Feats & abilities
1,501–1,550 of 4,473Page 31 of 90
| Feats & abilities ↑ | Description |
|---|---|
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 8th level, once per day you can create a wall of energy. You can choose fire, cold, acid, or electricity damage. An immobile, blazing curtain of the chosen energy springs into… | |
| Element: universal Type: utility Burn: 0 You form a friendship with a fragment of your element. The element speaks back to you empathically, like a familiar. Pick a type of… | |
| ElementalPunisherLongbowFeature | |
| ElementalResistance15Feature | |
| This creature is freezing and takes 2d8 cold damage each turn. | |
| Whoever drinks this elixir will permanently gain a +2 inherent bonus to all ability scores. | |
| Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. | |
| Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Knowledge (Arcana) skill checks made to… | |
| Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven"… | |
| Summons a pet red panda. Red Panda's Emotional Support provides +1 morale bonus to saving throws. | |
| Masters of fire magic, emberkin feel the dual pull of their peri forebear as well as that of a fallen angel further down their ancestry, and wrestle with their urges to do both… | |
| Emotional Intensity | A psychokineticist uses his Wisdom modifier instead of his Constitution modifier to determine his damage with wild talents, the DCs of Constitution-based wild talents, the… |
| This rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Regular rods can be used with spells of… | |
| The magus can cast three spell per day as if those spells were modified by the Empower Spell feat. | |
| The magus can cast three spell per day as if those spells were modified by the Empower Spell feat. | |
| EnchantersCapeFeature | |
| Enchanting Smile: You gain a +2 enhancement bonus on Persuasion checks and saving throws against enchantment spells. This bonus increases by +1 for every five wizard levels you… | |
| Harsh conditions or long exertions do not easily tire you. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. You may… | |
| Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per… | |
| Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per… | |
| Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per… | |
| Element: earth Type: utility Burn: — When using earth blasts, earth wild talents, or composite blasts that include earth, double the duration if it's longer than 1 round. | |
| A defender of the true world gains a +2 bonus on weapon attack and damage rolls against fey. A defender of the true world can channel stored spell energy into summoning spells… | |
| At 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| EnergyResistance10Feature | |
| EngelidisPoisonFeature | |
| Any potion that alchemist drinks functions at a caster level equal to his class level. | |
| Enhanced Attacks | |
| Enhanced Attacks | All attacks made by an animal companion are treated as magic weapons for the purpose of overcoming damage reduction. An animal companion gains a +1 enhancement bonus on attack… |
| Enhanced Mobility | Starting at 3rd level, when wearing light or no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves… |
| This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next… | |
| Ekundayo's wolf gains a +6 inherent bonus to Strength. | |
| Ekundayo's wolf gains a +6 inherent bonus to Strength. | |
| Enraged Warrior | Siroket has trained her mind and body to wreak as much destruction as possible, and as she causes bloodshed, she flies into a frenzy, hitting harder with each subsequent attack.… |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Elements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your… | |
| Elements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your… | |
| Enveloping Winds | You constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with… |
| EnvelopingWindsEffectFeature | |
| Erastil, also known as "Old Deadeye" and "The Stag God," is one of the oldest human gods still worshiped in the Inner Sea region, and is concerned with family, farming, hunting,… | |
| Element: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast… | |
| Element: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast… | |
| Element: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast… |
