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Feats & abilities

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Feats & abilitiesDescription
Greater Weapon Specialization (Greataxe)You gain a +2 bonus on all damage rolls you make using greataxes.
Greater Weapon Specialization (Greatclub)You gain a +2 bonus on all damage rolls you make using greatclubs.
Greater Weapon Specialization (Greatsword)You gain a +2 bonus on all damage rolls you make using greatswords.
Greater Weapon Specialization (Heavy Crossbow)You gain a +2 bonus on all damage rolls you make using heavy crossbows.
Greater Weapon Specialization (Heavy Mace)You gain a +2 bonus on all damage rolls you make using heavy maces.
Greater Weapon Specialization (Incorporeal Touch)You gain a +2 bonus on all damage rolls you make using incorporeal touch attacks.
Greater Weapon Specialization (Kukri)You gain a +2 bonus on all damage rolls you make using kukri.
Greater Weapon Specialization (Large Bastard Sword)You gain a +2 bonus on all damage rolls you make using large bastard swords.
Greater Weapon Specialization (Light Crossbow)You gain a +2 bonus on all damage rolls you make using light crossbows.
Greater Weapon Specialization (Light Shield)You gain a +2 bonus on all damage rolls you make using light shields as a weapon.
Greater Weapon Specialization (Longbow)You gain a +2 bonus on all damage rolls you make using longbows.
Greater Weapon Specialization (Longsword)You gain a +2 bonus on all damage rolls you make using longswords.
Greater Weapon Specialization (Melee Touch)You gain a +2 bonus on all damage rolls you make using touch attacks.
Greater Weapon Specialization (Ranged Touch)You gain a +2 bonus on all damage rolls you make using ranged touch attacks.
Greater Weapon Specialization (Rapier)You gain a +2 bonus on all damage rolls you make using rapiers.
Greater Weapon Specialization (Scimitar)You gain a +2 bonus on all damage rolls you make using scimitars.
Greater Weapon Specialization (Scythe)You gain a +2 bonus on all damage rolls you make using scythes.
Greater Weapon Specialization (Short Sword)You gain a +2 bonus on all damage rolls you make using short swords.
Greater Weapon Specialization (Shortbow)You gain a +2 bonus on all damage rolls you make using shortbows.
Greater Weapon Specialization (Slam)You gain a +2 bonus on all damage rolls you make using slam attacks.
Greater Weapon Specialization (Spear)You gain a +2 bonus on all damage rolls you make using spears.
Greater Weapon Specialization (Sting)You gain a +2 bonus on all damage rolls you make using sting attacks.
Greater Weapon Specialization (Tail)You gain a +2 bonus on all damage rolls you make using tail attacks.
Greater Weapon Specialization (Talon)You gain a +2 bonus on all damage rolls you make using talon attacks.
Greater Weapon Specialization (Tentacle)You gain a +2 bonus on all damage rolls you make using tentacle attacks.
Greater Weapon Specialization (Unarmed Strike)You gain a +2 bonus on all damage rolls you make using talon attacks.
GreaterFireElementalBurnFeature
Green Dragonscale Helmet
GrenadierAlchemicalWeaponMove
GrenadierAlchemicalWeaponSwift
GrimArmorFeature
GrimEndingFeature
GrimHelmetFeature
GrimMantleFeature
Grimspawn (Daemon-Spawn)Dreary and pessimistic, grimspawn are so enthralled by death, disease, and dilapidation that they often dedicate themselves to ending lives from behind the scenes as macabre saboteurs. Grimspawn have a +2 racial bonus to Dexterity and Intel
Groetus
GroetusGroetus is the god of the End Times, a sentient and cruel moonlet that looks down upon the Boneyard and waits for the last living soul to die. When Pharasma judges the last soul after the last living body dies on the Material Plane, Groetus
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsAt 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if yo
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Grow ClawsStarting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack bonus. Each of these attacks deals 1d4 points of dama
Guarded HearthAt 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a sacred bonus equal to your Wisdom modifier on all saving throws and attack rolls whi
Guarded StanceThe barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A bar
Guarding HandsBeginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin
Feats & abilities — Page 34 — Kingmaker