Feats & abilities

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Feats & abilities ↑Description
Damage Reduction 5/silver
Damage Reduction 5/slashing
DamageInsteadOfFatigue
DamageResistance2Feature
DamageResistance2MeleeFeature
Danger SenseAt 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by 1 every 3 rogue levels…
Danger SenseAt 3rd level, an archaeologist gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on…
Danger SenseAt 3rd level, a barbarian gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. These bonuses increase by 1 every 3 levels…
Dark Revelation
Dark StudiesA dark elementalist's base Will save bonus from the kineticist class is equal to 2 + 1/2 her kineticist level, and her base Reflex and Fortitude save bonuses are equal to 1/3 her…
DarkAcolytesRobeFeature
DarkElementalistSoulPowerDoneFeature
DarkElementalistSuccessfullSoulPowerFeature
DarkForstFeature
DarkMastersRobeFeature
Darkness DomainYou manipulate shadows and darkness. Touch of Darkness: As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched…
DarknessDomainAllowed
DarknessDomainSpellListFeature
DarknessDomainSpellListFeatureDruid
DarwenMercenaryMeleeFeatureListLevel
DarwenMercenaryRangedFeatureListLevel
DarwenMercenaryRogueMeleeFeatureListLevel
Dazzling DisplayYour skill with your favored weapon can frighten enemies. Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a…
Dazzling DisplayYour skill with your favored weapon can frighten enemies. Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a…
Dazzling InfusionElement: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it…
Dazzling InfusionElement: fire Type: substance infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire, plasma Saving Throw: Will negates Your kinetic blast shines brightly, making it…
Dead Man's Hat
Deadly AccuracyIf the barbarian scores a critical threat while in the lethal stance, she applies double the lethal stance's bonus when rolling to confirm the critical. A barbarian must have the…
Deadly AimYou can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the…
Deadly AimYou can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly EarthElement: earth Type: form infusion Level: 6 Burn: 4 Prerequisites: extended range Associated Blasts: earth, magma, metal, mud Saving Throw: none You infuse the ground in a…
Deadly PerformanceA bard of 20th level can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full…
Death DomainYou can cause the living to bleed at a touch, and find comfort in the presence of the dead. Bleeding Touch: As a melee touch attack, you can cause a living creature to take 1d6…
Death From Afar
Death ThroesA gold golem melts into worthless slag when destroyed, releasing a cloud of fumes that deals 1d4 points of Constitution damage to all creatures within its 10-foot radius. A…
Death ThroesA brass golem explodes when it is destroyed. All creatures within 30 feet of the golem take 12d8 points of fire damage (DC 20 Reflex for half). The save DC is Constitution-based.
Death WardDeath ward buff from the ring.
Death's EmbraceAt 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in…
Death's GiftAt 3rd level, you gain resist cold 5 and DR 5/magic. At 9th level, your resistance to cold increases to 10 and your DR increases to 10/magic.
DeathAttackAbility
DeathAttackAbility
DeathDomainAllowed
DeathDomainGreaterLiving
DeathDomainGreaterUndead
DeathDomainSpellListFeature
DeathDomainSpellListFeatureDruid