PATHFINDER: KINGMAKER
Feats & abilities
2,001–2,050 of 3,685Page 41 of 74
| Feats & abilities ↑ | Description |
|---|---|
| JubilostSpellListLevel8 | |
| JubilostSpellListLevel9 | |
| Judgemental Gaze | |
| Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisi | |
| Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisi | |
| KalikkeFeatureList | |
| KalikkeLevel1 | |
| KanerahFeatureList | |
| KanerahLevel1 | |
| KargaddRage | |
| Dwarves, elves, gnomes, half-elves, half-orcs and halflings receive a +2 racial bonus on Perception checks. | |
| Ki Pool | At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in |
| Ki Pool | At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in |
| Ki Power | At 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it c |
| Ki Power | At 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it c |
| At 8th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. He cannot take other creatures with him when he uses this a | |
| At 8th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. He cannot take other creatures with him when he uses this a | |
| A monk with this ki power can spend 1 point from his ki pool as a standard action to grant himself a tough skin. The effect grants a +2 enhancement bonus to the monk's existing natural armor bonus. This enhancement bonus increases by 1 for | |
| A monk with this ki power can spend 1 point from his ki pool as a standard action to grant himself a tough skin. The effect grants a +2 enhancement bonus to the monk's existing natural armor bonus. This enhancement bonus increases by 1 for | |
| A monk with this ki power can spend 3 point from his ki pool as a swift action to create a shredding flurry of ice slivers, which blast from his hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6). | |
| A monk with this ki power can spend 3 point from his ki pool as a swift action to create a shredding flurry of ice slivers, which blast from his hand in a line. The line deals 1d6 points of cold damage per caster level (maximum 15d6). | |
| A monk gains immunity to poisons of all kinds. | |
| A monk gains spell resistance equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance. | |
| Ki Power: Perfect Self | At 20th level, a monk becomes a magical creature. The monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon or by any natural attack made by a creature t |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage per round for 6 rounds. | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to infect the subject with a horrible poison by making a successful melee touch attack. This poison deals 1d3 Constitution damage per round for 6 rounds. | |
| A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. The target must make a Fortitude saving throw (DC 10 + 1/2 the monk's level + the monk's Wis modifier) or die. Using this | |
| A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. The target must make a Fortitude saving throw (DC 10 + 1/2 the monk's level + the monk's Wis modifier) or die. Using this | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to dispel temporary negative levels or one permanent negative level. Restoration cures all temporary ability damage, and it restores all points permanently dr | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to dispel temporary negative levels or one permanent negative level. Restoration cures all temporary ability damage, and it restores all points permanently dr | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to blast his enemies with a searing beam of fire. The monk may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three r | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to blast his enemies with a searing beam of fire. The monk may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three r | |
| A monk with this ki power can spend 3 point from his ki pool as a standard action to unleash a sudden blast of sonic energy that strikes his opponent. The target takes 1d6 points of sonic damage per level (maximum 20d6) and is stunned for 1 | |
| A monk with this ki power can spend 3 point from his ki pool as a standard action to unleash a sudden blast of sonic energy that strikes his opponent. The target takes 1d6 points of sonic damage per level (maximum 20d6) and is stunned for 1 | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes blindness for 1 round. The target must also save or be poisone | |
| A monk with this ki power can spend 2 point from his ki pool as a standard action to spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes blindness for 1 round. The target must also save or be poisone | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for 1 minute. | |
| A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for 1 minute. | |
| A monk with this ki power can spend 1 point from his ki pool as a standard action to gain temporary, intuitive insight into the immediate future during his next attack. The monk's next single attack roll (if it is made before the end of the | |
| A monk with this ki power can spend 1 point from his ki pool as a standard action to gain temporary, intuitive insight into the immediate future during his next attack. The monk's next single attack roll (if it is made before the end of the | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| By spending 2 point from his ki pool as a standard action, the monk can heal a number of hit points of damage equal to his monk level. | |
| Ki Strike — Adamantine | At 16th level, the monk's unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. |
| Ki Strike — Cold Iron and Silver | At 7th level, the monk's unarmed attacks are treated as cold iron and silver for the purpose of overcoming damage reduction. |
| Ki Strike — Lawful | At 10th level, the monk's unarmed attacks are treated as lawful weapons for the purpose of overcoming damage reduction. |
| Ki Strike — Magic | At 3rd level, ki strike allows the monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. |
| Killjoy | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemen | |
| Kinetic Blast | At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target in close ran |
