Feats & abilities
1,651–1,700 of 4,473Page 34 of 90
| Feats & abilities ↑ | Description |
|---|---|
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every… | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every… | |
| At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and every… | |
| Favored Terrain | At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this… |
| Favored Terrain — First World | At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this… |
| Favored Terrain — Forest | At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this… |
| Favored Terrain — Highlands | At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this… |
| Favored Terrain — Plains | At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this… |
| Favored Terrain — Underground | At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this… |
| Favored Terrain — Urban | At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this… |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Causes fear for 1d6 rounds to all creatures within 30 feet. This effect is negated by a successful Will DC 21 check. This is a mind-affecting fear effect, and the save DC is… | |
| Fear Gaze | Causes fear for 1d6 rounds to all creatures within 30 feet. This effect is negated by a successful Will DC 21 check. This is a mind-affecting fear effect, and the save DC is… |
| Fearless | Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. |
| Fearless Defense | While in a defensive stance, the stalwart defender is immune to the shaken and frightened conditions. He must be at least 4th level before selecting this power. |
| Fearless Rage | The barbarian is immune to the shaken and frightened conditions. A barbarian must be at least 12th level to select this rage power. |
| A feat is an ability a character has mastered. Feats often allow characters to circumvent rules or restrictions. Characters gain one feat at the 1st level and every two levels… | |
| Your dashing style and fluid fencing forms allow you to use agility rather than brute force to fell your foes. Benefits: Choose one kind of light or one-handed piercing weapon… | |
| Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full base attack bonus. The… | |
| Under the effects of feral mutagen the alchemist gains bat-like wings that give him a +3 dodge bonus to AC against melee attacks and immunity to the effects of difficult terrain. | |
| At 5th level, a mad dog's war beast gains Improved Trip as a bonus feat. Improved Trip: You can attempt to trip your opponent in place of a melee attack. You can only trip an… | |
| Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2. | |
| Fey Magic | At 1st level, a feyspeaker allows the strange idylls of the fey to guide her magic. The feyspeaker uses her Charisma score instead of her Wisdom score as her key spellcasting… |
| At 15th level, you get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with the one from the Spell… | |
| Fey Magic | At 1st level, a feyspeaker allows the strange idylls of the fey to guide her magic. The feyspeaker uses her Charisma score instead of her Wisdom score as her key spellcasting… |
| At 3rd level, the defender of the true world's animal companion and any creatures she summons with summon nature's ally gain a +1 morale bonus on attack and damage rolls against… | |
| At 3rd level, the defender of the true world's animal companion and any creatures she summons with summon nature's ally gain a +1 morale bonus on attack and damage rolls against… | |
| Starting at 4th level, a defender of the true world gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. She treats her natural attacks as… | |
| Feyspeaker | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character… |
| FeyType | |
| Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. | |
| Fighter Proficiencies | A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). |
| Starting at 10th level, a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack. | |
| Starting at 7th level, a magus counts his magus level –3 as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack. | |
| Fighter Training | Starting at 10th level, a magus counts 1/2 his total magus level as his fighter level for the purpose of qualifying for feats. If he has levels in fighter, these levels stack. |
| Fighter's Reflexes | As long as he is wielding a weapon from the trained weapon, the fighter applies his weapon training bonus to Reflex saving throws. |
| Fighter's Tactics | All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his… |
| You can choose to take a –4 penalty on attack rolls and combat maneuver checks to gain a +2 dodge bonus to your Armor Class. If you have 3 or more ranks in Mobility, you gain a… | |
| You can choose to take a –4 penalty on attack rolls and combat maneuver checks to gain a +2 dodge bonus to your Armor Class. If you have 3 or more ranks in Mobility, you gain a… | |
| FinalDeathDaggerFeature | |
| FinalDungeon_GolemAdamantine_QuickenAbilities | |
| FinalDungeon_GolemAdamantine_UpgradeLizards | |
| FinalDungeon_GolemAdamantine_UpgradeVordakai | |
| Finesse Training | At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such… |
| Whenever the rogue makes a successful melee attack with a bite natural attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect… | |
| Whenever the rogue makes a successful melee attack with a claw natural attack, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect… | |
| Whenever the rogue makes a successful melee attack with a dagger, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent… | |
| Whenever the rogue makes a successful melee attack with a dueling sword, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would… | |
| Whenever the rogue makes a successful melee attack with an elven curve blade, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect… |
