PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Gutsy Brawler
GyronnaThe goddess Gyronna is also known as "The Angry Hag," and for good reason. She is not a popular deity, as many fear her and her clergy, which is entirely female. These are usually the victims of the unforgiving and closed-minded, the outcas
GyronnasAmuletFeature
Halfling LuckHalflings receive a +1 racial bonus on all saving throws.
Hammer the GapYou repeatedly strike the same location, causing increasing amounts of damage. Benefit: When you make a full attack, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have
HammerblowThe monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to
Hand of the ApprenticeYou cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack
HardyDwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hare FamiliarA familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks.
HarrimFeatureList
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HarrimQ3_RewardHeadFeature
Hasted AssaultThe magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus's Charisma bonus.
Hasted AssaultThe magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus's Intelligence bonus.
HATEOT_MandragoraSwarmDamageFeature
Hatred — Orcs and GoblinoidsDwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Hatred — Reptilian HumanoidsGnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
HeadbandOfFrozenShoutEnchant
HeadCastLocator
Healer's BlessingAt 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell
HealersFeature
Healing BurstElement: water Type: utility Burn: 1 Prerequisites: kinetic healer Saving Throw: none Spell Resistance: yes You use kinetic healer to heal all creatures in a 30-foot radius around you. Healing burst heals half as much damage as normal.
Healing DomainYour touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two levels you possess i
HealingDomainAllowed
HealingDomainSpellListFeature
HealingDomainSpellListFeatureDruid
Heat AdaptationElements: fire or water Type: utility Burn: 0 You gain an amount of fire resistance equal to twice your current amount of burn.
Heavenly FireStarting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you
HeavenlyVestFeature
Heavy Armor FocusThe AC bonus granted by any heavy armor that you equip increases by 1.
HellfireAt 9th level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive a Reflex save for half damage. Good creatures that fail their
Hellfire RayAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Hellfire Ray: A blast of hellfire blazes from your h
Hellish BloodHellfire burns in Kalikke's blood, making her ancestral powers more potent than ever. She gains fire resistance 20. Her racial ability to cast scorching ray is replaced with the ability to cast hellfire ray.
Hellish BloodHellfire burns in Kanerah's blood, making her ancestral powers more potent than ever. She gains fire resistance 20. Her racial ability to cast scorching ray is replaced with the ability to cast hellfire ray.
HellknightArcaneArmorProficiency
Hellspawn (Devil-Spawn)While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others' facades. They know a lie when they hear one, and can often determine what hidden vice or secret sh
HelmetOfTheDuskFeature
HelmetOfTheGuidingLightFeature
HelmOfBattleAlertnessFeature
HelmOfBattlefieldClarityFeature
HeritageMost aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or all-encompassing heavenly force in their lineage. Some, however,
Feats & abilities — Page 35 — Kingmaker