Feats & abilities

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Feats & abilities ↑Description
Elemental SwarmAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Elemental WallAt 8th level, once per day you can create a wall of energy. You can choose fire, cold, acid, or electricity damage. An immobile, blazing curtain of the chosen energy springs into…
Elemental WhispersElement: universal Type: utility Burn: 0 You form a friendship with a fragment of your element. The element speaks back to you empathically, like a familiar. Pick a type of…
ElementalPunisherLongbowFeature
ElementalResistance15Feature
ElementalWaterElderFreezeAbility
ElementalWaterGreaterFreezeAbilityThis creature is freezing and takes 2d8 cold damage each turn.
ElementalWaterHugeFreezeAbility
ElementaWaterLargeFreezeAbility
ElementaWaterMediumFreezeAbility
ElementaWaterSmallFreezeAbility
Elixir of Inconceivable Transmutations of Body, and Soul, and Also MindWhoever drinks this elixir will permanently gain a +2 inherent bonus to all ability scores.
Elven ImmunitiesElves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven MagicElves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Knowledge (Arcana) skill checks made to…
Elven Weapon FamiliarityElves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven"…
EmberSummons a pet red panda. Red Panda's Emotional Support provides +1 morale bonus to saving throws.
Emberkin (Peri-Blooded)Masters of fire magic, emberkin feel the dual pull of their peri forebear as well as that of a fallen angel further down their ancestry, and wrestle with their urges to do both…
Emotional IntensityA psychokineticist uses his Wisdom modifier instead of his Constitution modifier to determine his damage with wild talents, the DCs of Constitution-based wild talents, the…
Empower Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Regular rods can be used with spells of…
Empowered MagicThe magus can cast three spell per day as if those spells were modified by the Empower Spell feat.
Empowered MagicThe magus can cast three spell per day as if those spells were modified by the Empower Spell feat.
EnchantersCapeFeature
Enchanting Smile and Dazing TouchEnchanting Smile: You gain a +2 enhancement bonus on Persuasion checks and saving throws against enchantment spells. This bonus increases by +1 for every five wizard levels you…
EnduranceHarsh conditions or long exertions do not easily tire you. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. You may…
Enduring BladeWhenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per…
Enduring BladeWhenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per…
Enduring BladeWhenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration of the enchantment to 1 minute per…
Enduring EarthElement: earth Type: utility Burn: — When using earth blasts, earth wild talents, or composite blasts that include earth, double the duration if it's longer than 1 round.
Enemy of the FeyA defender of the true world gains a +2 bonus on weapon attack and damage rolls against fey. A defender of the true world can channel stored spell energy into summoning spells…
Energy AbsorptionAt 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and…
Energy DrainAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
EnergyResistance10Feature
EngelidisPoisonFeature
Enhance PotionAny potion that alchemist drinks functions at a caster level equal to his class level.
Enhanced Attacks
Enhanced AttacksAll attacks made by an animal companion are treated as magic weapons for the purpose of overcoming damage reduction. An animal companion gains a +1 enhancement bonus on attack…
Enhanced MobilityStarting at 3rd level, when wearing light or no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves…
Enlarge PersonThis spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next…
Enraged CompanionEkundayo's wolf gains a +6 inherent bonus to Strength.
Enraged CompanionEkundayo's wolf gains a +6 inherent bonus to Strength.
Enraged WarriorSiroket has trained her mind and body to wreak as much destruction as possible, and as she causes bloodshed, she flies into a frenzy, hitting harder with each subsequent attack.…
EntangleAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Entangling InfusionElements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your…
Entangling InfusionElements: earth or water Type: substance infusion Level: 2 Burn: 2 Associated Blasts: blizzard, cold, earth, ice, magma, metal, mud, sandstorm Saving Throw: Reflex negates Your…
Enveloping WindsYou constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with…
EnvelopingWindsEffectFeature
ErastilErastil, also known as "Old Deadeye" and "The Stag God," is one of the oldest human gods still worshiped in the Inner Sea region, and is concerned with family, farming, hunting,…
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…