Feats & abilities

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Feats & abilities ↑Description
Divine GraceAt 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Divine Guardian Bonus FeatA divine guardian gains a bonus feat at 7th level, and additional bonus feats at 10th and 13th level. These bonus feats must be chosen from the following list: Combat Reflexes,…
Divine HealthAt 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Divine Hunter BondUpon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per…
Divine Hunter BondUpon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per…
Divine Hunter BondUpon reaching 5th level, a divine hunter forms a divine bond with her ranged weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per…
Divine Hunter ProficienciesDivine hunters are proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields).
Divine SpellcastingAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Divine TrothOnce per day the divine guardian pledges her protection to a willing creature for the day.
Divine TrothOnce per day the divine guardian pledges her protection to a willing creature for the day.
Divine Weapon BondUpon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond — Additional UseUpon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond — AxiomaticA paladin can add the axiomatic property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. An axiomatic…
Divine Weapon Bond — Brilliant EnergyA paladin can add the brilliant energy property to a weapon enhanced with her divine weapon bond, but this consumes 4 points of enhancement bonus granted to this weapon. A…
Divine Weapon Bond — DisruptionA paladin can add the disruption property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. A disruption…
Divine Weapon Bond — FlamingA paladin can add the flaming property to a weapon enhanced with her divine weapon bond, but this consumes 1 point of enhancement bonus granted to this weapon. A flaming weapon…
Divine Weapon Bond — HolyA paladin can add the holy property to a weapon enhanced with her divine weapon bond, but this consumes 2 points of enhancement bonus granted to this weapon. A holy weapon is…
Divine Weapon Bond — KeenA paladin can add the keen property to a weapon enhanced with her divine weapon bond, but this consumes 1 point of enhancement bonus granted to this weapon. The keen property…
Divine Weapon Bond — SpeedA paladin can add the speed property to a weapon enhanced with her divine weapon bond, but this consumes 3 points of enhancement bonus granted to this weapon. When making a full…
Divine Weapon Bond (+1)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond (+2)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond (+3)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond (+4)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond (+5)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
Divine Weapon Bond (+6)Upon reaching 5th level, a paladin forms a divine bond with her weapon. As a standard action, she can call upon the aid of a celestial spirit for 1 minute per paladin level. At…
DLC2_BossCultist_Autometamagic
DLC3_TrapActorFeature
DodgeYou gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Dog FamiliarA familiar is a magical pet that enhances the character's skills and senses. A dog's master gains a +3 bonus on Lore (Nature) checks and a +2 bonus on Perception checks.
Dog FamiliarA familiar is a magical pet that enhances the character's skills and senses. A dog's master gains a +3 bonus on Lore (Nature) checks and a +2 bonus on Perception checks.
DomainTheir close tie to the natural world grants the druid one of the following cleric domains: Air, Animal, Earth, Fire, Plant, Water, or Weather. When determining the powers and…
Domain MasteryAt 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his…
Domain SelectionA divine caster's deity influences their alignment, what magic they can perform, their values, and how others see them. The character chooses domains (in quantity depending on…
Domain SelectionA divine caster's deity influences their alignment, what magic they can perform, their values, and how others see them. The character chooses domains (in quantity depending on…
Dominate Monster
Dominate Monster
DoombringingCreatureCruel
DoombringingCreaturePoisonous
Double DebilitationWhenever the character inflicts a penalty against a target using the debilitating injury class feature, they can select two penalties to inflict. The target can never be subject…
Double SliceYour off-hand weapon while dual-wielding strikes with greater power. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. Normal: You normally add…
DR15
Draconic Bloodline Arcana — BlackWhenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — BlueWhenever you cast a spell with electricity damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — BrassWhenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — BronzeWhenever you cast a spell with electricity damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — CopperWhenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — GoldWhenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — GreenWhenever you cast a spell with acid damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — RedWhenever you cast a spell with fire damage, that spell deals +1 point of damage per die rolled.
Draconic Bloodline Arcana — SilverWhenever you cast a spell with cold damage, that spell deals +1 point of damage per die rolled.