Feats & abilities

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Feats & abilities ↑Description
Foxfire InfusionElement: fire Type: substance infusion Level: 3 Burn: 2 Prerequisites: foxfire Associated Blasts: blue flame, fire Saving Throw: Will partial Your blast leaves behind flickering…
FragmentationElements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You…
FragmentationElements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You…
FragmentationElements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You…
FragmentationElements: earth or water Type: form infusion Level: 7 Burn: 4 Prerequisites: extended range Associated Blasts: earth, ice, metal Saving Throw: none or Reflex half; see text You…
Freebooter's BaneAt 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on…
Freebooter's BaneAt 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on…
Freebooter's BondAt 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All…
Freebooter's BondAt 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All…
Freedom of MovementThis spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as…
Freedom's CallAt 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your level in the class that gave you access to this domain. Allies within this aura…
Freedom's CallAt 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your level in the class that gave you access to this domain. Allies within this aura…
FrighteningWhenever a thug successfully uses Persuasion to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or…
Frightening TuneA bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each…
Frightening TuneA bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each…
Frightening TuneA bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each…
Frightful AspectAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at…
Frightful MoanThe ghost died in the throes of crippling terror. It can emit a frightful moan as a standard action. All living creatures within 30 feet must succeed at a DC 18 Will save or…
Frightful Presence
Full CasterThis unit is a full caster.
Fury's FallYou can use strength and agility to send foes crashing to the ground. Benefit: When making a trip attack, add your Dexterity bonus to your CMB.
GaetaneFeatures
Gain LeverageAt 7th level, a spawn slayer learns techniques to counteract a foe's size advantage. When performing a combat maneuver against a studied target of Large or larger size, the spawn…
Gardener_LightningBoltMetamagic
Gardener_ShieldMetamagic
GargoyleTreantFirefobia
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
Gather PowerIf she has both hands free, a kineticist can gather energy or elemental matter as a move action. Gathering power in this way allows the kineticist to reduce the total burn cost…
Gather Power — HighKineticist spends a full-round action and a move action to gather energy or elemental matter and reduce the total burn cost of a chosen blast by 3. After that, they use the…
Gather Power — LowKineticist spends a move action to gather energy or elemental matter and reduce the total burn cost of a chosen blast by 1. After that, they use the chosen blast. To use this…
Gather Power — MediumKineticist spends a full-round action to gather energy or elemental matter and reduce the total burn cost of a chosen blast by 2. After that, they use the chosen blast. If the…
GazeIn humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Non-evil creatures…
GazeIn humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Non-evil creatures…
Gear's Rule
Gear's Rule
Gear's Rule
Ghost BladeWhenever the magus enhances his weapon using his arcane pool, he adds the brilliant energy and ghost touch special abilities to the list of available options.
Ghost BladeWhenever the magus enhances his weapon using his arcane pool, he adds the brilliant energy and ghost touch special abilities to the list of available options.
GhostLeatherFeature
GianSlugBossAcidDefense
Giant Centipede Spit
Giant Frog's PoisonBite; Save: Fortitude (DC 14) Frequency: 1/round for 6 rounds Effect: 1d4 Dexterity damage Cure: 2 consecutive saves The save DC is Constitution-based.
GiantCentipedePoisonFeature
GiantSnakeSkinFeature
GiantSubtype
Glory DomainYou are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the…
GloryDomainAllowed
GloryDomainSpellListFeature
GlovesOfDuelingFeature