Feats & abilities
2,101–2,150 of 4,473Page 43 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full… | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full… | |
| At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack… | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full… | |
| At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack… | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full… | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full… | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full… | |
| At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full base attack… | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full… | |
| Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack using your full… | |
| At 8th level, you can create a ward that protects a specified area. Creating this ward is a full-round action. All friendly creatures in the area receive a sacred bonus equal to… | |
| The barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every… | |
| The barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her Armor Class for the duration of her current rage. This bonus increases by 1 for every… | |
| Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus… | |
| Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus… | |
| Gutsy Brawler | |
| The goddess Gyronna is also known as "The Angry Hag," and for good reason. She is not a popular deity, as many fear her and her clergy, which is entirely female. These are… | |
| GyronnasAmuletFeature | |
| Halfling Luck | Halflings receive a +1 racial bonus on all saving throws. |
| You repeatedly strike the same location, causing increasing amounts of damage. Benefit: When you make a full attack, each consecutive hit against the same opponent deals extra… | |
| The monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the monk rolls his unarmed strike damage twice, adding both… | |
| The monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the monk rolls his unarmed strike damage twice, adding both… | |
| At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition… | |
| You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at… | |
| Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. | |
| A familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks. | |
| A familiar is a magical pet that enhances the character's skills and senses. A hare's master gains a +4 bonus on Initiative checks and a +2 bonus on Perception checks. | |
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| After it has engaged in at least 1 round of combat, a mud golem can, as a free action, haste itself once per day. The effect lasts 3 rounds and otherwise behaves the same as the… | |
| The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds… | |
| The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds… | |
| The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds… | |
| The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds… | |
| Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes. | |
| Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes. | |
| HeadbandOfFrozenShoutEnchant | |
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