PATHFINDER: KINGMAKER
Feats & abilities
1,401–1,450 of 3,685Page 29 of 74
| Feats & abilities ↑ | Description |
|---|---|
| Whenever the rogue makes a successful melee attack with a light mace, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage | |
| Whenever the rogue makes a successful melee attack with a light pick, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage | |
| Whenever the rogue makes a successful melee attack with a light shield, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the dama | |
| Whenever the rogue makes a successful melee attack with a nunchaku, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage r | |
| Whenever the rogue makes a successful melee attack with a punching dagger, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the d | |
| Whenever the rogue makes a successful melee attack with a rapier, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage rol | |
| Whenever the rogue makes a successful melee attack with a sai, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, | |
| Whenever the rogue makes a successful melee attack with a short sword, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damag | |
| Whenever the rogue makes a successful melee attack with a sickle, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage rol | |
| Whenever the rogue makes a successful melee attack with a starknife, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage | |
| Whenever the rogue makes a successful melee attack with an unarmed attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the d | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Finger of Death: This spell instantly delivers 10 po | |
| Fionn_ch5Features | |
| Element: fire Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: fire You unleash a gout of flickering fire to burn a single foe. | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity. | |
| At 3rd level, a fire dancer's performance can bend flames away from others. Any ally within 30 feet of the bard who can hear or see the bardic performance gains resist fire 10 as long as the performance is maintained. At 6th level, this res | |
| You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt: As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 f | |
| At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire. | |
| At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire. | |
| Fire Resistance 1 | Creature ignores 1 point of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 10 | Creature ignores 10 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 15 | Creature ignores 15 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 2 | Creature ignores 2 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 20 | Creature ignores 20 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 25 | Creature ignores 25 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 3 | Creature ignores 3 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 30 | Creature ignores 30 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 4 | Creature ignores 4 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 5 | Creature ignores 5 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 6 | Creature ignores 6 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 7 | Creature ignores 7 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 8 | Creature ignores 8 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Resistance 9 | Creature ignores 9 points of fire damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Fire Snake | |
| Fire Snake | |
| Fire Subtype | A creature with the fire subtype has immunity to fire and vulnerability to cold. |
| Element: fire Type: utility Burn: — When using fire blasts or composite blasts that include fire, add your elemental overflow bonus to the damage dealt. If the kinetic blast normally adds double your elemental overflow bonus to damage, thes | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Firebrand: You mark several allies with a flaming ru | |
| FireDomainAllowed | |
| FireDomainSpellListFeature | |
| FireDomainSpellListFeatureDruid | |
| FireKineticBladeFeature | |
| FireResistance10Feature | |
| FireResistance15Feature | |
| FireResistance30Feature | |
| FireStaffFeature | |
| FireStaffResourceFeature | |
| The character has gained a special connection to the First World. Once per day, if the character dies in the First World, or a location directly linked to it, he or she is immediately resurrected with half of their HP restored. | |
| FirstWorldLantern_Feature | |
| Flamboyant Hat |
