashing and good | |
| Damage Reduction 10/slashing and magic | |
| Damage Reduction 15/adamantine | |
| Damage Reduction 15/Bludgeoning | |
| Damage Reduction 15/cold iron | |
| Damage Reduction 15/epic | |
| Damage Reduction 15/evil | |
| Damage Reduction 15/good | |
| Damage Reduction 15/magic | |
| Damage Reduction 15/Magic | |
| Damage Reduction 15/silver | |
| Damage Reduction 2/cold iron | |
| Damage Reduction 5-10/cold iron | |
| Damage Reduction 5/- | |
| Damage Reduction 5/adamantine | |
| Damage Reduction 5/bludgeoning | |
| Damage Reduction 5/cold iron | |
| Damage Reduction 5/cold iron and magic | |
| Damage Reduction 5/evil | |
| Damage Reduction 5/good | |
| Damage Reduction 5/magic |
