PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Kinetic BlastAt 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target in close ran
Kinetic HealerElement: water Type: utility Burn: 1 With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast‘s damage.
Kinetic RestorationElement: universal Type: utility Burn: 1 You recover from 1d4 points of ability score damage to one of your physical ability scores (Strength, Dexterity, or Constitution). This also eliminates any fatigue that you suffer.
Kinetic RevivificationElement: water Type: utility Burn: — Prerequisites: kinetic healer You can bring an ally who died within 2 round back from the dead with your kinetic healer wild talent similarly to the breath of life spell, except the ally regains the norm
Kinetic WarriorThe kinetic knight can use her Constitution score in place of her Intelligence score when qualifying for combat feats. This ability counts as having Combat Expertise for the purpose of feat prerequisites.
KineticBladeHideFeature
KineticDiademFeature
KineticDiademFeatureNew
KineticDiademGreaterFeature
KineticDiademLesserFeature
Kineticist Bonus Feat — AirA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes, Dodge, Combat Mobility.
Kineticist Bonus Feat — AirA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes, Dodge, Combat Mobility.
Kineticist Bonus Feat — AirA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes, Dodge, Combat Mobility.
Kineticist Bonus Feat — AirA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Deflect Arrows, Lightning Reflexes, Improved Lightning Reflexes, Dodge, Combat Mobility.
Kineticist Bonus Feat — EarthA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip
Kineticist Bonus Feat — EarthA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip
Kineticist Bonus Feat — EarthA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip
Kineticist Bonus Feat — EarthA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Great Fortitude, Improved Great Fortitude, Endurance, Trip, Greater Trip
Kineticist Bonus Feat — FireA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful Carnage.
Kineticist Bonus Feat — FireA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful Carnage.
Kineticist Bonus Feat — FireA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful Carnage.
Kineticist Bonus Feat — FireA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Iron Will, Improved Iron Will, Persuasive, Dazzling Display, Dreadful Carnage.
Kineticist Bonus Feat — WaterA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight.
Kineticist Bonus Feat — WaterA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight.
Kineticist Bonus Feat — WaterA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight.
Kineticist Bonus Feat — WaterA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight.
Kineticist Bonus Feat — WaterA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight.
Kineticist Bonus Feat — WaterA character that selects this talent gains a bonus feat. These feats must be taken from the following list: Bull Rush, Greater Bull Rush, Improved Blind Fight, Blind Fight, Greater Blind Fight.
KingCrownFeature
KingsHeartFeature
Knight's ResolveStarting at 3rd level, the kinetic knight gains resolve that he can call upon to endure even the most devastating wounds and afflictions. He can use this ability once per day at 3rd level, plus one additional time per day for every two kine
KnightsHelmetFeature
Knowledge DomainYou are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. Void Form: You can become semi-tangible as a standard action. While in this form, you are immune to critical hits and gain a +1 deflection
KnowledgeDomainAllowed
KnowledgeDomainSpellListFeature
KnurlyWitchCombatBuffs
KnurlyWitchFeatures
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KoboldAlchemistSpellListLevel5
KoboldBardFeatureListLevel5
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KoboldKingFeatureList
Feats & abilities — Page 42 — Kingmaker