Feats & abilities

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Feats & abilities ↑Description
Cursed Bomb — Curse of IdiocyOn a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Cursed Bomb — Curse of WeaknessOn a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Cursed WoundCursed creatures resist magical healing. Anyone attempting to use magical healing on a creature damaged by a mud golem must pass a DC 26 caster level check, or the healing has no…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
CycloneElement: air Type: form infusion Level: 4 Burn: 3 Associated Blasts: air, blizzard, sandstorm, thunderstorm Saving Throw: Reflex half You create a circular rush of wind. All…
Daemon SubtypeDaemons are neutral evil outsiders that eat souls and thrive on disaster and ruin.
Daemonic BlessingAs a gift from your daemonic patrons you gain resist acid 5 and a +2 bonus on saving throws made against poison and death effects.
Damage ReductionAt 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A…
Damage ReductionAt 5th level, a stalwart defender gains DR 1/—. At 7th level, this DR increases to 3/—, and at 10th level it increases to 5/—.
Damage ReductionAt 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A…
Damage ReductionAt 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level,…
Damage ReductionAt 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. Damage reduction can reduce damage to 0 but not below 0.
Damage Reduction 10/-
Damage Reduction 10/adamantine
Damage Reduction 10/adamantine and bludgeoning
Damage Reduction 10/bludgeoning
Damage Reduction 10/chaotic
Damage Reduction 10/cold iron
Damage Reduction 10/cold iron and evil
Damage Reduction 10/cold iron and magic
Damage Reduction 10/evil
Damage Reduction 10/good
Damage Reduction 10/magic
Damage Reduction 10/silver
Damage Reduction 10/silver and good
Damage Reduction 10/slashing
Damage Reduction 10/slashing and good
Damage Reduction 10/slashing and magic
Damage Reduction 15/adamantine
Damage Reduction 15/Bludgeoning
Damage Reduction 15/cold iron
Damage Reduction 15/epic
Damage Reduction 15/evil
Damage Reduction 15/good
Damage Reduction 15/magic
Damage Reduction 15/Magic
Damage Reduction 15/silver
Damage Reduction 2/cold iron
Damage Reduction 5-10/cold iron
Damage Reduction 5/-
Damage Reduction 5/adamantine
Damage Reduction 5/bludgeoning
Damage Reduction 5/cold iron
Damage Reduction 5/cold iron and magic
Damage Reduction 5/evil
Damage Reduction 5/good
Damage Reduction 5/magic