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Feats & abilities

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Feats & abilitiesDescription
ImmunityToMindAffecting
ImmunityToPetrification
ImmunityToPolymorph
ImmunityToStun
ImpatienceBaseFeature
ImpatienceTickingFeature
Imperial Jaeger
Impromptu Sneak AttackBeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane trickster can maintain this stance for one round per day. For every t
Impromptu Sneak AttackBeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane trickster can maintain this stance for one round per day. For every t
Improved Armored SwiftnessAt 5th level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 10 feet faster than normal, to a maximum of her speed.
Improved Blind FightYour melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attack
Improved Cleaving FinishYou can use Cleaving Finish any number of times per round.
Improved CriticalChoose one type of weapon. When using the weapon you selected, your threat range is doubled. Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Improved Critical (Bastard Sword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Bite)When using the weapon you selected, your threat range is doubled.
Improved Critical (Bomb)When using the weapon you selected, your threat range is doubled.
Improved Critical (Claw)When using the weapon you selected, your threat range is doubled.
Improved Critical (Club)When using the weapon you selected, your threat range is doubled.
Improved Critical (Dagger)When using the weapon you selected, your threat range is doubled.
Improved Critical (Falchion)When using the weapon you selected, your threat range is doubled.
Improved Critical (Gore)When using the weapon you selected, your threat range is doubled.
Improved Critical (Greataxe)When using the weapon you selected, your threat range is doubled.
Improved Critical (Greatclub)When using the weapon you selected, your threat range is doubled.
Improved Critical (Greatsword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Heavy Crossbow)When using the weapon you selected, your threat range is doubled.
Improved Critical (Heavy Mace)When using the weapon you selected, your threat range is doubled.
Improved Critical (Incorporeal Touch)When using the weapon you selected, your threat range is doubled.
Improved Critical (Kukri)When using the weapon you selected, your threat range is doubled.
Improved Critical (Large Bastard Sword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Light Crossbow)When using the weapon you selected, your threat range is doubled.
Improved Critical (Light Shield)When using the weapon you selected, your threat range is doubled.
Improved Critical (Longbow)When using the weapon you selected, your threat range is doubled.
Improved Critical (Longsword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Melee Touch)When using the weapon you selected, your threat range is doubled.
Improved Critical (Ranged Touch)When using the weapon you selected, your threat range is doubled.
Improved Critical (Rapier)When using the weapon you selected, your threat range is doubled.
Improved Critical (Scimitar)When using the weapon you selected, your threat range is doubled.
Improved Critical (Scythe)When using the weapon you selected, your threat range is doubled.
Improved Critical (Short Sword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Shortbow)When using the weapon you selected, your threat range is doubled.
Improved Critical (Slam)When using the weapon you selected, your threat range is doubled.
Improved Critical (Spear)When using the weapon you selected, your threat range is doubled.
Improved Critical (Sting)When using the weapon you selected, your threat range is doubled.
Improved Critical (Tail)When using the weapon you selected, your threat range is doubled.
Improved Critical (Talon)When using the weapon you selected, your threat range is doubled.
Improved Critical (Tentacle)When using the weapon you selected, your threat range is doubled.
Improved Critical (Unarmed)When using the weapon you selected, your threat range is doubled.
Improved EvasionThis works like evasion, except while the character still takes no damage on a successful Reflex saving throw against an attack, they also take only half damage on a failed save. A helpless character does not gain the benefit of improved ev
Improved EvasionWhen subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
Improved EvasionThis ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless character does not gain the benefi
Feats & abilities — Page 37 — Kingmaker