PATHFINDER: KINGMAKER
Feats & abilities
1,801–1,850 of 3,685Page 37 of 74
| Feats & abilities ↑ | Description |
|---|---|
| ImmunityToMindAffecting | |
| ImmunityToPetrification | |
| ImmunityToPolymorph | |
| ImmunityToStun | |
| ImpatienceBaseFeature | |
| ImpatienceTickingFeature | |
| Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane trickster can maintain this stance for one round per day. For every t | |
| Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane trickster can maintain this stance for one round per day. For every t | |
| At 5th level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 10 feet faster than normal, to a maximum of her speed. | |
| Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attack | |
| You can use Cleaving Finish any number of times per round. | |
| Choose one type of weapon. When using the weapon you selected, your threat range is doubled. Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| This works like evasion, except while the character still takes no damage on a successful Reflex saving throw against an attack, they also take only half damage on a failed save. A helpless character does not gain the benefit of improved ev | |
| Improved Evasion | When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. |
| This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless character does not gain the benefi |
