PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Extra BombsYou can throw four additional bombs per day.
Extra Channel (Cleric)You can channel energy two additional times per day.
Extra Channel (Empyreal Sorcerer)You can channel energy two additional times per day.
Extra Channel (Hospitaler)You can channel energy two additional times per day.
Extra Lay On HandsBenefit: You can use your lay on hands ability two additional times per day. Special: You can gain Extra Lay On Hands multiple times. Its effects stack.
Extra PerformanceYou can use bardic performance for 6 additional rounds per day.
Extra RageBenefit: You can rage for 6 additional rounds per day. Special: You can gain Extra Rage multiple times. Its effects stack.
Extra Rage PowerThe barbarian unlocks a new ability to use while raging. She gains one additional rage power. She must meet all of the prerequisites for this rage power. This feat can be taken multiple times.
Extraplanar SubtypeThis subtype is applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. No creature has the extraplanar subtype when it is o
Extreme EnduranceAt 3rd level, the invulnerable rager gains 1 point of fire resistance and 1 point of cold resistance. At 6th level and every 3 levels thereafter, these resistances increase by 1 point (up to 6 points at 18th level).
FactLevel1
FactLevel2
FactLevel3
False LifeAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. False Life: You harness the power of unlife to grant
FamiliarA rogue with this talent gains a familiar as the familiar option of the wizard's arcane bond class feature.
Fan of FlamesElement: fire Type: form infusion Level: 1 Burn: 1 Associated Blasts: blue flame, fire Saving Throw: Reflex half Your kinetic blast extends in a fan of flames, damaging all creatures in a 15-foot cone. The saving throw DC is Dexterity-based
Fan the FlamesAt 8th level, a fire dancer adds burning hands, burning arc, and fireball to his list of bard spells known (as 1st-, 2nd-, and 3rd-level spells, respectively).
FascinateAt 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet. Each creature within range receives a Will save (DC 10 + 1/2 the bard's level
Fast BombsAn alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him addi
Fast HealingThe alchemist's flesh responds to damage with shocking speed — he gains fast healing 5.
Fast MovementAt 3rd level, a monk gains a +10 enhancement bonus to his base speed. A monk in armor or carrying a medium or heavy load loses this extra speed. For every 3 levels above 3rd, the bonus improves by 10 feet.
Fast MovementAt 3rd level, a monk gains a +10 enhancement bonus to his base speed, which increases by 10 feet every 3 levels thereafter. A monk in armor loses this extra speed.
Fast MovementA barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian'
Fast StealthThis ability allows a character to move at full speed using the Stealth skill without penalty.
Fast StealthThis ability allows a character to move at full speed using the Stealth skill without penalty.
FatigueExhaustionImmunitiesFeature
Faultless Protection
Faultspawn (Asura-Spawn)Lacking any sense of empathy or pity, faultspawn often abhor all ways of life but their own. They inflict severe emotional and physical pain on others, and never stop picking at the resulting psychological scars. Faultspawn have a +2 racial
Favored Class Bonus (Hit Points)Your character gains additional hit points every level he gains in his favored class.
Favored EnemyAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored EnemyAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — AberrationsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — AnimalsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — ConstructsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — DragonsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — DwarvesAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — ElvesAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — FeyAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — Giant HumanoidsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — GnomesAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — GoblinsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — HalflingsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — HumansAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — Magical BeastsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — Monstrous HumanoidsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — OutsidersAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — PlantsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — Reptilian HumanoidsAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — UndeadAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Favored Enemy — VerminAt 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger m
Feats & abilities — Page 27 — Kingmaker