Feats & abilities
1,101–1,150 of 4,473Page 23 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Debilitating Injury | At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition… |
| You get a +2 bonus on all Persuasion and Trickery skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
| Deceiver's Hat | |
| A herald caller depends on summoned allies to overcome her foes, which affords her little experience with the martial pursuits typical of other clerics and a narrower spiritual… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| A bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within… | |
| Deepest Fear | A bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within… |
| DefacedSister_TorturousTouchFeature | |
| DefacedSisterFeature | |
| DefendersBulwarkShieldFeature | |
| You excel at defending yourself from all manner of combat maneuvers. Benefit: You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense. | |
| At 3rd level, an Aldori swordlord gains a +1 bonus to his AC against melee attacks when making a full attack with a dueling sword. This AC bonus increases to +2 at 7th level. If… | |
| At 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus… | |
| Defensive Powers | As a stalwart defender gains levels, he augments his defensive stance. Starting at 2nd level, the stalwart defender gains a defensive power. He gains another defensive power for… |
| The monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of… | |
| The monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of… | |
| At 1st level, a stalwart defender can enter a defensive stance, a position of readiness and trance-like determination. A stalwart defender can maintain this stance for a number… | |
| While in a defensive stance, a stalwart defender gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she… | |
| While in a defensive stance, a stalwart defender gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she… | |
| Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype. | |
| Dwarves and gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype. | |
| You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so… | |
| Deflect Arrows | At 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon. The duelist does not need a free hand to use this feat. |
| You get a +2 bonus on all Trickery and Use Magic Device skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
| An swordlord can add his Dexterity bonus (if any) to damage rolls made with a dueling sword instead of his Strength bonus. This bonus on damage rolls applies whether the… | |
| Deity Selection | A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly… |
| Deity Selection | A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly… |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| DeliquescentGlovesFeature | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on… | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on… | |
| At 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on… | |
| At 20th level, the power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10. | |
| At 15th level, you may summon a host of insects. This power acts as creeping doom, but the swarms' poison inflicts Con damage and any creature other than you sharing a space with… | |
| Desna, also known as "The Great Dreamer," "Lady Luck," and "Mother Moon," the goddess of dreams, luck, stars, and travelers, is among the most ancient of deities. While her peers… | |
| You revel in ruin and devastation, and can deliver particularly destructive attacks. Destructive Smite: You gain the the supernatural ability to make a melee attack with a morale… | |
| DestructionDomainAllowed | |
| DestructionDomainSpellListFeature | |
| DestructionDomainSpellListFeatureDruid | |
| At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made… | |
| At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made… | |
| You gain the the supernatural ability to make a melee attack with a morale bonus on damage rolls equal to 1/2 your level in the class that gave you access to this domain (minimum… | |
| Detects magical auras of active spells or artifacts (or of those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues. | |
| Determined Zeal | At 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two… |
| Element: fire Type: form infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: Reflex half Flames explode outward from your body, dealing your blast damage… | |
| Element: fire Type: form infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: Reflex half Flames explode outward from your body, dealing your blast damage… |
