Feats & abilities
1,951–2,000 of 4,473Page 40 of 90
| Feats & abilities ↑ | Description |
|---|---|
| A greater mutagen that gives the alchemist a +6 alchemical bonus to Constitution, a +4 alchemical bonus to Strength, and a +4 natural armor bonus. The alchemist takes a –2… | |
| Greater Mutagen that gives the alchemist a +6 alchemical bonus to Dexterity, a +4 alchemical bonus to Constitution, and a +4 natural armor bonus. The alchemist takes a –2 penalty… | |
| A greater mutagen that gives the alchemist a +6 alchemical bonus to Dexterity, a +4 alchemical bonus to Strength, and a +4 natural armor bonus. The alchemist takes a –2 penalty… | |
| A greater mutagen that gives the alchemist a +6 alchemical bonus to Strength, a +4 alchemical bonus to Constitution, and a +4 natural armor bonus. The alchemist takes a –2… | |
| A greater mutagen that gives the alchemist a +6 alchemical bonus to Strength, a +4 alchemical bonus to Dexterity, and a +4 natural armor bonus. The alchemist takes a –2 penalty… | |
| Your attacks made with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. | |
| At 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of increased by half (+50%). | |
| This rod grants its wielder the ability to make up to three spells they cast per day quickened as though using the Quicken Spell feat. Greater rods can be used with spells of 9th… | |
| At 11th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of… | |
| This rod grants its wielder the ability to make up to three spells they cast per day reach as though using the Reach Spell feat. Greater rods can be used with spells of 9th level… | |
| At 9th level, an Aldori swordlord's saving slash has a 50% chance of reducing a critical hit to a normal hit. | |
| You are skilled at deflecting blows with your shield. Benefit: Increase the AC bonus granted by any shield you are using by 1. This bonus stacks with the bonus granted by Shield… | |
| At 19th level, the magus gains access to an expanded spell list. He learns 6 spells of any levels from 1st to 6th from the wizard's spell list and places them into his spellbook… | |
| At 14th level, the magus gains the ability to seamlessly cast spells and make melee attacks. Whenever he uses the spell combat ability, his concentration check bonus from… | |
| Choose a school of magic to which you have already applied the Spell Focus feat. Any spells you cast of this school are very hard to resist. Benefit: Add +1 to the Difficulty… | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Abjuration school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Conjuration school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Divination school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Enchantment school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Evocation school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Illusion school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Necromancy school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Add +1 to the Difficulty Class for all saving throws against spells from the Transmutation school of magic. This bonus stacks with the bonus from Spell Focus. | |
| Your spells break through spell resistance much more easily than most. You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell… | |
| You receive a +2 bonus on checks made to attempt a sunder. This bonus stacks with the bonus granted by Sunder Armor. Whenever you successfully perform a sunder, the penalty lasts… | |
| You can make free attacks on foes that you knock down. Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Trip. Whenever… | |
| You get a third attack with your off-hand weapon, albeit at a –10 penalty. | |
| You can make a single attack that deals incredible damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage.… | |
| Choose one type of weapon (including unarmed strike) for which you have already selected Weapon Focus. You are a master at your chosen weapon. Benefit: You gain a +1 bonus on… | |
| You gain a +1 bonus on all attack rolls you make using bastard swords. | |
| You gain a +1 bonus on all attack rolls you make using bite attacks. | |
| You gain a +1 bonus on all attack rolls you make using bombs. | |
| You gain a +1 bonus on all attack rolls you make using claw attacks. | |
| You gain a +1 bonus on all attack rolls you make using clubs. | |
| You gain a +1 bonus on all attack rolls you make using daggers. | |
| You gain a +1 bonus on all attack rolls you make using falchions. | |
| You gain a +1 bonus on all attack rolls you make using gore attacks. | |
| You gain a +1 bonus on all attack rolls you make using greataxes. | |
| You gain a +1 bonus on all attack rolls you make using greatclubs. | |
| You gain a +1 bonus on all attack rolls you make using greatswords. | |
| You gain a +1 bonus on all attack rolls you make using heavy crossbows. | |
| You gain a +1 bonus on all attack rolls you make using heavy maces. | |
| You gain a +1 bonus on all attack rolls you make using incorporeal touch attacks. | |
| You gain a +1 bonus on all attack rolls you make using kukri. | |
| You gain a +1 bonus on all attack rolls you make using large bastard swords. | |
| You gain a +1 bonus on all attack rolls you make using light crossbows. | |
| You gain a +1 bonus on all attack rolls you make using light shields as a weapon. | |
| You gain a +1 bonus on all attack rolls you make using longbows. | |
| You gain a +1 bonus on all attack rolls you make using longswords. | |
| You gain a +1 bonus on all attack rolls you make using touch attacks. |
