Feats & abilities
2,251–2,300 of 4,473Page 46 of 90
| Feats & abilities ↑ | Description |
|---|---|
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| When using the weapon you selected, your threat range is doubled. | |
| This works like evasion, except while the character still takes no damage on a successful Reflex saving throw against an attack, they also take only half damage on a failed save.… | |
| Improved Evasion | When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half… |
| This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage… | |
| You get a +2 bonus on all Fortitude saving throws. | |
| Your quick reflexes allow you to react rapidly to danger. You get a +4 bonus on initiative checks. | |
| You get a +2 bonus on all Will saving throws. | |
| You get a +2 bonus on all Reflex saving throws. | |
| Improved Natural Armor | The creature's natural armor bonus increases by +1. |
| Your ranged attacks ignore anything but total concealment and cover. Benefit: Your ranged attacks ignore the miss chance granted to targets by anything less than total… | |
| Improved Quarry | At 19th level, the character's ability to hunt his quarry improves. He can now select a quarry as a free action and his insight bonus to attack his quarry increases to +4. |
| Improved Reaction | At 2nd level, a duelist gains a +2 bonus on initiative checks. At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat. |
| At 8th level, the magus's ability to cast spells and make melee attacks improves. When using the spell combat ability, the magus receives a +2 circumstance bonus on concentration… | |
| At 11th level, the magus's ability to recall spells using his arcane pool becomes more efficient. Whenever he recalls a spell with spell recall, he expends a number of points… | |
| You get a second attack with your off-hand weapon, albeit at a –5 penalty. | |
| You are considered to be armed even when unarmed — you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium; 1d2 if Small). | |
| The character can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more… | |
| Improved Uncanny Dodge | The character can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more… |
| You can make a single attack that deals a large amount of damage. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional… | |
| ImprovedStealthAmbushFact | |
| ImprovedStealthAmbushPlus100Fact | |
| When a target of the divine guardian's divine troth ability is attacked, she may use an attack of opportunity to provide her ally with a +4 bonus to AC. |
