Feats & abilities
2,201–2,250 of 4,473Page 45 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You… | |
| IceKineticBladeFeature | |
| IdentifyingGlassesFeature | |
| Idyllkin possess bestial aspects and calm dispositions, and often act as peaceful intermediaries between lawful and chaotic agents of good. Agathion-blooded aasimars have a +2… | |
| IllthuliakFeatures | |
| Gnomes gain a +2 racial saving throw bonus against illusion spells and effects. | |
| Immune to Trip | |
| Immunity (Acid) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Cold) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Electricity) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Fire) | A creature with energy immunity never takes damage from that energy type. |
| Immunity (Sonic) | A creature with energy immunity never takes damage from that energy type. |
| Immunity to Bleed | |
| Immunity to Charm | |
| Immunity to Compulsion | |
| Immunity to Fear | |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Magic | A creature immune to any spell or spell-like ability that allows spell resistance. |
| Immunity to Paralysis | |
| Immunity to Poison | |
| Immunity to Sleep | |
| ImmunityToAbilityDamage | |
| ImmunityToCritical | |
| ImmunityToCurseEffects | |
| ImmunityToDeathEffects | |
| ImmunityToEnergyDrain | |
| ImmunityToMindAffecting | |
| ImmunityToPetrification | |
| ImmunityToPolymorph | |
| ImmunityToStun | |
| ImpatienceBaseFeature | |
| ImpatienceTickingFeature | |
| Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane… | |
| Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane… | |
| Beginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane… | |
| At 5th level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 10 feet faster than normal, to a maximum of her… | |
| Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully… | |
| You can use Cleaving Finish any number of times per round. | |
| Choose one type of weapon. When using the weapon you selected, your threat range is doubled. Special: You can gain Improved Critical multiple times. The effects do not stack.… | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. |
