PATHFINDER: KINGMAKER

Feats & abilities

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Feats & abilitiesDescription
Metakinetic MasterAt 19th level, a kineticist chooses one type of metakinesis, such as empower or quicken. She reduces the burn cost of that metakinesis by 1 point (to a minimum of 0 points).
Metal BlastElement: earth Type: composite blast Level: — Burn: 2 Prerequisites: primary element (earth), expanded element (earth) Blast Type: physical Damage: bludgeoning, piercing, and slashing You shape metal into clumps, shards, or blades and send
MetalKineticBladeFeature
Metamagic (Empower Spell)You can increase the power of your spells, causing them to deal more damage. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Saving throws and opposed rolls are not affect
Metamagic (Extend Spell)You can make your spells last twice as long. Benefit: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. Level Increase: +1 (An extended spell
Metamagic (Heighten Spell)You can cast spells as if they were a higher level. Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the
Metamagic (Maximize Spell)Your spells have the maximum possible effect. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. Level Increase:
Metamagic (Quicken Spell)You can cast spells in a fraction of the normal time. Benefit: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting t
Metamagic (Reach Spell)Your spells go farther than normal. Benefit: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long. Level Increase: +1 (A reach s
Metamagic Mastery — EmpowerAt 12th level, you can empower your next spell as though using the Empower Spell feat. Empowering costs 2 daily usages of metamagic mastery. Empower Spell: All variable, numeric effects of an empowered spell are increased by half, including
Metamagic Mastery — Extend and Reach SpellAt 8th level, you can extend or alter the range of your next spell as though using the Extend Spell or Reach Spell feats accordingly. You can use this ability once per day at 8th level and one additional time per day for every two wizard le
Metamagic Mastery — MaximizeAt 16th level, you can maximize your next spell as though using the Maximize Spell feat. Maximizing costs 3 daily usages of metamagic mastery. Maximize Spell: All variable, numeric effects of a spell modified by this feat are maximized. Sav
Metamagic Mastery — QuickenAt 20th level, you can quicken your next spell as though using the Quicken Spell feat. Quickening costs 4 daily usages of metamagic mastery. Quicken Spell: Casting a quickened spell is a swift action. You can perform another action, even ca
MiasmaStarting at 5th level, if a blight druid is adjacent to a creature at the beginning of its turn, the creature must succeed at a Fortitude save with a DC of 10 + 1/2 the druid's level + the druid's Wisdom modifier or become sickened for 1 ro
Might of the GodsAt 8th level, you add 1/2 of your level in the class that gave you access to this domain as an enhancement bonus to your Athletics checks.
Mighty HeraldsAt 4th level, a herald caller receives Augment Summoning as a bonus feat. Augment Summoning: Your summoned creatures are more powerful and robust. Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and
Mighty RageAt 20th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to
MimicImmunesFeature
MimicOozeGrabFeature
Mind BurnA psychokineticist's mind strains when he overtaxes himself. He takes a –2 penalty on Will saves, Wisdom checks, and Wisdom-based skill checks for each point of burn he has accepted, rather than taking nonlethal damage from burn. He can acc
Mind FogAt 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Mind Fog: This spell produces a bank of thin mist th
MirroredDefenseLeathArmorFeature
MisbegottenTrollFeatures
Missile ShieldYou must be using a shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no
MiteClericFeatureListLevel2
MiteClericFeatureListLevel4
MiteFighterMeleeFeatureListLevel1
MiteFighterMeleeFeatureListLevel2
MiteFighterMeleeFeatureListLevel3
MiteFighterMeleeFeatureListLevel4
MiteFighterRangedFeatureListLevel1
MiteQueenFeatureList
MiteRogueMeleeFeatureListLevel1
MiteRogueMeleeFeatureListLevel2
MiteRogueMeleeFeatureListLevel3
MithralArmorFeature
Monarch's GlaiveA Wild Hunt monarch wields a +3 thundering glaive that functions as a bane weapon against any creature (thus effectively functioning as a +5 thundering glaive that deals an additional 2d6 points of damage on a hit to any target).
Monitor Lizard's Venom
Monk Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative At 6th level, the following fea
Monk Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative At 6th level, the following fea
Monk Bonus FeatAt 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative At 6th level, the following fea
Monk ProficienciesMonks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Monk
MonkExtraStyleStrike
Monkey FamiliarA familiar is a magical pet that enhances the character's skills and senses. A monkey's master gains a +3 bonus on Mobility checks and a +2 bonus on Perception checks.
MonkFlurryOfBlowstLevel11Unlock
MonkUnarmedStrikeLevel12
MonkUnarmedStrikeLevel16
MonkUnarmedStrikeLevel20
MonkUnarmedStrikeLevel4
MonkUnarmedStrikeLevel8
Feats & abilities — Page 47 — Kingmaker