Feats & abilities

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Feats & abilities ↑Description
Greater Mutagen — Constitution and StrengthA greater mutagen that gives the alchemist a +6 alchemical bonus to Constitution, a +4 alchemical bonus to Strength, and a +4 natural armor bonus. The alchemist takes a –2…
Greater Mutagen — Dexterity and ConstitutionGreater Mutagen that gives the alchemist a +6 alchemical bonus to Dexterity, a +4 alchemical bonus to Constitution, and a +4 natural armor bonus. The alchemist takes a –2 penalty…
Greater Mutagen — Dexterity and StrengthA greater mutagen that gives the alchemist a +6 alchemical bonus to Dexterity, a +4 alchemical bonus to Strength, and a +4 natural armor bonus. The alchemist takes a –2 penalty…
Greater Mutagen — Strength and ConstitutionA greater mutagen that gives the alchemist a +6 alchemical bonus to Strength, a +4 alchemical bonus to Constitution, and a +4 natural armor bonus. The alchemist takes a –2…
Greater Mutagen — Strength and DexterityA greater mutagen that gives the alchemist a +6 alchemical bonus to Strength, a +4 alchemical bonus to Dexterity, and a +4 natural armor bonus. The alchemist takes a –2 penalty…
Greater Penetrating StrikeYour attacks made with weapons selected with Weapon Focus ignore up to 10 points of damage reduction.
Greater Power AttackAt 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%).
Greater Quicken Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Greater rods can be used with spells of 9th…
Greater RageAt 11th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of…
Greater Reach Metamagic RodThis rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Reach Spell feat. Greater rods can be used with spells of 9th level…
Greater Saving SlashAt 9th level, an Aldori swordlord's saving slash has a 50% chance of reducing a critical hit to a normal hit.
Greater Shield FocusYou are skilled at deflecting blows with your shield. Benefit: Increase the AC bonus granted by any shield you are using by 1. This bonus stacks with the bonus granted by Shield…
Greater Spell AccessAt 19th level, the magus gains access to an expanded spell list. He learns 6 spells of any levels from 1st to 6th from the wizard's spell list and places them into his spellbook…
Greater Spell CombatAt 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks. Whenever he uses the spell combat ability, his concentration check bonus from…
Greater Spell FocusChoose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist. Benefit: Add +1 to the Difficulty…
Greater Spell Focus — AbjurationAdd +1 to the Difficulty Class for all saving throws against spells from the Abjuration school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — ConjurationAdd +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — DivinationAdd +1 to the Difficulty Class for all saving throws against spells from the Divination school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — EnchantmentAdd +1 to the Difficulty Class for all saving throws against spells from the Enchantment school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — EvocationAdd +1 to the Difficulty Class for all saving throws against spells from the Evocation school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — IllusionAdd +1 to the Difficulty Class for all saving throws against spells from the Illusion school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — NecromancyAdd +1 to the Difficulty Class for all saving throws against spells from the Necromancy school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell Focus — TransmutationAdd +1 to the Difficulty Class for all saving throws against spells from the Transmutation school of magic. This bonus stacks with the bonus from Spell Focus.
Greater Spell PenetrationYour spells break through spell resistance much more easily than most. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell…
Greater Sunder ArmorYou receive a +2 bonus on checks made to attempt a sunder. This bonus stacks with the bonus granted by Sunder Armor. Whenever you successfully perform a sunder, the penalty lasts…
Greater TripYou can make free attacks on foes that you knock down. Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Trip. Whenever…
Greater Two-Weapon FightingYou get a third attack with your off-hand weapon, albeit at a –10 penalty.
Greater Vital StrikeYou can make a single attack that deals incredible damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage.…
Greater Weapon FocusChoose one type of weapon (including unarmed strike) for which you have already selected Weapon Focus. You are a master at your chosen weapon. Benefit: You gain a +1 bonus on…
Greater Weapon Focus (Bastard Sword)You gain a +1 bonus on all attack rolls you make using bastard swords.
Greater Weapon Focus (Bite)You gain a +1 bonus on all attack rolls you make using bite attacks.
Greater Weapon Focus (Bombs)You gain a +1 bonus on all attack rolls you make using bombs.
Greater Weapon Focus (Claws)You gain a +1 bonus on all attack rolls you make using claw attacks.
Greater Weapon Focus (Club)You gain a +1 bonus on all attack rolls you make using clubs.
Greater Weapon Focus (Dagger)You gain a +1 bonus on all attack rolls you make using daggers.
Greater Weapon Focus (Falchion)You gain a +1 bonus on all attack rolls you make using falchions.
Greater Weapon Focus (Gore)You gain a +1 bonus on all attack rolls you make using gore attacks.
Greater Weapon Focus (Greataxe)You gain a +1 bonus on all attack rolls you make using greataxes.
Greater Weapon Focus (Greatclub)You gain a +1 bonus on all attack rolls you make using greatclubs.
Greater Weapon Focus (Greatswords)You gain a +1 bonus on all attack rolls you make using greatswords.
Greater Weapon Focus (Heavy Crossbow)You gain a +1 bonus on all attack rolls you make using heavy crossbows.
Greater Weapon Focus (Heavy Mace)You gain a +1 bonus on all attack rolls you make using heavy maces.
Greater Weapon Focus (Incorporeal Touch)You gain a +1 bonus on all attack rolls you make using incorporeal touch attacks.
Greater Weapon Focus (Kukri)You gain a +1 bonus on all attack rolls you make using kukri.
Greater Weapon Focus (Large Bastard Sword)You gain a +1 bonus on all attack rolls you make using large bastard swords.
Greater Weapon Focus (Light Crossbow)You gain a +1 bonus on all attack rolls you make using light crossbows.
Greater Weapon Focus (Light Shield)You gain a +1 bonus on all attack rolls you make using light shields as a weapon.
Greater Weapon Focus (Longbow)You gain a +1 bonus on all attack rolls you make using longbows.
Greater Weapon Focus (Longsword)You gain a +1 bonus on all attack rolls you make using longswords.
Greater Weapon Focus (Melee Touch)You gain a +1 bonus on all attack rolls you make using touch attacks.