PATHFINDER: KINGMAKER

Feats & abilities

2,2512,300 of 3,685Page 46 of 74
Feats & abilitiesDescription
Marksman's Headset
Martial Weapons ProficiencyYou become proficient with all Martial Weapons.
MaskOfNethysFeature
Master HunterA ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die.
Master SlayerAt 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, he can make a single attack against a studied target at his full attack bonus. If the attack succeeds, the target takes damage nor
Master StrikeUpon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target receives a Fortitude save to negate the death effect. The DC of
Master's IllusionAt 8th level, you can make yourself and any number of allies within 30 feet invisible for 1 round per level in the class that gave you access to this domain. The rounds do not need to be consecutive.
Mastery of the UndeadJaethal now can cast animate dead spell three times per day with a duration of 1 minute per character level.
MasteryBullRushImmunityFeature
MasteryDamageOnCombMan
MasteryGrappleImmunityFeature
MasteryTripImmunityFeature
Maximized MagicThe magus can cast three spell per day as if those spells were modified by the Maximize Spell feat.
MaximumDexterityFeature
MayasCharmFeature
Medical DiscoveryAt 2nd level, and then again every 2 levels thereafter (up to 18th level), a vivestctionist makes an incredible medical discovery. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the vivisectionist's level + the vi
Medium Armor FocusThe AC bonus granted by any medium armor that you equip increases by 1.
MediumFireElementalBurnFeature
MedusaSorcererFeature
MelianseFeatureList
Menace Storm
MenacingAt 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th level, he adds Dreadful Carnage and Improved Critical to the l
MenacingAt 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th level, he adds Dreadful Carnage and Improved Critical to the l
MenacingAt 2nd level, the ranger can select from Dazzling Display, Power Attack, and Intimidating Prowess. At 6th level, he adds Cornugon Smash and Shatter Defenses to the list. At 10th level, he adds Dreadful Carnage and Improved Critical to the l
Mental OverflowA psychokineticist's elemental energy sends strange elemental humors and planar echoes through his brain instead of reshaping his body with matter from his element. Instead of gaining size bonuses to physical ability scores from elemental o
MephitWaterImmunities
MercyAt 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives
Mercy — BlindedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer blinded.
Mercy — ConfusedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer confused.
Mercy — CursedWhenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as remove curse, using the paladin's level as the caster level.
Mercy — DazedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer dazed.
Mercy — DiseasedWhenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as remove disease, using the paladin's level as the caster level.
Mercy — ExhaustedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer exhausted. The paladin must have the fatigue mercy before selecting this mercy.
Mercy — FatiguedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer fatigued.
Mercy — FrightenedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer frightened. The paladin must have the shaken mercy before selecting this mercy.
Mercy — NauseatedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer nauseated. The paladin must have the sickened mercy before selecting this mercy.
Mercy — ParalyzedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer paralyzed.
Mercy — PoisonedWhenever the paladin uses lay on hands to heal damage to one target, the paladin's lay on hands ability also acts as neutralize poison, using the paladin's level as the caster level.
Mercy — ShakenWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer shaken.
Mercy — SickenedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer sickened.
Mercy — StaggeredWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer staggered.
Mercy — StunnedWhenever the paladin uses lay on hands to heal damage to one target, the target is no longer stunned.
Mesmerizing Robe
MesmerizingNecklaceFeature
Metakinesis — EmpoweredAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Metakinesis — EmpoweredAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic blast (as if using Empower Spell). At 9th level, by accepting 2
Metakinesis — MaximizedAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic blast (as if using Empower Spell). At 9th level, by accepting 2
Metakinesis — MaximizedAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Metakinesis — QuickenAt 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic blast (as if using Empower Spell). At 9th level, by accepting 2
Metakinesis — QuickenAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Feats & abilities — Page 46 — Kingmaker