Feats & abilities

2,201–2,250 of 4,473Page 45 of 90
Feats & abilities ↑Description
Ice Blast — Kinetic BladeElement: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You…
IceKineticBladeFeature
IdentifyingGlassesFeature
Idyllkin (Agathion-Blooded)Idyllkin possess bestial aspects and calm dispositions, and often act as peaceful intermediaries between lawful and chaotic agents of good. Agathion-blooded aasimars have a +2…
IllthuliakFeatures
Illusion ResistanceGnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Immolation Curse
Immune to Trip
Immunity (Acid)A creature with energy immunity never takes damage from that energy type.
Immunity (Cold)A creature with energy immunity never takes damage from that energy type.
Immunity (Electricity)A creature with energy immunity never takes damage from that energy type.
Immunity (Fire)A creature with energy immunity never takes damage from that energy type.
Immunity (Sonic)A creature with energy immunity never takes damage from that energy type.
Immunity to Bleed
Immunity to Charm
Immunity to Compulsion
Immunity to Fear
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to MagicA creature immune to any spell or spell-like ability that allows spell resistance.
Immunity to Paralysis
Immunity to Poison
Immunity to Sleep
ImmunityToAbilityDamage
ImmunityToCritical
ImmunityToCurseEffects
ImmunityToDeathEffects
ImmunityToEnergyDrain
ImmunityToMindAffecting
ImmunityToPetrification
ImmunityToPolymorph
ImmunityToStun
ImpatienceBaseFeature
ImpatienceTickingFeature
Imperial Jaeger
Impromptu Sneak AttackBeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane…
Impromptu Sneak AttackBeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane…
Impromptu Sneak AttackBeginning at 3rd level, an arcane trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An arcane…
Improved Armored SwiftnessAt 5th level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 10 feet faster than normal, to a maximum of her…
Improved Blind FightYour melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully…
Improved Cleaving FinishYou can use Cleaving Finish any number of times per round.
Improved CriticalChoose one type of weapon. When using the weapon you selected, your threat range is doubled. Special: You can gain Improved Critical multiple times. The effects do not stack.…
Improved Critical (Bastard Sword)When using the weapon you selected, your threat range is doubled.
Improved Critical (Bite)When using the weapon you selected, your threat range is doubled.
Improved Critical (Bomb)When using the weapon you selected, your threat range is doubled.
Improved Critical (Claw)When using the weapon you selected, your threat range is doubled.
Improved Critical (Club)When using the weapon you selected, your threat range is doubled.