PATHFINDER: KINGMAKER

Feats & abilities

1,0011,050 of 3,685Page 21 of 74
Feats & abilitiesDescription
Divine Weapon Bond (+1)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At 5th level, this spirit grants the weapon a +1 enhancement bonus
Divine Weapon Bond (+2)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At 5th level, this spirit grants the weapon a +1 enhancement bonus
Divine Weapon Bond (+3)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At 5th level, this spirit grants the weapon a +1 enhancement bonus
Divine Weapon Bond (+4)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At 5th level, this spirit grants the weapon a +1 enhancement bonus
Divine Weapon Bond (+5)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At 5th level, this spirit grants the weapon a +1 enhancement bonus
Divine Weapon Bond (+6)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At 5th level, this spirit grants the weapon a +1 enhancement bonus
DLC2_BossCultist_Autometamagic
DLC3_TrapActorFeature
DodgeYou gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Dog FamiliarA familiar is a magical pet that enhances the character's skills and senses. A dog's master gains a +3 bonus on Lore (Nature) checks and a +2 bonus on Perception checks.
DomainTheir close tie to the natural world grants the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and bonus spells granted by this domain, the druid's effective cleric
Domain MasteryAt 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain's
Domain SelectionA divine caster's deity influences their alignment, what magic they can perform, their values, and how others see them. The character chooses domains (in quantity depending on their class) from among those belonging to their deity. A charac
Domain SelectionA divine caster's deity influences their alignment, what magic they can perform, their values, and how others see them. The character chooses domains (in quantity depending on their class) from among those belonging to their deity. A charac
Dominate Monster
DoombringingCreatureCruel
DoombringingCreaturePoisonous
Double DebilitationWhenever the character inflicts a penalty against a target using the debilitating injury class feature, they can select two penalties to inflict. The target can never be subject to more than two penalties in this way at one time. If any add
Double SliceYour off-hand weapon while dual-wielding strikes with greater power. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. Normal: You normally add only half of your Strength modifier to damage rolls made with a w
DR15
Draconic Bloodline Arcana — BlackWhenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — BlueWhenever you cast a spell with electricity damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — BrassWhenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — BronzeWhenever you cast a spell with electricity damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — CopperWhenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — GoldWhenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — GreenWhenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — RedWhenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — SilverWhenever you cast a spell with cold damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — WhiteWhenever you cast a spell with cold damage, that spell deals +1 point of damage per die rolled.
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk level in a 30-foot cone. Those caught in the area of the breat
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk level in a 30-foot cone. Those caught in the area of the breat
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk level in a 60-foot line. Those caught in the area of the breat
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of electricity damage per monk level in a 60-foot line. Those caught in the area of th
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk level in a 60-foot line. Those caught in the area of the breat
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of cold damage per monk level in a 30-foot cone. Those caught in the area of the breat
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of acid damage per monk level in a 60-foot line. Those caught in the area of the breat
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of fire damage per monk level in a 30-foot cone. Those caught in the area of the breat
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of electricity damage per monk level in a 60-foot line. Those caught in the area of th
Draconic BreathAt 15th level, a scaled fist can spend 3 points from her ki pool to make a breath weapon attack as a standard action. This breath weapon deals 1d6 points of cold damage per monk level in a 30-foot cone. Those caught in the area of the breat
Draconic Fury — AcidThe scaled fist can expend 1 point from her ki pool as a swift action to imbue her natural attacks with acid, causing them to deal an extra 1d6 points of acid damage for a number of rounds equal to 1/2 her monk level.
Draconic Fury — ColdThe scaled fist can expend 1 point from her ki pool as a swift action to imbue her natural attacks with cold, causing them to deal an extra 1d6 points of cold damage for a number of rounds equal to 1/2 her monk level.
Draconic Fury — ElectricityThe scaled fist can expend 1 point from her ki pool as a swift action to imbue her natural attacks with electricity, causing them to deal an extra 1d6 points of electricity damage for a number of rounds equal to 1/2 her monk level.
Draconic Fury — FireThe scaled fist can expend 1 point from her ki pool as a swift action to imbue her natural attacks with fire, causing them to deal an extra 1d6 points of fire damage for a number of rounds equal to 1/2 her monk level.
Draconic HeritageAt 3rd level, the scaled fist has gained some control over the draconic energies she studies. She must select one type of dragon. Once this choice is made, it cannot be changed. The scaled fist can expend 1 point from her ki pool as a swift
Draconic MettleAt 3rd level, a scaled fist gains a +2 bonus on saving throws attempted against all fear, paralysis, and sleep effects.
DRAFT_TerrorBringerFeature
Dragon BiteAt 2nd level dragon disciple gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, thi
Dragon BiteAt 2nd level dragon disciple gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, thi
Dragon BiteAt 2nd level dragon disciple gains a bite attack. This is a primary natural attack that deals 1d6 points of damage (1d4 if the dragon disciple is Small), plus 1–1/2 times the dragon disciple's Strength modifier. Upon reaching 6th level, thi
Feats & abilities — Page 21 — Kingmaker