PATHFINDER: KINGMAKER
Feats & abilities
1,651–1,700 of 3,685Page 34 of 74
| Feats & abilities ↑ | Description |
|---|---|
| You gain a +2 bonus on all damage rolls you make using greataxes. | |
| You gain a +2 bonus on all damage rolls you make using greatclubs. | |
| You gain a +2 bonus on all damage rolls you make using greatswords. | |
| You gain a +2 bonus on all damage rolls you make using heavy crossbows. | |
| You gain a +2 bonus on all damage rolls you make using heavy maces. | |
| You gain a +2 bonus on all damage rolls you make using incorporeal touch attacks. | |
| You gain a +2 bonus on all damage rolls you make using kukri. | |
| You gain a +2 bonus on all damage rolls you make using large bastard swords. | |
| You gain a +2 bonus on all damage rolls you make using light crossbows. | |
| You gain a +2 bonus on all damage rolls you make using light shields as a weapon. | |
| You gain a +2 bonus on all damage rolls you make using longbows. | |
| You gain a +2 bonus on all damage rolls you make using longswords. | |
| You gain a +2 bonus on all damage rolls you make using touch attacks. | |
| You gain a +2 bonus on all damage rolls you make using ranged touch attacks. | |
| You gain a +2 bonus on all damage rolls you make using rapiers. | |
| You gain a +2 bonus on all damage rolls you make using scimitars. | |
| You gain a +2 bonus on all damage rolls you make using scythes. | |
| You gain a +2 bonus on all damage rolls you make using short swords. | |
| You gain a +2 bonus on all damage rolls you make using shortbows. | |
| You gain a +2 bonus on all damage rolls you make using slam attacks. | |
| You gain a +2 bonus on all damage rolls you make using spears. | |
| You gain a +2 bonus on all damage rolls you make using sting attacks. | |
| You gain a +2 bonus on all damage rolls you make using tail attacks. | |
| You gain a +2 bonus on all damage rolls you make using talon attacks. | |
| You gain a +2 bonus on all damage rolls you make using tentacle attacks. | |
| You gain a +2 bonus on all damage rolls you make using talon attacks. | |
| GreaterFireElementalBurnFeature | |
| Green Dragonscale Helmet | |
| GrimArmorFeature | |
| GrimEndingFeature | |
| GrimHelmetFeature | |
| GrimMantleFeature | |
| Dreary and pessimistic, grimspawn are so enthralled by death, disease, and dilapidation that they often dedicate themselves to ending lives from behind the scenes as macabre saboteurs. Grimspawn have a +2 racial bonus to Dexterity and Intel | |
| Groetus | |
| Groetus is the god of the End Times, a sentient and cruel moonlet that looks down upon the Boneyard and waits for the last living soul to die. When Pharasma judges the last soul after the last living body dies on the Material Plane, Groetus | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if yo | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama | |
| At 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a sacred bonus equal to your Wisdom modifier on all saving throws and attack rolls whi | |
| The barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A bar | |
| Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin |
