Feats & abilities

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Feats & abilities ↑Description
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
EruptionElement: fire Type: form infusion Level: 3 Burn: 2 Prerequisites: extended range Associated Blasts: blue flame, fire, magma, steam Saving Throw: Reflex half Your kinetic blast…
Eternal ClarityJaethal gains a +2 inherent bonus to Wisdom, Dexterity and Charisma.
EvangelizationThe words of deimaviggas are poison to the mind. Every round a deimavigga speaks (a free action), all non-devils with an Intelligence score of 3 or higher within 30 feet must…
EvangelizationThe words of deimaviggas are poison to the mind. Every round a deimavigga speaks (a free action), all non-devils with an Intelligence score of 3 or higher within 30 feet must…
EvasionA character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage…
EvasionIf an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
EvasiveRoundHelmetFeature
Evil DomainYou are sinister and cruel, and have wholly pledged your soul to the cause of evil. Touch of Evil: You can cause a creature to become sickened as a melee touch attack. Creatures…
Evil SubtypeThis subtype is usually applied to Outsiders native to the evil-aligned Outer Planes. Evil Outsiders are also called fiends. Most creatures that have this subtype also have evil…
EvilDomainAllowed
EvilDomainSpellListFeature
Exhausting CriticalWhen you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one…
Exhausting CriticalWhen you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Special: You can only apply the effects of one…
Exotic Weapon ProficiencyChoose one type of exotic weapon, such as the dueling sword or sai. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or…
Expanded DefenseElement: universal Type: utility Burn: — Choose an element you selected with expanded element. You gain that element's defense wild talent. You can take this wild talent multiple…
Expanded ElementAt 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one…
Expanded ElementAt 7th level, a kineticist learns to use another element or expands her understanding of her own element. She can choose any element, including her primary element. She gains one…
ExpertsHatFeature
Exploit WeaknessAt 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction…
ExplorersBeltFeature
Explosive BombOn a direct hit, an alchemist's explosive bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's…
Explosive BombsThe alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage…
Extend Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Regular rods can be used with spells of 6th…
Extend PotionAny potion that alchemist drinks functions at twice its normal duration, as if affected by an Extend Spell metamagic feat.
Extended MagicThe magus can cast three spell per day as if those spells were modified by the Extend Spell feat.
Extended MagicThe magus can cast three spell per day as if those spells were modified by the Extend Spell feat.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extended RangeElement: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none Your kinetic blast can strike any target within 50 feet.
Extra Arcane PoolYour arcane pool increases by 2. You can gain this feat multiple times. Its effects stack, granting you an increase to your arcane pool each time you take this feat.
Extra Bane WeaponYou can use inquisitor's bane weapon ability for 3 additional rounds per day.
Extra BombsYou can throw four additional bombs per day.
Extra Channel (Cleric)You can channel energy two additional times per day.
Extra Channel (Empyreal Sorcerer)You can channel energy two additional times per day.