Feats & abilities

2,301–2,350 of 4,473Page 47 of 90
Feats & abilities ↑Description
In Harm's WayThe divine guardian can intercept a successful attack against the target of her divine troth ability once per round, taking full damage from that attack and any associated effects.
Incite Rage — AllAt 6th level, the thundercaller can induce a furious rage in all creatures within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the…
Incite Rage — AlliesAt 6th level, the thundercaller can induce a furious rage in all allies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the…
Incite Rage — EnemiesAt 6th level, the thundercaller can induce a furious rage in all enemies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the…
Incite Rage — EnemiesAt 6th level, the thundercaller can induce a furious rage in all enemies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the…
IncorporealYou take no damage from non-magic weapons, you also take only half damage from any source which deals neither ghost, holy, divine or force damage.
Incorporeal FormAt 15th level, you can become incorporeal for 1 round per sorcerer level. While in this form, you gain the incorporeal subtype. You take no damage from non-magic weapons. You…
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Increased Damage ReductionThe stalwart defender's damage reduction from this class increases by 1/—. This increase is always active while the stalwart defender is in a defensive stance. He can select this…
Increased Damage ReductionThe barbarian's damage reduction increases by 2/—. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level to select…
Indomitable StanceAn armored hulk gains a +1 bonus on combat maneuver checks and to CMD, and on Reflex saves against trample attacks. She also gains a +1 bonus to her AC against charge attacks and…
Indomitable WillWhile in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale…
Infernal Bloodline ArcanaWhenever you cast a spell of the charm subschool, increase the spell's DC by +2.
Infernal ResistancesAt 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving…
Infernal ResistancesAt 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving…
Infernal ResistancesAt 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving…
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Infuse ArrowA Wild Hunt archer can cast a single spell-like ability, within touch range, as a part of a full attack. If he does so, the spell infuses his bow and travels with the next arrow…
Infused CurativeAt 2nd level, a chirurgeon's extracts of remove disease, remove blindness, neutralize poison, and cure spells automatically act as infusions and can be used not only on himself…
InfusionThe infusion discovery allows an alchemist to use his extracts not only on himself but on other people as well. With this discovery, all alchemist extracts will behave exactly…
InfusionAt 1st level, a kineticist gains an infusion wild talent from the list of options available based on her elemental focus. She gains additional infusions at 3rd, 5th, 9th, 11th,…
Infusion SpecializationAt 5th level, whenever a kineticist uses one or more infusions with a blast, she reduces the combined burn cost of the infusions by 1. This can't reduce the total cost of the…
InquisitorAt 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character…
Inquisitor ProficienciesAn inquisitor is proficient with all simple weapons, plus the longbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and…
Inquisitor Spell (1st Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (1st Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (2nd Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (2nd Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (3rd Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (3rd Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (4th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (4th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (5th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (5th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (6th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
Inquisitor Spell (6th Level)You can select new known inquisitor spells when you gain a new level in mystic theurge.
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Insightful StrikeAt 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons.
Inspire CompetenceA bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence…
Inspire CompetenceA bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence…
Inspire CompetenceA sensei of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the sensei. They get a +2…
Inspire CompetenceA sensei of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the sensei. They get a +2…