Feats & abilities
2,301–2,350 of 4,473Page 47 of 90
| Feats & abilities ↑ | Description |
|---|---|
| The divine guardian can intercept a successful attack against the target of her divine troth ability once per round, taking full damage from that attack and any associated effects. | |
| At 6th level, the thundercaller can induce a furious rage in all creatures within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the… | |
| At 6th level, the thundercaller can induce a furious rage in all allies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the… | |
| At 6th level, the thundercaller can induce a furious rage in all enemies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the… | |
| At 6th level, the thundercaller can induce a furious rage in all enemies within 30 feet. This effect functions as the rage spell and lasts as long as the target can hear the… | |
| Incorporeal | You take no damage from non-magic weapons, you also take only half damage from any source which deals neither ghost, holy, divine or force damage. |
| At 15th level, you can become incorporeal for 1 round per sorcerer level. While in this form, you gain the incorporeal subtype. You take no damage from non-magic weapons. You… | |
| IncorporealACFeature1 | |
| IncorporealACFeature2 | |
| IncorporealACFeature3 | |
| IncorporealACFeature4 | |
| IncorporealACFeature5 | |
| IncorporealACFeature6 | |
| IncorporealACFeature7 | |
| IncorporealACFeature8 | |
| Increased Damage Reduction | The stalwart defender's damage reduction from this class increases by 1/—. This increase is always active while the stalwart defender is in a defensive stance. He can select this… |
| Increased Damage Reduction | The barbarian's damage reduction increases by 2/—. A barbarian can select this rage power up to three times. Its effects stack. A barbarian must be at least 8th level to select… |
| An armored hulk gains a +1 bonus on combat maneuver checks and to CMD, and on Reflex saves against trample attacks. She also gains a +1 bonus to her AC against charge attacks and… | |
| While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale… | |
| Whenever you cast a spell of the charm subschool, increase the spell's DC by +2. | |
| At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving… | |
| At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving… | |
| At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving… | |
| InfernalBondRingFeature | |
| InfernalCordGreaterFeature | |
| Infuse Arrow | A Wild Hunt archer can cast a single spell-like ability, within touch range, as a part of a full attack. If he does so, the spell infuses his bow and travels with the next arrow… |
| At 2nd level, a chirurgeon's extracts of remove disease, remove blindness, neutralize poison, and cure spells automatically act as infusions and can be used not only on himself… | |
| Infusion | The infusion discovery allows an alchemist to use his extracts not only on himself but on other people as well. With this discovery, all alchemist extracts will behave exactly… |
| Infusion | At 1st level, a kineticist gains an infusion wild talent from the list of options available based on her elemental focus. She gains additional infusions at 3rd, 5th, 9th, 11th,… |
| Infusion Specialization | At 5th level, whenever a kineticist uses one or more infusions with a blast, she reduces the combined burn cost of the infusions by 1. This can't reduce the total cost of the… |
| Inquisitor | At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before adding the prestige class. When a new mystic theurge level is gained, the character… |
| Inquisitor Proficiencies | An inquisitor is proficient with all simple weapons, plus the longbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and… |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| You can select new known inquisitor spells when you gain a new level in mystic theurge. | |
| Insightful Strike | At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons. |
| A bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence… | |
| A bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence… | |
| A sensei of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the sensei. They get a +2… | |
| A sensei of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the sensei. They get a +2… |
