Feats & abilities
1,551–1,600 of 4,473Page 32 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Element: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast… | |
| Element: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast… | |
| Jaethal gains a +2 inherent bonus to Wisdom, Dexterity and Charisma. | |
| The words of deimaviggas are poison to the mind. Every round a deimavigga speaks (a free action), all non-devils with an Intelligence score of 3 or higher within 30 feet must… | |
| The words of deimaviggas are poison to the mind. Every round a deimavigga speaks (a free action), all non-devils with an Intelligence score of 3 or higher within 30 feet must… | |
| A character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage… | |
| Evasion | If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw. |
| EvasiveRoundHelmetFeature | |
| You are sinister and cruel, and have wholly pledged your soul to the cause of evil. Touch of Evil: You can cause a creature to become sickened as a melee touch attack. Creatures… | |
| Evil Subtype | This subtype is usually applied to Outsiders native to the evil-aligned Outer Planes. Evil Outsiders are also called fiends. Most creatures that have this subtype also have evil… |
| EvilDomainAllowed | |
| EvilDomainSpellListFeature | |
| When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one… | |
| When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one… | |
| Choose one type of exotic weapon, such as the dueling sword or sai. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or… | |
| Expanded Defense | Element: universal Type: utility Burn: — Choose an element you selected with expanded element. You gain that element's defense wild talent. You can take this wild talent multiple… |
| Expanded Element | At 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one… |
| Expanded Element | At 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one… |
| ExpertsHatFeature | |
| At 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction… | |
| ExplorersBeltFeature | |
| On a direct hit, an alchemist's explosive bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's… | |
| The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage… | |
| This rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Regular rods can be used with spells of 6th… | |
| Any potion that alchemist drinks functions at twice its normal duration, as if affected by an Extend Spell metamagic feat. | |
| The magus can cast three spell per day as if those spells were modified by the Extend Spell feat. | |
| The magus can cast three spell per day as if those spells were modified by the Extend Spell feat. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet. | |
| Your arcane pool increases by 2. You can gain this feat multiple times. Its effects stack, granting you an increase to your arcane pool each time you take this feat. | |
| You can use inquisitor's bane weapon ability for 3 additional rounds per day. | |
| You can throw four additional bombs per day. | |
| You can channel energy two additional times per day. | |
| You can channel energy two additional times per day. |
