Feats & abilities
2,151–2,200 of 4,473Page 44 of 90
| Feats & abilities ↑ | Description |
|---|---|
| Summons a pet owlcat. Owlcat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks. | |
| At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead… | |
| HealersFeature | |
| Element: water Type: utility Burn: 1 Prerequisites: kinetic healer Saving Throw: none Spell Resistance: yes You use kinetic healer to heal all creatures in a 30-foot radius… | |
| Your touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for… | |
| HealingDomainAllowed | |
| HealingDomainSpellListFeature | |
| HealingDomainSpellListFeatureDruid | |
| Elements: fire or water Type: utility Burn: 0 You gain an amount of fire resistance equal to twice your current amount of burn. | |
| Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray… | |
| HeavenlyVestFeature | |
| The AC bonus granted by any heavy armor that you equip increases by 1. | |
| At 9th level, you can call down a column of hellfire. This 10-foot-radius burst does 1d6 points of fire damage per sorcerer level. Those caught in the area of your blast receive… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Hellfire burns in Kalikke's blood, making her ancestral powers more potent than ever. She gains fire resistance 20. Her racial ability to cast scorching ray is replaced with the… | |
| Hellfire burns in Kanerah's blood, making her ancestral powers more potent than ever. She gains fire resistance 20. Her racial ability to cast scorching ray is replaced with the… | |
| HellknightArcaneArmorProficiency | |
| While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others' facades. They know a lie when they… | |
| HelmetOfTheDuskFeature | |
| HelmetOfTheGuidingLightFeature | |
| HelmOfBattleAlertnessFeature | |
| HelmOfBattlefieldClarityFeature | |
| Most aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or… | |
| HermitKnightBracersFeature | |
| A ranger of 17th level or higher can use the Camouflage in any terrain. | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| HodagHideFeature | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a… | |
| On a direct hit, an alchemist's holy bomb inflicts 1d6 points of good divine damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an… | |
| When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be… | |
| Holy Champion | At 20th level, a paladin becomes a conduit for the power of her god. Her DR increases to 10/evil and whenever she channels positive energy or uses lay on hands to heal a… |
| At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your level in the class that gave you access to this domain. | |
| HoragnamonFeatureList | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| HugeFireElementalBurnFeature | |
| Tristian gains +2 inherent bonus to Wisdom and Charisma. | |
| Endowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, more powerful form, and have a voracious appetite for sensory pleasures… | |
| At 3rd level, a sacred huntsmaster automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats. | |
| At 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and… | |
| At 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and… | |
| Hunter's Bond | A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to… |
| A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to… | |
| Hunter's Bond | At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his… |
| A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to… | |
| At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at… | |
| Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You… | |
| Element: water Type: composite blast Level: — Burn: 2 Prerequisites: primary element (water), expanded element (water) Blast Type: physical Damage: half piercing, half cold You… | |
| Element: universal Type: form infusion Level: 1 Burn: 1 Associated Blasts: any Saving Throw: none You form a weapon using your kinetic abilities. You create a nonreach, light or… |
