Feats & abilities

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Feats & abilities ↑Description
Debilitating InjuryAt 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition…
DeceitfulYou get a +2 bonus on all Persuasion and Trickery skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Deceitful
Deceitful
Deceiver's Hat
Dedicated SummonerA herald caller depends on summoned allies to overcome her foes, which affords her little experience with the martial pursuits typical of other clerics and a narrower spiritual…
Deep SlumberAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within…
Deepest FearA bogeyman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within…
DefacedSister_TorturousTouchFeature
DefacedSisterFeature
DefendersBulwarkShieldFeature
Defensive Combat TrainingYou excel at defending yourself from all manner of combat maneuvers. Benefit: You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense.
Defensive ParryAt 3rd level, an Aldori swordlord gains a +1 bonus to his AC against melee attacks when making a full attack with a dueling sword. This AC bonus increases to +2 at 7th level. If…
Defensive ParryAt 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus…
Defensive PowersAs a stalwart defender gains levels, he augments his defensive stance. Starting at 2nd level, the stalwart defender gains a defensive power. He gains another defensive power for…
Defensive SpinThe monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of…
Defensive SpinThe monk spins about, confounding his foe. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of…
Defensive StanceAt 1st level, a stalwart defender can enter a defensive stance, a position of readiness and trance-like determination. A stalwart defender can maintain this stance for a number…
Defensive StanceWhile in a defensive stance, a stalwart defender gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she…
Defensive StanceWhile in a defensive stance, a stalwart defender gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she…
Defensive Training — GiantsGnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Defensive Training — GiantsDwarves and gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
Deflect ArrowsYou must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so…
Deflect ArrowsAt 9th level, a duelist gains the benefit of the Deflect Arrows feat when using a light or one-handed piercing weapon. The duelist does not need a free hand to use this feat.
Deft Hands
Deft Hands
Deft HandsYou get a +2 bonus on all Trickery and Use Magic Device skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Deft StrikeAn swordlord can add his Dexterity bonus (if any) to damage rolls made with a dueling sword instead of his Strength bonus. This bonus on damage rolls applies whether the…
Deity SelectionA deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly…
Deity SelectionA deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly…
Delay PoisonAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
DeliquescentGlovesFeature
Demon ResistancesAt 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on…
Demon ResistancesAt 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on…
Demon ResistancesAt 3rd level, you gain resist electricity 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to electricity increases to 10 and your bonus on…
Demonic MightAt 20th level, the power of the Abyss flows through you. You gain immunity to electricity and poison. You also gain resistance to acid 10, cold 10, and fire 10.
Den of VerminAt 15th level, you may summon a host of insects. This power acts as creeping doom, but the swarms' poison inflicts Con damage and any creature other than you sharing a space with…
DesnaDesna, also known as "The Great Dreamer," "Lady Luck," and "Mother Moon," the goddess of dreams, luck, stars, and travelers, is among the most ancient of deities. While her peers…
Destruction DomainYou revel in ruin and devastation, and can deliver particularly destructive attacks. Destructive Smite: You gain the the supernatural ability to make a melee attack with a morale…
DestructionDomainAllowed
DestructionDomainSpellListFeature
DestructionDomainSpellListFeatureDruid
Destructive AuraAt 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made…
Destructive AuraAt 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your level in the class that gave you access to this domain. All attacks made…
Destructive SmiteYou gain the the supernatural ability to make a melee attack with a morale bonus on damage rolls equal to 1/2 your level in the class that gave you access to this domain (minimum…
Detect MagicDetects magical auras of active spells or artifacts (or of those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues.
Determined ZealAt 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two…
DetonationElement: fire Type: form infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: Reflex half Flames explode outward from your body, dealing your blast damage…
DetonationElement: fire Type: form infusion Level: 4 Burn: 3 Associated Blasts: blue flame, fire Saving Throw: Reflex half Flames explode outward from your body, dealing your blast damage…