PATHFINDER: KINGMAKER

Feats & abilities

1,2511,300 of 3,685Page 26 of 74
Feats & abilitiesDescription
Emberkin (Peri-Blooded)Masters of fire magic, emberkin feel the dual pull of their peri forebear as well as that of a fallen angel further down their ancestry, and wrestle with their urges to do both good and evil. Peri-blooded aasimars have a +2 racial bonus to
Emotional IntensityA psychokineticist uses his Wisdom modifier instead of his Constitution modifier to determine his damage with wild talents, the DCs of Constitution-based wild talents, the durations of wild talents with Constitution-based durations, his bon
Empowered MagicThe magus can cast three spell per day as if those spells were modified by the Empower Spell feat.
EnchantersCapeFeature
Enchanting Smile and Dazing TouchEnchanting Smile: You gain a +2 enhancement bonus on Persuasion checks and saving throws against enchantment spells. This bonus increases by +1 for every five wizard levels you possess, up to a maximum of +6 at 20th level. Dazing Touch: You
EnduranceHarsh conditions or long exertions do not easily tire you. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. You may sleep in light or medium armor without becoming fatigued.
Enduring BladeWhenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per magus level.
Enduring BladeWhenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per magus level.
Enduring EarthElement: earth Type: utility Burn: — When using earth blasts, earth wild talents, or composite blasts that include earth, double the duration if it's longer than 1 round.
Enemy of the FeyA defender of the true world gains a +2 bonus on weapon attack and damage rolls against fey. A defender of the true world can channel stored spell energy into summoning spells that she hasn't prepared ahead of time, but she cannot use summo
Energy AbsorptionAt 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and resistance first and apply the rest to this absorption, reducing
Energy DrainAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Energy Drain: You point your finger and fire a black
EnergyResistance10Feature
EngelidisPoisonFeature
Enhance PotionAny potion that alchemist drinks functions at a caster level equal to his class level.
Enhanced Attacks
Enhanced AttacksAll attacks made by an animal companion are treated as magic weapons for the purpose of overcoming damage reduction. An animal companion gains a +1 enhancement bonus on attack rolls and damage and +1 resistance bonus to saving throws. These
Enhanced MobilityStarting at 3rd level, when wearing light or no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.
Enraged CompanionEkundayo's wolf gains a +6 inherent bonus to Strength.
Enraged CompanionEkundayo's wolf gains a +6 inherent bonus to Strength.
Enraged WarriorSiroket has trained her mind and body to wreak as much destruction as possible, and as she causes bloodshed, she flies into a frenzy, hitting harder with each subsequent attack. Whenever Siroket hits with an attack, she adds a stacking +1 b
EntangleAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Entangle: This spell causes tall grass, weeds, and o
Entangling InfusionElements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your kinetic blast surrounds your foes in elemental matter. Whenever
Enveloping WindsYou constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with physical weapons suffer a 20% miss chance against you. This ability
EnvelopingWindsEffectFeature
ErastilErastil, also known as "Old Deadeye" and "The Stag God," is one of the oldest human gods still worshiped in the Inner Sea region, and is concerned with family, farming, hunting, and trade. During the Age of Creation, Erastil was among the g
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast erupts from the ground in a pillar centered anywhere within 50 f
Eternal ClarityJaethal gains a +2 inherent bonus to Wisdom, Dexterity and Charisma.
EvangelizationThe words of deimaviggas are poison to the mind. Every round a deimavigga speaks (a free action), all non-devils with an Intelligence score of 3 or higher within 30 feet must make a Will save or become vulnerable to its blasphemous discours
EvasionA character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless
EvasionIf an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
EvasiveRoundHelmetFeature
Evil DomainYou are sinister and cruel, and have wholly pledged your soul to the cause of evil. Touch of Evil: You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spell
Evil SubtypeThis subtype is usually applied to Outsiders native to the evil-aligned Outer Planes. Evil Outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still re
EvilDomainAllowed
EvilDomainSpellListFeature
Exhausting CriticalWhen you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the C
Exotic Weapon ProficiencyChoose one type of exotic weapon, such as the dueling sword or sai. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
Expanded DefenseElement: universal Type: utility Burn: — Choose an element you selected with expanded element. You gain that element's defense wild talent. You can take this wild talent multiple times, choosing a different element each time.
Expanded ElementAt 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one of that element's simple blast wild talents that she does not
Expanded ElementAt 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one of that element's simple blast wild talents that she does not
ExpertsHatFeature
Exploit WeaknessAt 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction the target might have. In addition, if the target has regenerati
ExplorersBeltFeature
Explosive BombsThe alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished.
Extend PotionAny potion that alchemist drinks functions at twice its normal duration, as if affected by an Extend Spell metamagic feat.
Extended MagicThe magus can cast three spell per day as if those spells were modified by the Extend Spell feat.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extra Arcane PoolYour arcane pool increases by 2. You can gain this feat multiple times. Its effects stack, granting you an increase to your arcane pool each time you take this feat.
Extra Bane WeaponYou can use inquisitor's bane weapon ability for 3 additional rounds per day.
Feats & abilities — Page 26 — Kingmaker