Feats & abilities

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Feats & abilities ↑Description
CorruptedCasterLevelFeature
CorruptedCasterMaximisedFeature
CorruptedFighterAbilitiesFeature
CorruptedFighterArmorFeature
CorruptedFighterBuild
Corrupting Touch
Corrupting Touch
Corrupting TouchAt 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1).…
Corrupting Touch
Corrupting Touch
CorruptionFeatureI
CorruptionFeatureII
CorruptionFeatureIII
CorruptionVisualFeatureI
CorruptionVisualFeatureII
CounterattackAt 10th level, a swordlord can make an attack of opportunity as an immediate action against an opponent who hits the swordlord with a melee attack, so long as the attacking…
CounterstrikeAt 16th level, whenever an enemy within reach of the magus successfully casts a spell defensively, that enemy provokes an attack of opportunity from the magus after the spell is…
Coup de GraceAs a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You automatically hit and score a critical hit. If the defender survives the…
Courageous DefenseAt 3rd level a divine guardian can intercept attacks directed at the target of her divine troth as if she had the Bodyguard and In Harm's Way feats. The divine guardian's aura of…
Crane RiposteYou take only a –1 penalty on attack rolls for fighting defensively. Whenever you lose the dodge bonus from Crane Wing because an attack missed you by 4 or less, the enemy…
Crane StyleYou take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively, you gain an additional +1 dodge bonus to your Armor Class.
Crane StyleYou take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively, you gain an additional +1 dodge bonus to your Armor Class.
Crane WingWhen fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus…
CrazyDryadFeatureList
Create Undead
Crippling CriticalWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply one of the following penalties in addition to the damage dealt: reduce the target's…
Crippling Critical — Armor ClassWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's Armor Class for 1 minute.
Crippling Critical — Bleed DamageWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply 2d6 points of bleed damage to the target. Bleed will continue until the target receives…
Crippling Critical — Dexterity DamageWhen you confirm a critical hit using a light or one-handed piercing weapon, you can inflict 1d4 points of Dexterity damage to the target.
Crippling Critical — Movement SpeedWhen you confirm a critical hit using a light or one-handed piercing weapon, you can reduce the target's movement speed by a half for 1 minute.
Crippling Critical — Saving ThrowsWhen you confirm a critical hit using a light or one-handed piercing weapon, you can apply a –4 penalty to target's saving throws for 1 minute.
Crippling Critical — Strength DamageWhen you confirm a critical hit using a light or one-handed piercing weapon, you can inflict 1d4 points of Strength damage to the target.
Crippling StrikeA character with this ability can sneak attack opponents with such precision that the blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2…
Critical FocusYou are trained in the art of causing pain. You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.
Critical MasteryWhen you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt. Normal: You can only apply the effects of one critical feat to a…
Critical PerfectionAt 9th level, a sword saint adds his Intelligence bonus (minimum 0) on critical hit confirmation rolls with his favored weapon. In addition, the sword saint may use his magus…
CrownOfElementsFeature
CrownOfFearFeature
CrusaderAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from…
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from…
Crusader Bonus FeatA crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of five at 20th level). These bonus feats must be chosen from…
Crushing BlowYou can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom modifier…
Crushing DespairAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
CrystalA Wild Hunt scout can, as a swift action, manifest a green crystal in her free hand; this crystal vanishes as soon as it leaves her possession. As another swift action, a Wild…
Cunning InitiativeAt 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Cure Critical WoundsWhen laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by…
Cursed BombWhen an alchemist creates a bomb, he can choose to have it deliver one of the four powerful curses. A creature that takes a direct hit from a cursed bomb must succeed at a Will…
Cursed Bomb — Curse of DeteriorationOn a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Cursed Bomb — Curse of Feeble BodyOn a direct hit, an alchemist's cursed bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…