Feats & abilities
1,901–1,950 of 4,473Page 39 of 90
| Feats & abilities ↑ | Description |
|---|---|
| GoodDomainSpellListFeatureDruid | |
| Gorum, also known as "Our Lord in Iron," is a god of battle above all other pursuits; it is said that he would rust away into nothingness if there was ever a time with no more… | |
| Gozreh is a dualistic deity of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle… | |
| Grace | At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. |
| The alchemist's cognatogen now grants a +6 natural armor bonus, a +8 alchemical bonus to one mental ability score (Intelligence, Wisdom, or Charisma), a +6 alchemical bonus to a… | |
| A grand cognatogen that gives the alchemist a +8 alchemical bonus to Charisma, a +6 alchemical bonus to Intelligence, a +4 alchemical bonus to Wisdom, and a +6 natural armor… | |
| A grand cognatogen that gives the alchemist a +8 alchemical bonus to Charisma, a +6 alchemical bonus to Wisdom, a +4 alchemical bonus to Intelligence, and a +6 natural armor… | |
| A grand cognatogen that gives the alchemist a +8 alchemical bonus to Intelligence, a +6 alchemical bonus to Charisma, a +4 alchemical bonus to Wisdom, and a +6 natural armor… | |
| A grand cognatogen that gives the alchemist a +8 alchemical bonus to Intelligence, a +6 alchemical bonus to Wisdom, a +4 alchemical bonus to Charisma, and a +6 natural armor… | |
| A grand cognatogen that gives the alchemist a +8 alchemical bonus to Wisdom, a +6 alchemical bonus to Charisma, a +4 alchemical bonus to Intelligence, and a +6 natural armor… | |
| A grand cognatogen that gives the alchemist a +8 alchemical bonus to Wisdom, a +6 alchemical bonus to Intelligence, a +4 alchemical bonus to Charisma, and a +6 natural armor… | |
| At 20th level, the alchemist makes a grand discovery. For many alchemists, the promise of one of these grand discoveries is the primary goal of their experiments and hard work. | |
| Grand Mutagen | The alchemist's mutagen now grants a +6 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second… |
| A grand mutagen that gives the alchemist a +8 alchemical bonus to Constitution, a +6 alchemical bonus to Dexterity, a +4 alchemical bonus to Strength, and a +6 natural armor… | |
| A grand mutagen that gives the alchemist a +8 alchemical bonus to Constitution, a +6 alchemical bonus to Strength, a +4 alchemical bonus to Dexterity, and a +6 natural armor… | |
| A grand mutagen that gives the alchemist a +8 alchemical bonus to Dexterity, a +6 alchemical bonus to Constitution, a +4 alchemical bonus to Strength, and a +6 natural armor… | |
| A grand mutagen that gives the alchemist a +8 alchemical bonus to Dexterity, a +6 alchemical bonus to Strength, a +4 alchemical bonus to Constitution, and a +6 natural armor… | |
| A grand mutagen that gives the alchemist a +8 alchemical bonus to Strength, a +6 alchemical bonus to Constitution, a +4 alchemical bonus to Dexterity, and a +6 natural armor… | |
| A grand mutagen that gives the alchemist a +8 alchemical bonus to Strength, a +6 alchemical bonus to Dexterity, a +4 alchemical bonus to Constitution, and a +6 natural armor… | |
| This rod grants its wielder the ability to make up to three spells they cast per day infused with the primal magical essence. Those spells are Maximized and Empowered as though… | |
| Element: universal Type: substance infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: Reflex negates Anyone affected by your cloud, deadly earth, or wall blast must… | |
| Element: universal Type: substance infusion Level: 5 Burn: 3 Associated Blasts: any Saving Throw: Reflex negates Anyone affected by your cloud, deadly earth, or wall blast must… | |
| At 9th level, you can cause a swarm of skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst.… | |
| Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer… | |
| As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional… | |
| You get a +2 bonus on all Fortitude saving throws. | |
| At 12th level, whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. | |
| At 12th level, an inquisitor can imbue one of her weapons with the greater bane weapon special ability as a swift action. A greater bane weapon excels against certain foes.… | |
| Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance… | |
| You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus granted by Bull Rush. Whenever you bull rush an opponent, his movement provokes attacks… | |
| The alchemist's cognatogen now grants a +4 natural armor bonus, a +6 alchemical bonus to one mental ability score (Intelligence, Wisdom, or Charisma), and a +4 alchemical bonus… | |
| A greater cognatogen that gives the alchemist a +6 alchemical bonus to Charisma, a +4 alchemical bonus to Intelligence , and a +4 natural armor bonus. The alchemist takes a –2… | |
| A greater cognatogen that gives the alchemist a +6 alchemical bonus to Charisma, a +4 alchemical bonus to Wisdom, and a +4 natural armor bonus. The alchemist takes a –2 penalty… | |
| A greater cognatogen that gives the alchemist a +6 alchemical bonus to Intelligence, a +4 alchemical bonus to Charisma, and a +4 natural armor bonus. The alchemist takes a –2… | |
| A greater cognatogen that gives the alchemist a +6 alchemical bonus to Intelligence, a +4 alchemical bonus to Wisdom, and a +4 natural armor bonus. The alchemist takes a –2… | |
| A greater cognatogen that gives the alchemist a +6 alchemical bonus to Wisdom, a +4 alchemical bonus to Charisma, and a +4 natural armor bonus. The alchemist takes a –2 penalty… | |
| A greater cognatogen that gives the alchemist a +6 alchemical bonus to Wisdom, a +4 alchemical bonus to Intelligence, and a +4 natural armor bonus. The alchemist takes a –2… | |
| You receive a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Dirty Trick. Whenever you successfully perform a dirty trick, the… | |
| You receive a +2 bonus on checks made to attempt a disarm. This bonus stacks with the bonus granted by Disarm. Whenever you successfully perform a disarm, the penalty lasts for… | |
| Greater Domain Power | At 8th level, you can use your domain's greater power. |
| Choose an energy type to which you have already applied the Elemental Focus feat. Any spells you cast of this energy type are very hard to resist. Prerequisite: Elemental Focus.… | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal acid damage. This bonus stacks with the bonus from Elemental Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal cold damage. This bonus stacks with the bonus from Elemental Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal electricity damage. This bonus stacks with the bonus from Elemental Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells that deal fire damage. This bonus stacks with the bonus from Elemental Focus. | |
| This rod grants its wielder the ability to make up to three spells they cast per day empowered, as though using the Empower Spell feat. Greater rods can be used with spells of… | |
| This rod grants its wielder the ability to make up to three spells they cast per day extended as though using the Extend Spell feat. Greater rods can be used with spells of 9th… | |
| This rod grants its wielder the ability to make up to three spells they cast per day maximized as though using the Maximize Spell feat. Greater rods can be used with spells of… | |
| Greater Mutagen | The alchemist's mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus… |
| A greater mutagen that gives the alchemist a +6 alchemical bonus to Constitution, a +4 alchemical bonus to Dexterity, and a +4 natural armor bonus. The alchemist takes a –2… |
