Feats & abilities

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Feats & abilities ↑Description
Ekpyrosis
Ekpyrosis
EkunFeatureList
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EkunNPCFeatureList
Elaborate DefenseAt 7th level and higher, if a duelist chooses to fight defensively in melee combat, she gains an additional +1 dodge bonus to AC for every 3 levels of duelist she has attained.
ElderFireElementalBurnFeature
ElderToothFeature
Eldritch PoolAt 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal…
Eldritch ScoundrelRogues are proficient with all simple weapons, plus the hand crossbow, rapier, short sword, and shortbow. An eldritch scoundrel is not proficient with any armor or shields. Armor…
Electric BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe.
Electric BlastElement: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe.
Electric Blast — Kinetic BladeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or…
Electric Blast — Kinetic BladeElement: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe.
Electrical BombAt 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of…
Electrical BombOn a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The…
Electricity ImmunityAt 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
Electricity ResistanceAt 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.
Electricity Resistance 10Creature ignores 10 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 15Creature ignores 15 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 20Creature ignores 20 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 25Creature ignores 25 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 30Creature ignores 30 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
Electricity Resistance 5Creature ignores 5 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source.
ElectricityResistance10Feature
ElectricityResistance15Feature
ElectricityResistance20Feature
ElectricityResistance30Feature
ElectricKineticBladeFeature
Elemental BastionAt 1st level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). A kinetic knight gains the elemental defense ability at 4th…
Elemental BladeAt 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can't use her kinetic blast without the kinetic blade…
Elemental BlastAt 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of cold damage per sorcerer level. Those caught in the area of…
Elemental BlastAt 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of…
Elemental BlastAt 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of electricity damage per sorcerer level. Those caught in the…
Elemental BlastAt 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of acid damage per sorcerer level. Those caught in the area of…
Elemental Bloodline Arcana — AirAll spells that deal energy damage that you cast will deal electricity damage instead. This also changes the spell's type to an electricity spell.
Elemental Bloodline Arcana — EarthAll spells that deal energy damage that you cast will deal acid damage instead. This also changes the spell's type to an acid spell.
Elemental Bloodline Arcana — FireAll spells that deal energy damage that you cast will deal fire damage instead. This also changes the spell's type to a fire spell.
Elemental Bloodline Arcana — WaterAll spells that deal energy damage that you cast will deal cold damage instead. This also changes the spell's type to a cold spell.
Elemental BodyAt 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and fire damage.