PATHFINDER: KINGMAKER
Feats & abilities
1,301–1,350 of 3,685Page 27 of 74
| Feats & abilities ↑ | Description |
|---|---|
| You can throw four additional bombs per day. | |
| You can channel energy two additional times per day. | |
| You can channel energy two additional times per day. | |
| You can channel energy two additional times per day. | |
| Benefit: You can use your lay on hands ability two additional times per day. Special: You can gain Extra Lay On Hands multiple times. Its effects stack. | |
| You can use bardic performance for 6 additional rounds per day. | |
| Benefit: You can rage for 6 additional rounds per day. Special: You can gain Extra Rage multiple times. Its effects stack. | |
| The barbarian unlocks a new ability to use while raging. She gains one additional rage power. She must meet all of the prerequisites for this rage power. This feat can be taken multiple times. | |
| Extraplanar Subtype | This subtype is applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. No creature has the extraplanar subtype when it is o |
| At 3rd level, the invulnerable rager gains 1 point of fire resistance and 1 point of cold resistance. At 6th level and every 3 levels thereafter, these resistances increase by 1 point (up to 6 points at 18th level). | |
| FactLevel1 | |
| FactLevel2 | |
| FactLevel3 | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. False Life: You harness the power of unlife to grant | |
| Familiar | A rogue with this talent gains a familiar as the familiar option of the wizard's arcane bond class feature. |
| Element: fire Type: form infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire Saving Throw: Reflex half Your kinetic blast extends in a fan of flames, damaging all creatures in a 15-foot cone. The saving throw DC is Dexterity-based | |
| At 8th level, a fire dancer adds burning hands, burning arc, and fireball to his list of bard spells known (as 1st-, 2nd-, and 3rd-level spells, respectively). | |
| At 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature within range receives a Will save (DC 10 + 1/2 the bard's level | |
| An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him addi | |
| The alchemist's flesh responds to damage with shocking speed — he gains fast healing 5. | |
| Fast Movement | At 3rd level, a monk gains a +10 enhancement bonus to his base speed. A monk in armor or carrying a medium or heavy load loses this extra speed. For every 3 levels above 3rd, the bonus improves by 10 feet. |
| At 3rd level, a monk gains a +10 enhancement bonus to his base speed, which increases by 10 feet every 3 levels thereafter. A monk in armor loses this extra speed. | |
| A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian' | |
| This ability allows a character to move at full speed using the Stealth skill without penalty. | |
| This ability allows a character to move at full speed using the Stealth skill without penalty. | |
| FatigueExhaustionImmunitiesFeature | |
| Faultless Protection | |
| Lacking any sense of empathy or pity, faultspawn often abhor all ways of life but their own. They inflict severe emotional and physical pain on others, and never stop picking at the resulting psychological scars. Faultspawn have a +2 racial | |
| Favored Class Bonus (Hit Points) | Your character gains additional hit points every level he gains in his favored class. |
| Favored Enemy | At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m |
| Favored Enemy | At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m |
