Feats & abilities
1,401–1,450 of 4,473Page 29 of 90
| Feats & abilities ↑ | Description |
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| Elaborate Defense | At 7th level and higher, if a duelist chooses to fight defensively in melee combat, she gains an additional +1 dodge bonus to AC for every 3 levels of duelist she has attained. |
| ElderFireElementalBurnFeature | |
| ElderToothFeature | |
| At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal… | |
| Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, short sword, and shortbow. An eldritch scoundrel is not proficient with any armor or shields. Armor… | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe. | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… | |
| Element: air Type: simple blast Level: — Burn: 0 Blast Type: energy Damage: electricity You shoot an arc of electricity to shock a single foe. | |
| At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability. Unlike the alchemist, at 1st level, the arcane bomber chooses one type of… | |
| On a direct hit, an arcane bomber's bomb inflicts 1d6 points of damage of the chosen energy type + additional damage equal to the arcane bomber's Intelligence modifier. The… | |
| At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity. | |
| At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity. | |
| Electricity Resistance 10 | Creature ignores 10 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 15 | Creature ignores 15 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 20 | Creature ignores 20 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 25 | Creature ignores 25 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 30 | Creature ignores 30 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| Electricity Resistance 5 | Creature ignores 5 points of electricity damage per attack. It doesn't matter whether the damage has a mundane or magical source. |
| ElectricityResistance10Feature | |
| ElectricityResistance15Feature | |
| ElectricityResistance20Feature | |
| ElectricityResistance30Feature | |
| ElectricKineticBladeFeature | |
| Elemental Bastion | At 1st level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). A kinetic knight gains the elemental defense ability at 4th… |
| Elemental Blade | At 1st level, a kinetic knight gains the kinetic blade form infusion, and it costs 0 points of burn instead of 1 point. She can't use her kinetic blast without the kinetic blade… |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of cold damage per sorcerer level. Those caught in the area of… | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of… | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of electricity damage per sorcerer level. Those caught in the… | |
| At 9th level, you can unleash a blast of elemental power once per day. This 20-foot-radius burst does 1d6 points of acid damage per sorcerer level. Those caught in the area of… | |
| All spells that deal energy damage that you cast will deal electricity damage instead. This also changes the spell's type to an electricity spell. | |
| All spells that deal energy damage that you cast will deal acid damage instead. This also changes the spell's type to an acid spell. | |
| All spells that deal energy damage that you cast will deal fire damage instead. This also changes the spell's type to a fire spell. | |
| All spells that deal energy damage that you cast will deal cold damage instead. This also changes the spell's type to a cold spell. | |
| At 20th level, elemental power surges through your body. You gain immunity to sneak attacks, critical hits, and fire damage. |
